ablake 0637ece4ac Removes analogIndex from Game::gamepadEvent. Gamepad events other than connect/disconnect will no longer be sent to games -- they are only used internally by forms. 12 years ago
..
lua 0637ece4ac Removes analogIndex from Game::gamepadEvent. Gamepad events other than connect/disconnect will no longer be sent to games -- they are only used internally by forms. 12 years ago
AIAgent.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 years ago
AIAgent.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 years ago
AIController.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 years ago
AIController.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 years ago
AIMessage.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 years ago
AIMessage.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 years ago
AIState.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 years ago
AIState.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 years ago
AIStateMachine.cpp c6965ff81a Changed AIState::_empty to be a pointer because DebugMem was complaining about it not being cleaned up. 13 years ago
AIStateMachine.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 years ago
AbsoluteLayout.cpp a794910a70 Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test 13 years ago
AbsoluteLayout.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 years ago
Animation.cpp c3b419a6c2 Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content). 13 years ago
Animation.h b84e1706f0 Fixed Linux sample06-racer. 13 years ago
AnimationClip.cpp a794910a70 Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test 13 years ago
AnimationClip.h c3b419a6c2 Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content). 13 years ago
AnimationController.cpp a794910a70 Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test 13 years ago
AnimationController.h ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). 13 years ago
AnimationTarget.cpp 5ea13bf57c Non-public, separate property strings. 13 years ago
AnimationTarget.h 73ad70d735 Fixed spelling mistakes in source code comments. 13 years ago
AnimationValue.cpp c8eda95f47 Animation: 13 years ago
AnimationValue.h 2193c8bee8 Updated the api-docs and regenerated the lua bindings for gesture support. 13 years ago
AudioBuffer.cpp 9ace6b892a Updated AudioBuffer to use Stream instead of FILE. 13 years ago
AudioBuffer.h 9ace6b892a Updated AudioBuffer to use Stream instead of FILE. 13 years ago
AudioController.cpp ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). 13 years ago
AudioController.h ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). 13 years ago
AudioListener.cpp a2127d70e4 Minor fix in AudioListener to remove camera transform listener in destructor, which sometimes caused an access violation during game shutdown. 13 years ago
AudioListener.h 69fc8b07c0 Added some @script{create} tags. 13 years ago
AudioSource.cpp 6e152951cb Fixes Linux bugs for sample05-lua and sample06-racer 13 years ago
AudioSource.h 69fc8b07c0 Added some @script{create} tags. 13 years ago
Base.h b4fd37677c Moved #include <typeinfo> to Base.h 13 years ago
BoundingBox.cpp 69fc8b07c0 Added some @script{create} tags. 13 years ago
BoundingBox.h 1c7a3c6fbf Converted tabs to spaces. 13 years ago
BoundingBox.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 years ago
BoundingSphere.cpp cb259ae230 Error handling improvements (3 of 7 - Scene and Tools/Utilities). 13 years ago
BoundingSphere.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. 13 years ago
BoundingSphere.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 years ago
Bundle.cpp d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 years ago
Bundle.h 0512fca49d Added Stream interface. 13 years ago
Button.cpp a794910a70 Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test 13 years ago
Button.h f251285df9 Adding a few missing API comments. 12 years ago
Camera.cpp e46064b256 Added FrameBuffer::getCurrent() for retrieving the currently bound FrameBuffer. 13 years ago
Camera.h e46064b256 Added FrameBuffer::getCurrent() for retrieving the currently bound FrameBuffer. 13 years ago
CheckBox.cpp a794910a70 Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test 13 years ago
CheckBox.h f251285df9 Adding a few missing API comments. 12 years ago
Container.cpp d1ff163f30 Tweaks and fixes to Container behavior when a gamepad is used to interact with a form. 12 years ago
Container.h f251285df9 Adding a few missing API comments. 12 years ago
Control.cpp a794910a70 Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test 13 years ago
Control.h f251285df9 Adding a few missing API comments. 12 years ago
Curve.cpp c3b419a6c2 Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content). 13 years ago
Curve.h c3b419a6c2 Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content). 13 years ago
DebugNew.cpp c13e516b62 Fixed compiling DebugMem in Visual Studio. 13 years ago
DebugNew.h a475493cdd Fixed compile error when using DebugMem. 13 years ago
DepthStencilTarget.cpp d092c66c6a Fixes unsupported framebuffer issue with qualcomm's android driver. 13 years ago
DepthStencilTarget.h d092c66c6a Fixes unsupported framebuffer issue with qualcomm's android driver. 13 years ago
Effect.cpp 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 years ago
Effect.h 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 years ago
FileSystem.cpp f1e136dbec Fixed FileSystem::listFiles() so it will list files found in the Android APK 13 years ago
FileSystem.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 years ago
FlowLayout.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 years ago
FlowLayout.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 years ago
Font.cpp 9147a88ecf - Moves Font, Form and Sprite shaders to file in the gameplay/res/shaders directory 13 years ago
Font.h 85553c0bf8 Fixed minor warnings and converted tabs to spaces. 13 years ago
Form.cpp 0637ece4ac Removes analogIndex from Game::gamepadEvent. Gamepad events other than connect/disconnect will no longer be sent to games -- they are only used internally by forms. 12 years ago
Form.h 0637ece4ac Removes analogIndex from Game::gamepadEvent. Gamepad events other than connect/disconnect will no longer be sent to games -- they are only used internally by forms. 12 years ago
FrameBuffer.cpp e46064b256 Added FrameBuffer::getCurrent() for retrieving the currently bound FrameBuffer. 13 years ago
FrameBuffer.h e46064b256 Added FrameBuffer::getCurrent() for retrieving the currently bound FrameBuffer. 13 years ago
Frustum.cpp 17eeb40c19 Added support for defining Lights within a .scene file. 13 years ago
Frustum.h 17eeb40c19 Added support for defining Lights within a .scene file. 13 years ago
Game.cpp 0637ece4ac Removes analogIndex from Game::gamepadEvent. Gamepad events other than connect/disconnect will no longer be sent to games -- they are only used internally by forms. 12 years ago
Game.h 0637ece4ac Removes analogIndex from Game::gamepadEvent. Gamepad events other than connect/disconnect will no longer be sent to games -- they are only used internally by forms. 12 years ago
Game.inl 277b065fc7 added windows support for toggling sampling at runtime, and stubs for other platforms + lua bindings 13 years ago
Gamepad.cpp a794910a70 Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test 13 years ago
Gamepad.h 2798ea8637 Fixes break in gamepad and forms. 13 years ago
Gesture.h 81ab7f5a20 Added tap and swipe gestures to Android with basic impl. since Android doesn't support gestures in NDK. 13 years ago
HeightField.cpp 93bccc1919 Adds support for .r16 file extension for RAW16 heightmap files. 13 years ago
HeightField.h 93bccc1919 Adds support for .r16 file extension for RAW16 heightmap files. 13 years ago
Image.cpp b0b88806e9 Converted Image and Texture to use Stream instead of FILE. 13 years ago
Image.h a794910a70 Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test 13 years ago
Image.inl 4004be749c Refactors Image into its own separate class (from Texture::Image). 14 years ago
ImageControl.cpp cbee105f23 Fixes a typo in ImageControl's UV calculations. 13 years ago
ImageControl.h f251285df9 Adding a few missing API comments. 12 years ago
Joint.cpp 4f1a5253b4 Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy. 13 years ago
Joint.h 4f1a5253b4 Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy. 13 years ago
Joystick.cpp a794910a70 Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test 13 years ago
Joystick.h 1c01268333 Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723. 13 years ago
Joystick.inl 979c8e2e9d Big changes to the Gamepad class. 13 years ago
Keyboard.h b882214017 Fixed multi-touch for Android. 14 years ago
Label.cpp a794910a70 Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test 13 years ago
Label.h 73ad70d735 Fixed spelling mistakes in source code comments. 13 years ago
Layout.cpp 67ee3740ad Issue #751. Layout::align() takes a control's margin into account. 13 years ago
Layout.h 1c01268333 Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723. 13 years ago
Light.cpp 17eeb40c19 Added support for defining Lights within a .scene file. 13 years ago
Light.h 17eeb40c19 Added support for defining Lights within a .scene file. 13 years ago
Logger.cpp 73ad70d735 Fixed spelling mistakes in source code comments. 13 years ago
Logger.h 9b7650fd7b Added new Logger class to handle info, warning and error logging throughout the framework. 13 years ago
Material.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 years ago
Material.h 69fc8b07c0 Added some @script{create} tags. 13 years ago
MaterialParameter.cpp 7cbcf1f9a0 Clone animation target when cloning material parameters. 13 years ago
MaterialParameter.h 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 years ago
MathUtil.cpp 85553c0bf8 Fixed minor warnings and converted tabs to spaces. 13 years ago
MathUtil.h 361a72fb8c Adds smoothing functions and updates the racer sample to use them. 13 years ago
MathUtil.inl 1c7a3c6fbf Converted tabs to spaces. 13 years ago
MathUtilNeon.inl 1c7a3c6fbf Converted tabs to spaces. 13 years ago
Matrix.cpp b483ccd466 Fixes #671: Implements missing Matrix methods for billboard and reflection. 13 years ago
Matrix.h 5b5cb64b00 Changed the comment for Matrix.createPerspective to say degrees instead of radians. 13 years ago
Matrix.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 years ago
Mesh.cpp 4ee5b127e4 Added method for creating an empty FrameBuffer object. 13 years ago
Mesh.h d2ea3e9dbf Fixed the texture coordinates of Mesh::createQuad() and added default parameters so people can specify texture coordinates besides 0, 0, 1, 1. 13 years ago
MeshBatch.cpp 9ce2f6759f added const qualifier on MeshBatch::add indices argument 13 years ago
MeshBatch.h 9ce2f6759f added const qualifier on MeshBatch::add indices argument 13 years ago
MeshBatch.inl 9ce2f6759f added const qualifier on MeshBatch::add indices argument 13 years ago
MeshPart.cpp 4ee5b127e4 Added method for creating an empty FrameBuffer object. 13 years ago
MeshPart.h 4388f6d8f4 Fixes #267 13 years ago
MeshSkin.cpp 4f1a5253b4 Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy. 13 years ago
MeshSkin.h 4f1a5253b4 Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy. 13 years ago
Model.cpp 937400c2e0 Made drawWireframe static in Model.cpp so that it doesn't get detected by luagen. 13 years ago
Model.h 4f1a5253b4 Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy. 13 years ago
Mouse.h 8009a6ee07 Fixes left mouse button events. 13 years ago
Node.cpp 17eeb40c19 Added support for defining Lights within a .scene file. 13 years ago
Node.h 4f1a5253b4 Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy. 13 years ago
ParticleEmitter.cpp 85553c0bf8 Fixed minor warnings and converted tabs to spaces. 13 years ago
ParticleEmitter.h fd383c8a9d Added needed @script{ignore} tags to appropriate functions in gameplay. 13 years ago
Pass.cpp 63ad96eed6 Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision. 13 years ago
Pass.h 31b1eecf83 Removed Pass::getAutoBindProperties() 13 years ago
PhysicsCharacter.cpp 53cbf100e4 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 years ago
PhysicsCharacter.h b251d0ded3 Removed PhysicsCharacter public dependencies on btActionInterface. 13 years ago
PhysicsCollisionObject.cpp e8b3eafbb7 Fixed for BlackBerry 10 and PlayBook builds. 13 years ago
PhysicsCollisionObject.h c21a6af44f Hide Bullet dependency by making PhysicsMotionState private. 13 years ago
PhysicsCollisionShape.cpp 93bccc1919 Adds support for .r16 file extension for RAW16 heightmap files. 13 years ago
PhysicsCollisionShape.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 years ago
PhysicsConstraint.cpp a1b933948d Fixed center of mass calculation in constraint setup to not require a model be attached directly to the node containing the rigid bodies used to create the constraint. 13 years ago
PhysicsConstraint.h a1b933948d Fixed center of mass calculation in constraint setup to not require a model be attached directly to the node containing the rigid bodies used to create the constraint. 13 years ago
PhysicsConstraint.inl bd37f58064 Error handling improvements (7 of 7 - Physics). 13 years ago
PhysicsController.cpp d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 years ago
PhysicsController.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 years ago
PhysicsFixedConstraint.cpp 406c3651d0 - Updated character sample. 14 years ago
PhysicsFixedConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
PhysicsFixedConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
PhysicsGenericConstraint.cpp a475493cdd Fixed compile error when using DebugMem. 13 years ago
PhysicsGenericConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
PhysicsGenericConstraint.inl bd37f58064 Error handling improvements (7 of 7 - Physics). 13 years ago
PhysicsGhostObject.cpp 138bb45f51 Added Terrain support: 13 years ago
PhysicsGhostObject.h c21a6af44f Hide Bullet dependency by making PhysicsMotionState private. 13 years ago
PhysicsHingeConstraint.cpp a475493cdd Fixed compile error when using DebugMem. 13 years ago
PhysicsHingeConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
PhysicsRigidBody.cpp abf2df5316 Fixed normal vector generation and transformation for terrain. 13 years ago
PhysicsRigidBody.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 years ago
PhysicsRigidBody.inl 6a1c234665 Exposed linear and angular factor methods for PhysicsRigidBody; modified lua bindings to match. 13 years ago
PhysicsSocketConstraint.cpp a475493cdd Fixed compile error when using DebugMem. 13 years ago
PhysicsSocketConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
PhysicsSpringConstraint.cpp a475493cdd Fixed compile error when using DebugMem. 13 years ago
PhysicsSpringConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
PhysicsSpringConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
PhysicsVehicle.cpp a475493cdd Fixed compile error when using DebugMem. 13 years ago
PhysicsVehicle.h 39caed5174 Adds support for setEnabled() in PhysicsVehicle, and documents lack of support in PhysicsVehicleWheel. 13 years ago
PhysicsVehicleWheel.cpp 590028652c Fix wheel transform for general case. 13 years ago
PhysicsVehicleWheel.h b6f8266b15 Fixed spelling mistakes. 13 years ago
Plane.cpp 69fc8b07c0 Added some @script{create} tags. 13 years ago
Plane.h 69fc8b07c0 Added some @script{create} tags. 13 years ago
Plane.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 years ago
Platform.cpp 0637ece4ac Removes analogIndex from Game::gamepadEvent. Gamepad events other than connect/disconnect will no longer be sent to games -- they are only used internally by forms. 12 years ago
Platform.h a794910a70 Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test 13 years ago
PlatformAndroid.cpp 04aa4e68c0 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 years ago
PlatformBlackBerry.cpp 741219ea78 Using Gamepad setters from PlatformBlackBerry so that gamepad events are triggered on BB10, enabling UI control. 12 years ago
PlatformLinux.cpp 04aa4e68c0 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 years ago
PlatformMacOSX.mm 04aa4e68c0 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 years ago
PlatformWindows.cpp a794910a70 Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test 13 years ago
PlatformiOS.mm 04aa4e68c0 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 years ago
Properties.cpp 0512fca49d Added Stream interface. 13 years ago
Properties.h 0512fca49d Added Stream interface. 13 years ago
Quaternion.cpp 73ad70d735 Fixed spelling mistakes in source code comments. 13 years ago
Quaternion.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 years ago
Quaternion.inl 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). 14 years ago
RadioButton.cpp a794910a70 Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test 13 years ago
RadioButton.h f251285df9 Adding a few missing API comments. 12 years ago
Ray.cpp 69fc8b07c0 Added some @script{create} tags. 13 years ago
Ray.h 69fc8b07c0 Added some @script{create} tags. 13 years ago
Ray.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 years ago
Rectangle.cpp 4e31ded1d5 Changed methods in ScriptController to pass vectors by reference instead of by value. 13 years ago
Rectangle.h 4e31ded1d5 Changed methods in ScriptController to pass vectors by reference instead of by value. 13 years ago
Ref.cpp 64c6f19902 Renamed gameplay::printError to gameplay::print. 13 years ago
Ref.h c62d010f13 doxygen clean up for gameplay. 13 years ago
RenderState.cpp 6e69d767bd Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared. 13 years ago
RenderState.h 6e69d767bd Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared. 13 years ago
RenderTarget.cpp 4ee5b127e4 Added method for creating an empty FrameBuffer object. 13 years ago
RenderTarget.h 2e7fcf3ca1 Added 64-bit Windows support. 13 years ago
Scene.cpp 077b0e2503 Changed Scene::load() so it can load from ".gpb" files 13 years ago
Scene.h 077b0e2503 Changed Scene::load() so it can load from ".gpb" files 13 years ago
SceneLoader.cpp 17eeb40c19 Added support for defining Lights within a .scene file. 13 years ago
SceneLoader.h 17eeb40c19 Added support for defining Lights within a .scene file. 13 years ago
ScreenDisplayer.cpp 7e9c449ffc Fixed another bug with boolean Lua stack values. 13 years ago
ScreenDisplayer.h c4ce16d97f Fixed doxygen warnings. 13 years ago
ScriptController.cpp 9af69a67dd Merge branch 'next' of https://github.com/blackberry/GamePlay into next 12 years ago
ScriptController.h ebb0e32c15 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 years ago
ScriptController.inl 9c19d44567 Fixed issue where Lua bindings for overloaded functions with the same number of parameters could be forwarded to the incorrect function. 13 years ago
ScriptTarget.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 years ago
ScriptTarget.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 years ago
Slider.cpp d6ca220f86 Minimal modifications to ParticlesGame and RacerGame so that their menus are usable with a gamepad. 12 years ago
Slider.h f251285df9 Adding a few missing API comments. 12 years ago
SpriteBatch.cpp 3c32fa2a6e Issue #841 13 years ago
SpriteBatch.h b4482a3fdd Updated SpriteBatch doxygen comments. 13 years ago
Stream.h 501334387d Fixed spelling mistakes 13 years ago
Technique.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 years ago
Technique.h 2cdd0cd1be Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting. 13 years ago
Terrain.cpp 6e69d767bd Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared. 13 years ago
Terrain.h 6e69d767bd Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared. 13 years ago
TerrainPatch.cpp 6e69d767bd Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared. 13 years ago
TerrainPatch.h 4893699495 Updated Terrain test to use a 3 splat layers instead of 2. 13 years ago
TextBox.cpp a794910a70 Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test 13 years ago
TextBox.h 1c01268333 Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723. 13 years ago
Texture.cpp 9cc8a2514f Updated gameplay-api for v1.6.0. 13 years ago
Texture.h 9cc8a2514f Updated gameplay-api for v1.6.0. 13 years ago
Theme.cpp da98236cc6 Fixing upside-down "full image" UVs used as defaults. 13 years ago
Theme.h 51b796c31d Adding source and destination regions to ImageControl as well as some comments. 13 years ago
ThemeStyle.cpp 91cc29dbb3 Layouts now take scrollbars into account when auto-sizing controls. 13 years ago
ThemeStyle.h c4ce16d97f Fixed doxygen warnings. 13 years ago
TimeListener.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. 13 years ago
Touch.h 23a3707f1c Added Gesture API support and implemented gestures support in PlatformQNX.cpp. 13 years ago
Transform.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 years ago
Transform.h 501334387d Fixed spelling mistakes 13 years ago
Vector2.cpp 8dc3f87c29 Fixes #670. 13 years ago
Vector2.h 0c7b5f9253 Added "/" operator for scalar division with Vectors. 13 years ago
Vector2.inl 0c7b5f9253 Added "/" operator for scalar division with Vectors. 13 years ago
Vector3.cpp 5f00eeb786 Fix to Vector3::cross(). 13 years ago
Vector3.h 0c7b5f9253 Added "/" operator for scalar division with Vectors. 13 years ago
Vector3.inl 0c7b5f9253 Added "/" operator for scalar division with Vectors. 13 years ago
Vector4.cpp 8dc3f87c29 Fixes #670. 13 years ago
Vector4.h 0c7b5f9253 Added "/" operator for scalar division with Vectors. 13 years ago
Vector4.inl 0c7b5f9253 Added "/" operator for scalar division with Vectors. 13 years ago
VertexAttributeBinding.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 years ago
VertexAttributeBinding.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 years ago
VertexFormat.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 years ago
VertexFormat.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 years ago
VerticalLayout.cpp a794910a70 Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test 13 years ago
VerticalLayout.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 years ago
gameplay-main-android.cpp 9fb7d181f0 Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files. 13 years ago
gameplay-main-blackberry.cpp 8d4899ccec Added Game::getArguments(). 13 years ago
gameplay-main-ios.mm 8d4899ccec Added Game::getArguments(). 13 years ago
gameplay-main-linux.cpp 8d4899ccec Added Game::getArguments(). 13 years ago
gameplay-main-macosx.mm 8d4899ccec Added Game::getArguments(). 13 years ago
gameplay-main-windows.cpp 9fb7d181f0 Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files. 13 years ago
gameplay.dox 7e4bbf33fd Updated doxygen apis and dox files. 14 years ago
gameplay.h dc7005f347 Update Xcode project for ImageControl and missing lua sources 13 years ago