#3d #game-engine #framework #cpp #gamedev #opengl #vulkan #engine

Sean Paul Taylor 3bd1d5bd6a Merge pull request #512 from blackberry-gaming/next-setaylor vor 13 Jahren
gameplay f083148ab5 Renamed any getID with getId to be consistent with Node and other classes that had already been using getId. vor 13 Jahren
gameplay-api 7545b231dd Updated for gameplay3d.org website linking. vor 13 Jahren
gameplay-encoder 436cac137d Added solution for building the gameplay-encoder. vor 13 Jahren
gameplay-template 3a278c6a50 Updated template new project file for .vert and .frag shader extensions. vor 13 Jahren
gameplay.xcworkspace 5a9a3ca214 Added prebuilt gameplay-encoder vor 13 Jahren
.gitignore 39a5e125a9 Fixes Android activity (app) life cycle issues. vor 13 Jahren
CHANGES.md 8b281f9b8a Minor updates to CHANGES.md vor 13 Jahren
README.md c260a7e38e Update next vor 13 Jahren
gameplay-codestyle.xml 9871fb7a67 Renamed visitNode to drawScene. vor 14 Jahren
gameplay-newproject.bat 649f3d38bf Updated gameplay icons and the new project batch script (fixed Android project generation). vor 13 Jahren
gameplay-newproject.sh 7e8658771f Additional fixes for gameplay-newproject.sh for Android vor 13 Jahren
gameplay.doxyfile 63ad96eed6 Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision. vor 13 Jahren
gameplay.sln f6290db5ea Added pre-built gameplay-encoder executable for win32 into bin folder with FBX/DAE/TTF support built-in. vor 13 Jahren

README.md

gameplay v1.4.0

An open-source, cross-platform 3D native C++ game framework making it easy to learn and write mobile and desktop games.

Supported Mobile Platforms

  • BlackBerry 10 and PlayBook 2.0 (using BlackBerry Native SDK)
  • Google Android 2.3+ (using Google Android NDK, SDK API level 9+)
  • Apple iOS 5.1 (using Apple XCode 4.3.2)

Supported Desktop Platforms

  • Microsoft Windows 7 (using Microsoft Visual Studio 2010)
  • Apple MacOS X (using Apple XCode 4.3.2)

Roadmap for 'next' branch

  • PhysicsVehicle
  • Terrain
  • ShadowMap

Licence

The project is open sourced under the Apache 2.0 license.

Bug Reporting and Feature Requests

If you find a bug in a Sample, or have an enhancement request, simply file an Issue and send a message (via github messages) to the Committers to the project to let them know that you have filed an Issue.

Disclaimer

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.