seanpaultaylor
|
aa1f6857e8
Merge branch 'master' of https://github.com/gameplay3d/GamePlay
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há 11 anos atrás |
seanpaultaylor
|
90a3336e48
Fixes to VS2013 projects for updated resources.
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há 11 anos atrás |
louis-mclaughlin
|
ee08a8b549
Replaced hard coded path to program files with msbuild environment variable in all visual studio projects
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há 11 anos atrás |
seanpaultaylor
|
a0b605ef38
Updated VS2013 projects to use DirectX SDK default path.
|
há 11 anos atrás |
Sean Taylor
|
cbf8eba516
Merge pull request #1684 from nlandry/upstream
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há 11 anos atrás |
Nick Landry
|
25a89b3a46
Audio Sample
|
há 11 anos atrás |
seanpaultaylor
|
ff8cc518e9
Simplifies Windows VS build path to be $(Configuration).
|
há 11 anos atrás |
Nick Landry
|
6169b78950
Update VC++ projects
|
há 11 anos atrás |
Nick Landry
|
3e96faad93
Merge branch 'upstream' of https://github.com/nlandry/GamePlay into nlandry-upstream
|
há 11 anos atrás |
Nick Landry
|
35380bbd9e
Update all Visual Studio project files
|
há 11 anos atrás |
seanpaultaylor
|
ca524fff88
Visual Studio changes for 2D Sprite, TileSet and Text support
|
há 11 anos atrás |
seanpaultaylor
|
b097fec981
Moved sample-particles to sample-browser as ParticlesSample.cpp/,h
|
há 11 anos atrás |
fallahn
|
0226254280
add water sample to browser
|
há 11 anos atrás |
seanpaultaylor
|
4f1676912e
Split ogg and vorbis external-deps folder
|
há 11 anos atrás |
seanpaultaylor
|
9e452a9d4b
Updated to bullet physics 2.82 on Windows.
|
há 11 anos atrás |
seanpaultaylor
|
d13e1416d1
Added Pre-build resource copies for Visual Studio projects for x64 configurations.
|
há 12 anos atrás |
sgrenier
|
0c49c9e200
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
há 12 anos atrás |
sgrenier
|
02877c7887
Changed Properties class to use a std::list instead of std::map for properties to ensure order of properties is preserved and to allow multiple properties with the same name (i.e. rotate, translate, etc).
|
há 12 anos atrás |
seanpaultaylor
|
5c94d5c28d
Moved samples all over to use default ui font.
|
há 12 anos atrás |
seanpaultaylor
|
bfa81d73f1
Ensure xcopy only copies shader files with a more recent date to not clobber existing files that a user may have modified.
|
há 12 anos atrás |
sgrenier
|
2270db15a1
Finished adding support for Terrain material files.
|
há 12 anos atrás |
seanpaultaylor
|
932d470445
Changed dependency paths to backslashes for VS projects.
|
há 12 anos atrás |
seanpaultaylor
|
3cdc7f53fb
Removing SceneRenderer and VisibleSet to keep the framework more minimal.
|
há 12 anos atrás |
seanpaultaylor
|
ac8c4770cf
Minor updates to Maya binaries
|
há 12 anos atrás |
seanpaultaylor
|
831c2ce520
Samples cleanup of Visual Studio 2013.
|
há 12 anos atrás |
seanpaultaylor
|
975f5236aa
Upgraded to Visual Studio 2013 (except gameplay-encoder).
|
há 12 anos atrás |
seanpaultaylor
|
509f4128af
Support for multiple lights in shaders.
|
há 12 anos atrás |
seanpaultaylor
|
b18cc5a0f7
Initial parts of SceneRenderer (forward lighting)
|
há 12 anos atrás |
seanpaultaylor
|
ee375b29cc
Merge branch 'next' of https://github.com/seanpaultaylor/GamePlay into next
|
há 12 anos atrás |
seanpaultaylor
|
4db7cc158c
Updated VS2012 project files for libpng14 to libpng change
|
há 12 anos atrás |