| .. |
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lua
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0637ece4ac
Removes analogIndex from Game::gamepadEvent. Gamepad events other than connect/disconnect will no longer be sent to games -- they are only used internally by forms.
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12 years ago |
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AIAgent.cpp
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 years ago |
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AIAgent.h
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 years ago |
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AIController.cpp
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 years ago |
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AIController.h
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9e2309ced5
Fixed spelling mistakes in the gameplay header files.
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13 years ago |
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AIMessage.cpp
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 years ago |
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AIMessage.h
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 years ago |
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AIState.cpp
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 years ago |
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AIState.h
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 years ago |
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AIStateMachine.cpp
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c6965ff81a
Changed AIState::_empty to be a pointer because DebugMem was complaining about it not being cleaned up.
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13 years ago |
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AIStateMachine.h
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9e2309ced5
Fixed spelling mistakes in the gameplay header files.
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13 years ago |
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AbsoluteLayout.cpp
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a794910a70
Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test
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13 years ago |
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AbsoluteLayout.h
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 years ago |
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Animation.cpp
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c3b419a6c2
Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content).
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13 years ago |
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Animation.h
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b84e1706f0
Fixed Linux sample06-racer.
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13 years ago |
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AnimationClip.cpp
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a794910a70
Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test
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13 years ago |
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AnimationClip.h
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c3b419a6c2
Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content).
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13 years ago |
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AnimationController.cpp
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a794910a70
Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test
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13 years ago |
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AnimationController.h
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ee61e40cc8
Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS).
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13 years ago |
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AnimationTarget.cpp
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5ea13bf57c
Non-public, separate property strings.
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13 years ago |
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AnimationTarget.h
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73ad70d735
Fixed spelling mistakes in source code comments.
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13 years ago |
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AnimationValue.cpp
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c8eda95f47
Animation:
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13 years ago |
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AnimationValue.h
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2193c8bee8
Updated the api-docs and regenerated the lua bindings for gesture support.
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13 years ago |
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AudioBuffer.cpp
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9ace6b892a
Updated AudioBuffer to use Stream instead of FILE.
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13 years ago |
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AudioBuffer.h
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9ace6b892a
Updated AudioBuffer to use Stream instead of FILE.
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13 years ago |
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AudioController.cpp
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ee61e40cc8
Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS).
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13 years ago |
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AudioController.h
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ee61e40cc8
Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS).
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13 years ago |
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AudioListener.cpp
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a2127d70e4
Minor fix in AudioListener to remove camera transform listener in destructor, which sometimes caused an access violation during game shutdown.
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13 years ago |
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AudioListener.h
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69fc8b07c0
Added some @script{create} tags.
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13 years ago |
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AudioSource.cpp
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6e152951cb
Fixes Linux bugs for sample05-lua and sample06-racer
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13 years ago |
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AudioSource.h
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69fc8b07c0
Added some @script{create} tags.
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13 years ago |
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Base.h
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b4fd37677c
Moved #include <typeinfo> to Base.h
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13 years ago |
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BoundingBox.cpp
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69fc8b07c0
Added some @script{create} tags.
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13 years ago |
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BoundingBox.h
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1c7a3c6fbf
Converted tabs to spaces.
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13 years ago |
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BoundingBox.inl
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64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
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14 years ago |
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BoundingSphere.cpp
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cb259ae230
Error handling improvements (3 of 7 - Scene and Tools/Utilities).
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13 years ago |
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BoundingSphere.h
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9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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13 years ago |
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BoundingSphere.inl
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64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
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14 years ago |
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Bundle.cpp
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d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
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13 years ago |
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Bundle.h
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0512fca49d
Added Stream interface.
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13 years ago |
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Button.cpp
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a794910a70
Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test
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13 years ago |
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Button.h
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f251285df9
Adding a few missing API comments.
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12 years ago |
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Camera.cpp
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e46064b256
Added FrameBuffer::getCurrent() for retrieving the currently bound FrameBuffer.
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13 years ago |
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Camera.h
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e46064b256
Added FrameBuffer::getCurrent() for retrieving the currently bound FrameBuffer.
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13 years ago |
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CheckBox.cpp
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a794910a70
Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test
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13 years ago |
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CheckBox.h
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f251285df9
Adding a few missing API comments.
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12 years ago |
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Container.cpp
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d1ff163f30
Tweaks and fixes to Container behavior when a gamepad is used to interact with a form.
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12 years ago |
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Container.h
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f251285df9
Adding a few missing API comments.
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12 years ago |
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Control.cpp
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a794910a70
Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test
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13 years ago |
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Control.h
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f251285df9
Adding a few missing API comments.
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12 years ago |
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Curve.cpp
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c3b419a6c2
Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content).
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13 years ago |
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Curve.h
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c3b419a6c2
Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content).
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13 years ago |
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DebugNew.cpp
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c13e516b62
Fixed compiling DebugMem in Visual Studio.
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13 years ago |
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DebugNew.h
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a475493cdd
Fixed compile error when using DebugMem.
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13 years ago |
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DepthStencilTarget.cpp
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d092c66c6a
Fixes unsupported framebuffer issue with qualcomm's android driver.
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13 years ago |
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DepthStencilTarget.h
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d092c66c6a
Fixes unsupported framebuffer issue with qualcomm's android driver.
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13 years ago |
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Effect.cpp
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5f80ee4a2b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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13 years ago |
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Effect.h
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5f80ee4a2b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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13 years ago |
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FileSystem.cpp
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f1e136dbec
Fixed FileSystem::listFiles() so it will list files found in the Android APK
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13 years ago |
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FileSystem.h
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d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
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13 years ago |
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FlowLayout.cpp
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2e7fcf3ca1
Added 64-bit Windows support.
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13 years ago |
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FlowLayout.h
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 years ago |
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Font.cpp
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9147a88ecf
- Moves Font, Form and Sprite shaders to file in the gameplay/res/shaders directory
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13 years ago |
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Font.h
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85553c0bf8
Fixed minor warnings and converted tabs to spaces.
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13 years ago |
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Form.cpp
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0637ece4ac
Removes analogIndex from Game::gamepadEvent. Gamepad events other than connect/disconnect will no longer be sent to games -- they are only used internally by forms.
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12 years ago |
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Form.h
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0637ece4ac
Removes analogIndex from Game::gamepadEvent. Gamepad events other than connect/disconnect will no longer be sent to games -- they are only used internally by forms.
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12 years ago |
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FrameBuffer.cpp
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e46064b256
Added FrameBuffer::getCurrent() for retrieving the currently bound FrameBuffer.
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13 years ago |
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FrameBuffer.h
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e46064b256
Added FrameBuffer::getCurrent() for retrieving the currently bound FrameBuffer.
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13 years ago |
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Frustum.cpp
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17eeb40c19
Added support for defining Lights within a .scene file.
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13 years ago |
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Frustum.h
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17eeb40c19
Added support for defining Lights within a .scene file.
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13 years ago |
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Game.cpp
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0637ece4ac
Removes analogIndex from Game::gamepadEvent. Gamepad events other than connect/disconnect will no longer be sent to games -- they are only used internally by forms.
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12 years ago |
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Game.h
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0637ece4ac
Removes analogIndex from Game::gamepadEvent. Gamepad events other than connect/disconnect will no longer be sent to games -- they are only used internally by forms.
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12 years ago |
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Game.inl
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277b065fc7
added windows support for toggling sampling at runtime, and stubs for other platforms + lua bindings
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13 years ago |
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Gamepad.cpp
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a794910a70
Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test
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13 years ago |
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Gamepad.h
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2798ea8637
Fixes break in gamepad and forms.
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13 years ago |
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Gesture.h
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81ab7f5a20
Added tap and swipe gestures to Android with basic impl. since Android doesn't support gestures in NDK.
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13 years ago |
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HeightField.cpp
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93bccc1919
Adds support for .r16 file extension for RAW16 heightmap files.
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13 years ago |
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HeightField.h
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93bccc1919
Adds support for .r16 file extension for RAW16 heightmap files.
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13 years ago |
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Image.cpp
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b0b88806e9
Converted Image and Texture to use Stream instead of FILE.
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13 years ago |
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Image.h
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a794910a70
Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test
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13 years ago |
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Image.inl
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4004be749c
Refactors Image into its own separate class (from Texture::Image).
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14 years ago |
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ImageControl.cpp
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cbee105f23
Fixes a typo in ImageControl's UV calculations.
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13 years ago |
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ImageControl.h
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f251285df9
Adding a few missing API comments.
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12 years ago |
|
Joint.cpp
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4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
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13 years ago |
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Joint.h
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4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
|
13 years ago |
|
Joystick.cpp
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a794910a70
Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test
|
13 years ago |
|
Joystick.h
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1c01268333
Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723.
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13 years ago |
|
Joystick.inl
|
979c8e2e9d
Big changes to the Gamepad class.
|
13 years ago |
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Keyboard.h
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b882214017
Fixed multi-touch for Android.
|
14 years ago |
|
Label.cpp
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a794910a70
Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test
|
13 years ago |
|
Label.h
|
73ad70d735
Fixed spelling mistakes in source code comments.
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13 years ago |
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Layout.cpp
|
67ee3740ad
Issue #751. Layout::align() takes a control's margin into account.
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13 years ago |
|
Layout.h
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1c01268333
Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723.
|
13 years ago |
|
Light.cpp
|
17eeb40c19
Added support for defining Lights within a .scene file.
|
13 years ago |
|
Light.h
|
17eeb40c19
Added support for defining Lights within a .scene file.
|
13 years ago |
|
Logger.cpp
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73ad70d735
Fixed spelling mistakes in source code comments.
|
13 years ago |
|
Logger.h
|
9b7650fd7b
Added new Logger class to handle info, warning and error logging throughout the framework.
|
13 years ago |
|
Material.cpp
|
2e7fcf3ca1
Added 64-bit Windows support.
|
13 years ago |
|
Material.h
|
69fc8b07c0
Added some @script{create} tags.
|
13 years ago |
|
MaterialParameter.cpp
|
7cbcf1f9a0
Clone animation target when cloning material parameters.
|
13 years ago |
|
MaterialParameter.h
|
5f80ee4a2b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
13 years ago |
|
MathUtil.cpp
|
85553c0bf8
Fixed minor warnings and converted tabs to spaces.
|
13 years ago |
|
MathUtil.h
|
361a72fb8c
Adds smoothing functions and updates the racer sample to use them.
|
13 years ago |
|
MathUtil.inl
|
1c7a3c6fbf
Converted tabs to spaces.
|
13 years ago |
|
MathUtilNeon.inl
|
1c7a3c6fbf
Converted tabs to spaces.
|
13 years ago |
|
Matrix.cpp
|
b483ccd466
Fixes #671: Implements missing Matrix methods for billboard and reflection.
|
13 years ago |
|
Matrix.h
|
5b5cb64b00
Changed the comment for Matrix.createPerspective to say degrees instead of radians.
|
13 years ago |
|
Matrix.inl
|
64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
|
14 years ago |
|
Mesh.cpp
|
4ee5b127e4
Added method for creating an empty FrameBuffer object.
|
13 years ago |
|
Mesh.h
|
d2ea3e9dbf
Fixed the texture coordinates of Mesh::createQuad() and added default parameters so people can specify texture coordinates besides 0, 0, 1, 1.
|
13 years ago |
|
MeshBatch.cpp
|
9ce2f6759f
added const qualifier on MeshBatch::add indices argument
|
13 years ago |
|
MeshBatch.h
|
9ce2f6759f
added const qualifier on MeshBatch::add indices argument
|
13 years ago |
|
MeshBatch.inl
|
9ce2f6759f
added const qualifier on MeshBatch::add indices argument
|
13 years ago |
|
MeshPart.cpp
|
4ee5b127e4
Added method for creating an empty FrameBuffer object.
|
13 years ago |
|
MeshPart.h
|
4388f6d8f4
Fixes #267
|
13 years ago |
|
MeshSkin.cpp
|
4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
|
13 years ago |
|
MeshSkin.h
|
4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
|
13 years ago |
|
Model.cpp
|
937400c2e0
Made drawWireframe static in Model.cpp so that it doesn't get detected by luagen.
|
13 years ago |
|
Model.h
|
4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
|
13 years ago |
|
Mouse.h
|
8009a6ee07
Fixes left mouse button events.
|
13 years ago |
|
Node.cpp
|
17eeb40c19
Added support for defining Lights within a .scene file.
|
13 years ago |
|
Node.h
|
4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
|
13 years ago |
|
ParticleEmitter.cpp
|
85553c0bf8
Fixed minor warnings and converted tabs to spaces.
|
13 years ago |
|
ParticleEmitter.h
|
fd383c8a9d
Added needed @script{ignore} tags to appropriate functions in gameplay.
|
13 years ago |
|
Pass.cpp
|
63ad96eed6
Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision.
|
13 years ago |
|
Pass.h
|
31b1eecf83
Removed Pass::getAutoBindProperties()
|
13 years ago |
|
PhysicsCharacter.cpp
|
53cbf100e4
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
13 years ago |
|
PhysicsCharacter.h
|
b251d0ded3
Removed PhysicsCharacter public dependencies on btActionInterface.
|
13 years ago |
|
PhysicsCollisionObject.cpp
|
e8b3eafbb7
Fixed for BlackBerry 10 and PlayBook builds.
|
13 years ago |
|
PhysicsCollisionObject.h
|
c21a6af44f
Hide Bullet dependency by making PhysicsMotionState private.
|
13 years ago |
|
PhysicsCollisionShape.cpp
|
93bccc1919
Adds support for .r16 file extension for RAW16 heightmap files.
|
13 years ago |
|
PhysicsCollisionShape.h
|
d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
|
13 years ago |
|
PhysicsConstraint.cpp
|
a1b933948d
Fixed center of mass calculation in constraint setup to not require a model be attached directly to the node containing the rigid bodies used to create the constraint.
|
13 years ago |
|
PhysicsConstraint.h
|
a1b933948d
Fixed center of mass calculation in constraint setup to not require a model be attached directly to the node containing the rigid bodies used to create the constraint.
|
13 years ago |
|
PhysicsConstraint.inl
|
bd37f58064
Error handling improvements (7 of 7 - Physics).
|
13 years ago |
|
PhysicsController.cpp
|
d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
|
13 years ago |
|
PhysicsController.h
|
d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
|
13 years ago |
|
PhysicsFixedConstraint.cpp
|
406c3651d0
- Updated character sample.
|
14 years ago |
|
PhysicsFixedConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
PhysicsFixedConstraint.inl
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
PhysicsGenericConstraint.cpp
|
a475493cdd
Fixed compile error when using DebugMem.
|
13 years ago |
|
PhysicsGenericConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
PhysicsGenericConstraint.inl
|
bd37f58064
Error handling improvements (7 of 7 - Physics).
|
13 years ago |
|
PhysicsGhostObject.cpp
|
138bb45f51
Added Terrain support:
|
13 years ago |
|
PhysicsGhostObject.h
|
c21a6af44f
Hide Bullet dependency by making PhysicsMotionState private.
|
13 years ago |
|
PhysicsHingeConstraint.cpp
|
a475493cdd
Fixed compile error when using DebugMem.
|
13 years ago |
|
PhysicsHingeConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
PhysicsRigidBody.cpp
|
abf2df5316
Fixed normal vector generation and transformation for terrain.
|
13 years ago |
|
PhysicsRigidBody.h
|
d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
|
13 years ago |
|
PhysicsRigidBody.inl
|
6a1c234665
Exposed linear and angular factor methods for PhysicsRigidBody; modified lua bindings to match.
|
13 years ago |
|
PhysicsSocketConstraint.cpp
|
a475493cdd
Fixed compile error when using DebugMem.
|
13 years ago |
|
PhysicsSocketConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
PhysicsSpringConstraint.cpp
|
a475493cdd
Fixed compile error when using DebugMem.
|
13 years ago |
|
PhysicsSpringConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
PhysicsSpringConstraint.inl
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
PhysicsVehicle.cpp
|
a475493cdd
Fixed compile error when using DebugMem.
|
13 years ago |
|
PhysicsVehicle.h
|
39caed5174
Adds support for setEnabled() in PhysicsVehicle, and documents lack of support in PhysicsVehicleWheel.
|
13 years ago |
|
PhysicsVehicleWheel.cpp
|
590028652c
Fix wheel transform for general case.
|
13 years ago |
|
PhysicsVehicleWheel.h
|
b6f8266b15
Fixed spelling mistakes.
|
13 years ago |
|
Plane.cpp
|
69fc8b07c0
Added some @script{create} tags.
|
13 years ago |
|
Plane.h
|
69fc8b07c0
Added some @script{create} tags.
|
13 years ago |
|
Plane.inl
|
64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
|
14 years ago |
|
Platform.cpp
|
0637ece4ac
Removes analogIndex from Game::gamepadEvent. Gamepad events other than connect/disconnect will no longer be sent to games -- they are only used internally by forms.
|
12 years ago |
|
Platform.h
|
a794910a70
Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test
|
13 years ago |
|
PlatformAndroid.cpp
|
04aa4e68c0
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
13 years ago |
|
PlatformBlackBerry.cpp
|
741219ea78
Using Gamepad setters from PlatformBlackBerry so that gamepad events are triggered on BB10, enabling UI control.
|
12 years ago |
|
PlatformLinux.cpp
|
04aa4e68c0
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
13 years ago |
|
PlatformMacOSX.mm
|
04aa4e68c0
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
13 years ago |
|
PlatformWindows.cpp
|
a794910a70
Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test
|
13 years ago |
|
PlatformiOS.mm
|
04aa4e68c0
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
13 years ago |
|
Properties.cpp
|
0512fca49d
Added Stream interface.
|
13 years ago |
|
Properties.h
|
0512fca49d
Added Stream interface.
|
13 years ago |
|
Quaternion.cpp
|
73ad70d735
Fixed spelling mistakes in source code comments.
|
13 years ago |
|
Quaternion.h
|
9e2309ced5
Fixed spelling mistakes in the gameplay header files.
|
13 years ago |
|
Quaternion.inl
|
360c1484c9
Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects).
|
14 years ago |
|
RadioButton.cpp
|
a794910a70
Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test
|
13 years ago |
|
RadioButton.h
|
f251285df9
Adding a few missing API comments.
|
12 years ago |
|
Ray.cpp
|
69fc8b07c0
Added some @script{create} tags.
|
13 years ago |
|
Ray.h
|
69fc8b07c0
Added some @script{create} tags.
|
13 years ago |
|
Ray.inl
|
64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
|
14 years ago |
|
Rectangle.cpp
|
4e31ded1d5
Changed methods in ScriptController to pass vectors by reference instead of by value.
|
13 years ago |
|
Rectangle.h
|
4e31ded1d5
Changed methods in ScriptController to pass vectors by reference instead of by value.
|
13 years ago |
|
Ref.cpp
|
64c6f19902
Renamed gameplay::printError to gameplay::print.
|
13 years ago |
|
Ref.h
|
c62d010f13
doxygen clean up for gameplay.
|
13 years ago |
|
RenderState.cpp
|
6e69d767bd
Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared.
|
13 years ago |
|
RenderState.h
|
6e69d767bd
Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared.
|
13 years ago |
|
RenderTarget.cpp
|
4ee5b127e4
Added method for creating an empty FrameBuffer object.
|
13 years ago |
|
RenderTarget.h
|
2e7fcf3ca1
Added 64-bit Windows support.
|
13 years ago |
|
Scene.cpp
|
077b0e2503
Changed Scene::load() so it can load from ".gpb" files
|
13 years ago |
|
Scene.h
|
077b0e2503
Changed Scene::load() so it can load from ".gpb" files
|
13 years ago |
|
SceneLoader.cpp
|
17eeb40c19
Added support for defining Lights within a .scene file.
|
13 years ago |
|
SceneLoader.h
|
17eeb40c19
Added support for defining Lights within a .scene file.
|
13 years ago |
|
ScreenDisplayer.cpp
|
7e9c449ffc
Fixed another bug with boolean Lua stack values.
|
13 years ago |
|
ScreenDisplayer.h
|
c4ce16d97f
Fixed doxygen warnings.
|
13 years ago |
|
ScriptController.cpp
|
9af69a67dd
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
12 years ago |
|
ScriptController.h
|
ebb0e32c15
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
13 years ago |
|
ScriptController.inl
|
9c19d44567
Fixed issue where Lua bindings for overloaded functions with the same number of parameters could be forwarded to the incorrect function.
|
13 years ago |
|
ScriptTarget.cpp
|
cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
|
13 years ago |
|
ScriptTarget.h
|
cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
|
13 years ago |
|
Slider.cpp
|
d6ca220f86
Minimal modifications to ParticlesGame and RacerGame so that their menus are usable with a gamepad.
|
12 years ago |
|
Slider.h
|
f251285df9
Adding a few missing API comments.
|
12 years ago |
|
SpriteBatch.cpp
|
3c32fa2a6e
Issue #841
|
13 years ago |
|
SpriteBatch.h
|
b4482a3fdd
Updated SpriteBatch doxygen comments.
|
13 years ago |
|
Stream.h
|
501334387d
Fixed spelling mistakes
|
13 years ago |
|
Technique.cpp
|
2e7fcf3ca1
Added 64-bit Windows support.
|
13 years ago |
|
Technique.h
|
2cdd0cd1be
Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting.
|
13 years ago |
|
Terrain.cpp
|
6e69d767bd
Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared.
|
13 years ago |
|
Terrain.h
|
6e69d767bd
Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared.
|
13 years ago |
|
TerrainPatch.cpp
|
6e69d767bd
Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared.
|
13 years ago |
|
TerrainPatch.h
|
4893699495
Updated Terrain test to use a 3 splat layers instead of 2.
|
13 years ago |
|
TextBox.cpp
|
a794910a70
Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test
|
13 years ago |
|
TextBox.h
|
1c01268333
Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723.
|
13 years ago |
|
Texture.cpp
|
9cc8a2514f
Updated gameplay-api for v1.6.0.
|
13 years ago |
|
Texture.h
|
9cc8a2514f
Updated gameplay-api for v1.6.0.
|
13 years ago |
|
Theme.cpp
|
da98236cc6
Fixing upside-down "full image" UVs used as defaults.
|
13 years ago |
|
Theme.h
|
51b796c31d
Adding source and destination regions to ImageControl as well as some comments.
|
13 years ago |
|
ThemeStyle.cpp
|
91cc29dbb3
Layouts now take scrollbars into account when auto-sizing controls.
|
13 years ago |
|
ThemeStyle.h
|
c4ce16d97f
Fixed doxygen warnings.
|
13 years ago |
|
TimeListener.h
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 years ago |
|
Touch.h
|
23a3707f1c
Added Gesture API support and implemented gestures support in PlatformQNX.cpp.
|
13 years ago |
|
Transform.cpp
|
2e7fcf3ca1
Added 64-bit Windows support.
|
13 years ago |
|
Transform.h
|
501334387d
Fixed spelling mistakes
|
13 years ago |
|
Vector2.cpp
|
8dc3f87c29
Fixes #670.
|
13 years ago |
|
Vector2.h
|
0c7b5f9253
Added "/" operator for scalar division with Vectors.
|
13 years ago |
|
Vector2.inl
|
0c7b5f9253
Added "/" operator for scalar division with Vectors.
|
13 years ago |
|
Vector3.cpp
|
5f00eeb786
Fix to Vector3::cross().
|
13 years ago |
|
Vector3.h
|
0c7b5f9253
Added "/" operator for scalar division with Vectors.
|
13 years ago |
|
Vector3.inl
|
0c7b5f9253
Added "/" operator for scalar division with Vectors.
|
13 years ago |
|
Vector4.cpp
|
8dc3f87c29
Fixes #670.
|
13 years ago |
|
Vector4.h
|
0c7b5f9253
Added "/" operator for scalar division with Vectors.
|
13 years ago |
|
Vector4.inl
|
0c7b5f9253
Added "/" operator for scalar division with Vectors.
|
13 years ago |
|
VertexAttributeBinding.cpp
|
2e7fcf3ca1
Added 64-bit Windows support.
|
13 years ago |
|
VertexAttributeBinding.h
|
9e2309ced5
Fixed spelling mistakes in the gameplay header files.
|
13 years ago |
|
VertexFormat.cpp
|
2e7fcf3ca1
Added 64-bit Windows support.
|
13 years ago |
|
VertexFormat.h
|
9e2309ced5
Fixed spelling mistakes in the gameplay header files.
|
13 years ago |
|
VerticalLayout.cpp
|
a794910a70
Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test
|
13 years ago |
|
VerticalLayout.h
|
cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
|
13 years ago |
|
gameplay-main-android.cpp
|
9fb7d181f0
Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files.
|
13 years ago |
|
gameplay-main-blackberry.cpp
|
8d4899ccec
Added Game::getArguments().
|
13 years ago |
|
gameplay-main-ios.mm
|
8d4899ccec
Added Game::getArguments().
|
13 years ago |
|
gameplay-main-linux.cpp
|
8d4899ccec
Added Game::getArguments().
|
13 years ago |
|
gameplay-main-macosx.mm
|
8d4899ccec
Added Game::getArguments().
|
13 years ago |
|
gameplay-main-windows.cpp
|
9fb7d181f0
Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files.
|
13 years ago |
|
gameplay.dox
|
7e4bbf33fd
Updated doxygen apis and dox files.
|
14 years ago |
|
gameplay.h
|
dc7005f347
Update Xcode project for ImageControl and missing lua sources
|
13 years ago |