sgrenier
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6765bb6c07
Simplified Script::Scope to only support GLOBAL and PROTECTED modes.
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11 years ago |
sgrenier
|
e0407ca4d9
Cleaned up lua sample.
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11 years ago |
sgrenier
|
bcc965412d
More script prototyping changes.
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11 years ago |
sgrenier
|
2a3f6a3144
Finished most work for new prototype of scripting system.
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11 years ago |
sgrenier
|
6842e8c924
Script reworking continued.
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11 years ago |
sgrenier
|
7276079d52
Changed Lua enum bindings to use integers instead of strings. This not only increased performance for enums, but it fixed some scripting bugs anf removed a large number of generated script binding source files.
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11 years ago |
sgrenier
|
6f7269c232
More LUA scripting rework.
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11 years ago |
sgrenier
|
31457c054e
More prototyping of LUA scripting changes.
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11 years ago |
sgrenier
|
0fc7898697
Prototyping some work to change how LUA script binding works in gameplay - so that bound scripts are loaded into their own isolated environments. This would permit multiple scripts to have the same functions names (i.e. "update") without trampling over each other in the global environment/table.
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11 years ago |
Darryl Gough
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3be40a9528
Convert line endings to LF
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12 years ago |
Steve Grenier
|
cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 years ago |
Darryl Gough
|
fffa4cb68a
Fixed null pointer in ScriptTarget.
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13 years ago |
Chris Culy
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44910120f4
Fixes and clean up for ScriptTarget.
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13 years ago |
Chris Culy
|
00e82485f6
Added the ScriptTarget class, which any class can derive from in order to allow Lua scripts to interact with it (see the class for more information).
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13 years ago |