Commit History

Author SHA1 Message Date
  sgrenier 6765bb6c07 Simplified Script::Scope to only support GLOBAL and PROTECTED modes. 11 years ago
  sgrenier e0407ca4d9 Cleaned up lua sample. 11 years ago
  sgrenier bcc965412d More script prototyping changes. 11 years ago
  sgrenier 2a3f6a3144 Finished most work for new prototype of scripting system. 11 years ago
  sgrenier 6842e8c924 Script reworking continued. 11 years ago
  sgrenier 7276079d52 Changed Lua enum bindings to use integers instead of strings. This not only increased performance for enums, but it fixed some scripting bugs anf removed a large number of generated script binding source files. 11 years ago
  sgrenier 6f7269c232 More LUA scripting rework. 11 years ago
  sgrenier 31457c054e More prototyping of LUA scripting changes. 11 years ago
  sgrenier 0fc7898697 Prototyping some work to change how LUA script binding works in gameplay - so that bound scripts are loaded into their own isolated environments. This would permit multiple scripts to have the same functions names (i.e. "update") without trampling over each other in the global environment/table. 11 years ago
  Darryl Gough 3be40a9528 Convert line endings to LF 12 years ago
  Steve Grenier cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 years ago
  Darryl Gough fffa4cb68a Fixed null pointer in ScriptTarget. 13 years ago
  Chris Culy 44910120f4 Fixes and clean up for ScriptTarget. 13 years ago
  Chris Culy 00e82485f6 Added the ScriptTarget class, which any class can derive from in order to allow Lua scripts to interact with it (see the class for more information). 13 years ago