seanpaultaylor bae5b0aef7 Added FileSystem::displayFileDialog and implemented on Windows. 12 年 前
..
lua bae5b0aef7 Added FileSystem::displayFileDialog and implemented on Windows. 12 年 前
AIAgent.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 年 前
AIAgent.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 年 前
AIController.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 年 前
AIController.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 年 前
AIMessage.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 年 前
AIMessage.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 年 前
AIState.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 年 前
AIState.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 年 前
AIStateMachine.cpp f8c71553a4 Fixed a bug in cleanup code for AIStateMachine. 12 年 前
AIStateMachine.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 年 前
AbsoluteLayout.cpp ec72284ff7 Misc fixes to UI. 12 年 前
AbsoluteLayout.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 年 前
Animation.cpp f609b0a56c Reverted changes made by sgrenier in regards to loopBlendTime 12 年 前
Animation.h fcff3fca77 - Adds initial support for Social API with Scoreloop impl for BlackBerry. 12 年 前
AnimationClip.cpp c952572bce Updated removing shadow interfaces in Model. 12 年 前
AnimationClip.h a44fa576f9 Fixes #868 by smoothing scroll-wheel scrolling. Makes scroll-wheel speed and scrolling friction into adjustable Properties. 12 年 前
AnimationController.cpp a794910a70 Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test 13 年 前
AnimationController.h ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). 13 年 前
AnimationTarget.cpp 0029736208 Moved AnimationTarget::getPropertyId to a protected function so that devs can make their own Property IDs, or use the existing ones 12 年 前
AnimationTarget.h 0029736208 Moved AnimationTarget::getPropertyId to a protected function so that devs can make their own Property IDs, or use the existing ones 12 年 前
AnimationValue.cpp c8eda95f47 Animation: 13 年 前
AnimationValue.h 2193c8bee8 Updated the api-docs and regenerated the lua bindings for gesture support. 13 年 前
AudioBuffer.cpp 1c34eebc9b Changed Properties so that files can be loaded relative to the property file. 12 年 前
AudioBuffer.h 9ace6b892a Updated AudioBuffer to use Stream instead of FILE. 13 年 前
AudioController.cpp ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). 13 年 前
AudioController.h ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). 13 年 前
AudioListener.cpp 9f85af9b4f Fixes AudioListener::setCamera problems change to use a cameraListener to be notified on transform and camera changes on scene. 12 年 前
AudioListener.h 9f85af9b4f Fixes AudioListener::setCamera problems change to use a cameraListener to be notified on transform and camera changes on scene. 12 年 前
AudioSource.cpp 1c34eebc9b Changed Properties so that files can be loaded relative to the property file. 12 年 前
AudioSource.h 69fc8b07c0 Added some @script{create} tags. 13 年 前
Base.h 21af2b96e3 Changed the mesh and lua samples to load from a scene file. 12 年 前
BoundingBox.cpp 69fc8b07c0 Added some @script{create} tags. 13 年 前
BoundingBox.h 1c7a3c6fbf Converted tabs to spaces. 13 年 前
BoundingBox.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 年 前
BoundingSphere.cpp cb259ae230 Error handling improvements (3 of 7 - Scene and Tools/Utilities). 13 年 前
BoundingSphere.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. 13 年 前
BoundingSphere.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 年 前
Bundle.cpp f89f089bf1 Changed Bundle, Font, Properties and SceneLoader to use GP_WARN instead of GP_ERROR. 12 年 前
Bundle.h f89f089bf1 Changed Bundle, Font, Properties and SceneLoader to use GP_WARN instead of GP_ERROR. 12 年 前
Button.cpp 07e7a3f530 Slight change/simplification to the interface used by ControlFactory.cpp 12 年 前
Button.h 07e7a3f530 Slight change/simplification to the interface used by ControlFactory.cpp 12 年 前
Camera.cpp 65c2775808 Fixes Camera::project returns [0-1] depth range. 12 年 前
Camera.h 6cbccc5346 Fixed spelling mistakes in comments. 12 年 前
CheckBox.cpp 07e7a3f530 Slight change/simplification to the interface used by ControlFactory.cpp 12 年 前
CheckBox.h 07e7a3f530 Slight change/simplification to the interface used by ControlFactory.cpp 12 年 前
Container.cpp 07e7a3f530 Slight change/simplification to the interface used by ControlFactory.cpp 12 年 前
Container.h 07e7a3f530 Slight change/simplification to the interface used by ControlFactory.cpp 12 年 前
Control.cpp e7b34766fa More UI focus improvements. 12 年 前
Control.h 4421b05569 Re-generated lua bindings. 12 年 前
ControlFactory.cpp 07e7a3f530 Slight change/simplification to the interface used by ControlFactory.cpp 12 年 前
ControlFactory.h 07e7a3f530 Slight change/simplification to the interface used by ControlFactory.cpp 12 年 前
Curve.cpp fcff3fca77 - Adds initial support for Social API with Scoreloop impl for BlackBerry. 12 年 前
Curve.h 6cbccc5346 Fixed spelling mistakes in comments. 12 年 前
DebugNew.cpp fcff3fca77 - Adds initial support for Social API with Scoreloop impl for BlackBerry. 12 年 前
DebugNew.h fcff3fca77 - Adds initial support for Social API with Scoreloop impl for BlackBerry. 12 年 前
DepthStencilTarget.cpp d092c66c6a Fixes unsupported framebuffer issue with qualcomm's android driver. 13 年 前
DepthStencilTarget.h d092c66c6a Fixes unsupported framebuffer issue with qualcomm's android driver. 13 年 前
Effect.cpp e19224c602 Fixed shader for duplicate skinning code 12 年 前
Effect.h 509f4128af Support for multiple lights in shaders. 12 年 前
FileSystem.cpp bae5b0aef7 Added FileSystem::displayFileDialog and implemented on Windows. 12 年 前
FileSystem.h bae5b0aef7 Added FileSystem::displayFileDialog and implemented on Windows. 12 年 前
FlowLayout.cpp de6a50dd30 Added support for spacing properties for vertical and flow layouts. 12 年 前
FlowLayout.h de6a50dd30 Added support for spacing properties for vertical and flow layouts. 12 年 前
Font.cpp f89f089bf1 Changed Bundle, Font, Properties and SceneLoader to use GP_WARN instead of GP_ERROR. 12 年 前
Font.h f89f089bf1 Changed Bundle, Font, Properties and SceneLoader to use GP_WARN instead of GP_ERROR. 12 年 前
Form.cpp 4fcead00ce Converted tabs to spaces in the files I modified. 12 年 前
Form.h bc589616b0 Finished implementing gamepad and touch input support back for new UI focus/input management routines. 12 年 前
FrameBuffer.cpp 79e257a470 Image::create no longer requires data to be created. It will allocate image data if the data parameter is NULL. 12 年 前
FrameBuffer.h 6cbccc5346 Fixed spelling mistakes in comments. 12 年 前
Frustum.cpp 17eeb40c19 Added support for defining Lights within a .scene file. 13 年 前
Frustum.h 17eeb40c19 Added support for defining Lights within a .scene file. 13 年 前
Game.cpp bae5b0aef7 Added FileSystem::displayFileDialog and implemented on Windows. 12 年 前
Game.h bae5b0aef7 Added FileSystem::displayFileDialog and implemented on Windows. 12 年 前
Game.inl 6b6a1a535b Removing Social features and moving to seperate repo as an extension sample 12 年 前
Gamepad.cpp bc589616b0 Finished implementing gamepad and touch input support back for new UI focus/input management routines. 12 年 前
Gamepad.h 2798ea8637 Fixes break in gamepad and forms. 13 年 前
Gesture.h bae5b0aef7 Added FileSystem::displayFileDialog and implemented on Windows. 12 年 前
HeightField.cpp 93bccc1919 Adds support for .r16 file extension for RAW16 heightmap files. 13 年 前
HeightField.h 6cbccc5346 Fixed spelling mistakes in comments. 12 年 前
Image.cpp fcff3fca77 - Adds initial support for Social API with Scoreloop impl for BlackBerry. 12 年 前
Image.h fcff3fca77 - Adds initial support for Social API with Scoreloop impl for BlackBerry. 12 年 前
Image.inl 4004be749c Refactors Image into its own separate class (from Texture::Image). 14 年 前
ImageControl.cpp 07e7a3f530 Slight change/simplification to the interface used by ControlFactory.cpp 12 年 前
ImageControl.h 07e7a3f530 Slight change/simplification to the interface used by ControlFactory.cpp 12 年 前
Joint.cpp 4f1a5253b4 Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy. 13 年 前
Joint.h 4f1a5253b4 Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy. 13 年 前
Joystick.cpp 07e7a3f530 Slight change/simplification to the interface used by ControlFactory.cpp 12 年 前
Joystick.h 07e7a3f530 Slight change/simplification to the interface used by ControlFactory.cpp 12 年 前
Joystick.inl 979c8e2e9d Big changes to the Gamepad class. 13 年 前
Keyboard.h fe80d5accf UI updates. 12 年 前
Label.cpp 07e7a3f530 Slight change/simplification to the interface used by ControlFactory.cpp 12 年 前
Label.h 07e7a3f530 Slight change/simplification to the interface used by ControlFactory.cpp 12 年 前
Layout.cpp 7a8ca49182 Added more flexible sizing and positioning for UI controls: 12 年 前
Layout.h 1c01268333 Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723. 13 年 前
Light.cpp 201710c4fd Updated Node to include contribution of point light spheres into node bounding volume computation. 12 年 前
Light.h 17eeb40c19 Added support for defining Lights within a .scene file. 13 年 前
Logger.cpp c8d5344d79 fixed log output for strings containing '%' 12 年 前
Logger.h 9b7650fd7b Added new Logger class to handle info, warning and error logging throughout the framework. 13 年 前
Material.cpp 21af2b96e3 Changed the mesh and lua samples to load from a scene file. 12 年 前
Material.h 21af2b96e3 Changed the mesh and lua samples to load from a scene file. 12 年 前
MaterialParameter.cpp 6f1aa736f2 Added alternative type-specific MaterialParameter setters to better support setting material parameters from script. 12 年 前
MaterialParameter.h 6f1aa736f2 Added alternative type-specific MaterialParameter setters to better support setting material parameters from script. 12 年 前
MathUtil.cpp 85553c0bf8 Fixed minor warnings and converted tabs to spaces. 13 年 前
MathUtil.h 361a72fb8c Adds smoothing functions and updates the racer sample to use them. 13 年 前
MathUtil.inl 1c7a3c6fbf Converted tabs to spaces. 13 年 前
MathUtilNeon.inl 1c7a3c6fbf Converted tabs to spaces. 13 年 前
Matrix.cpp 445eade2fc - Fixed an error in Matrix::createOrthographicOffCenter. 12 年 前
Matrix.h 5b5cb64b00 Changed the comment for Matrix.createPerspective to say degrees instead of radians. 13 年 前
Matrix.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 年 前
Mesh.cpp 4ee5b127e4 Added method for creating an empty FrameBuffer object. 13 年 前
Mesh.h d2ea3e9dbf Fixed the texture coordinates of Mesh::createQuad() and added default parameters so people can specify texture coordinates besides 0, 0, 1, 1. 13 年 前
MeshBatch.cpp 9ce2f6759f added const qualifier on MeshBatch::add indices argument 13 年 前
MeshBatch.h 9ce2f6759f added const qualifier on MeshBatch::add indices argument 13 年 前
MeshBatch.inl 9ce2f6759f added const qualifier on MeshBatch::add indices argument 13 年 前
MeshPart.cpp 4ee5b127e4 Added method for creating an empty FrameBuffer object. 13 年 前
MeshPart.h 4388f6d8f4 Fixes #267 13 年 前
MeshSkin.cpp cd529c6b12 Fixed issue with cloning certain models that have mesh skins. 12 年 前
MeshSkin.h 4f1a5253b4 Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy. 13 年 前
Model.cpp c952572bce Updated removing shadow interfaces in Model. 12 年 前
Model.h c952572bce Updated removing shadow interfaces in Model. 12 年 前
Mouse.h 8009a6ee07 Fixes left mouse button events. 13 年 前
Node.cpp ae850acb5b Removed spaces. 12 年 前
Node.h 5d984bcc31 Removed VisibleSetDefault.cpp/.h and made Scene implement a default VisibleSet 12 年 前
ParticleEmitter.cpp 8058c11a62 Removes Scene::getLightColor/setLightColor and Scene::getLightDirection/getLightDirection since scene can have multiple lights. 12 年 前
ParticleEmitter.h b18cc5a0f7 Initial parts of SceneRenderer (forward lighting) 12 年 前
Pass.cpp 21939408ce Merge branch 'master' into next 12 年 前
Pass.h 31b1eecf83 Removed Pass::getAutoBindProperties() 13 年 前
PhysicsCharacter.cpp beb553dc07 Changed shorts to ints for collision group bitfields. 12 年 前
PhysicsCharacter.h beb553dc07 Changed shorts to ints for collision group bitfields. 12 年 前
PhysicsCollisionObject.cpp beb553dc07 Changed shorts to ints for collision group bitfields. 12 年 前
PhysicsCollisionObject.h beb553dc07 Changed shorts to ints for collision group bitfields. 12 年 前
PhysicsCollisionShape.cpp 93bccc1919 Adds support for .r16 file extension for RAW16 heightmap files. 13 年 前
PhysicsCollisionShape.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 年 前
PhysicsConstraint.cpp a1b933948d Fixed center of mass calculation in constraint setup to not require a model be attached directly to the node containing the rigid bodies used to create the constraint. 13 年 前
PhysicsConstraint.h a1b933948d Fixed center of mass calculation in constraint setup to not require a model be attached directly to the node containing the rigid bodies used to create the constraint. 13 年 前
PhysicsConstraint.inl bd37f58064 Error handling improvements (7 of 7 - Physics). 13 年 前
PhysicsController.cpp c6f45c7fa8 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 12 年 前
PhysicsController.h 2f4742cf4d Added support for dynamic meshes rigid bodies via btConvexHull, which is a more efficient approximation of a convex mesh. More accurate higher resolution static triangle meshes are still supported via btBvhTriangleMeshShape when a mass of zero is specified. 12 年 前
PhysicsFixedConstraint.cpp 406c3651d0 - Updated character sample. 14 年 前
PhysicsFixedConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
PhysicsFixedConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
PhysicsGenericConstraint.cpp a475493cdd Fixed compile error when using DebugMem. 13 年 前
PhysicsGenericConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
PhysicsGenericConstraint.inl bd37f58064 Error handling improvements (7 of 7 - Physics). 13 年 前
PhysicsGhostObject.cpp 2f4742cf4d Added support for dynamic meshes rigid bodies via btConvexHull, which is a more efficient approximation of a convex mesh. More accurate higher resolution static triangle meshes are still supported via btBvhTriangleMeshShape when a mass of zero is specified. 12 年 前
PhysicsGhostObject.h beb553dc07 Changed shorts to ints for collision group bitfields. 12 年 前
PhysicsHingeConstraint.cpp a475493cdd Fixed compile error when using DebugMem. 13 年 前
PhysicsHingeConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
PhysicsRigidBody.cpp 2f4742cf4d Added support for dynamic meshes rigid bodies via btConvexHull, which is a more efficient approximation of a convex mesh. More accurate higher resolution static triangle meshes are still supported via btBvhTriangleMeshShape when a mass of zero is specified. 12 年 前
PhysicsRigidBody.h beb553dc07 Changed shorts to ints for collision group bitfields. 12 年 前
PhysicsRigidBody.inl 6a1c234665 Exposed linear and angular factor methods for PhysicsRigidBody; modified lua bindings to match. 13 年 前
PhysicsSocketConstraint.cpp a475493cdd Fixed compile error when using DebugMem. 13 年 前
PhysicsSocketConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
PhysicsSpringConstraint.cpp a475493cdd Fixed compile error when using DebugMem. 13 年 前
PhysicsSpringConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
PhysicsSpringConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
PhysicsVehicle.cpp 74ede4a720 Code cleanup of ControlFactory. 12 年 前
PhysicsVehicle.h 39caed5174 Adds support for setEnabled() in PhysicsVehicle, and documents lack of support in PhysicsVehicleWheel. 13 年 前
PhysicsVehicleWheel.cpp bb209a71d3 Fix #1260. Rely on wheel physics in underlying btRaycastVehicle. 12 年 前
PhysicsVehicleWheel.h bb209a71d3 Fix #1260. Rely on wheel physics in underlying btRaycastVehicle. 12 年 前
Plane.cpp 69fc8b07c0 Added some @script{create} tags. 13 年 前
Plane.h 69fc8b07c0 Added some @script{create} tags. 13 年 前
Plane.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 年 前
Platform.cpp bae5b0aef7 Added FileSystem::displayFileDialog and implemented on Windows. 12 年 前
Platform.h bae5b0aef7 Added FileSystem::displayFileDialog and implemented on Windows. 12 年 前
PlatformAndroid.cpp bae5b0aef7 Added FileSystem::displayFileDialog and implemented on Windows. 12 年 前
PlatformBlackBerry.cpp bae5b0aef7 Added FileSystem::displayFileDialog and implemented on Windows. 12 年 前
PlatformLinux.cpp bae5b0aef7 Added FileSystem::displayFileDialog and implemented on Windows. 12 年 前
PlatformMacOSX.mm bae5b0aef7 Added FileSystem::displayFileDialog and implemented on Windows. 12 年 前
PlatformWindows.cpp bae5b0aef7 Added FileSystem::displayFileDialog and implemented on Windows. 12 年 前
PlatformiOS.mm bae5b0aef7 Added FileSystem::displayFileDialog and implemented on Windows. 12 年 前
Properties.cpp 4fcead00ce Converted tabs to spaces in the files I modified. 12 年 前
Properties.h 21af2b96e3 Changed the mesh and lua samples to load from a scene file. 12 年 前
Quaternion.cpp 73ad70d735 Fixed spelling mistakes in source code comments. 13 年 前
Quaternion.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 年 前
Quaternion.inl 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). 14 年 前
RadioButton.cpp 07e7a3f530 Slight change/simplification to the interface used by ControlFactory.cpp 12 年 前
RadioButton.h 07e7a3f530 Slight change/simplification to the interface used by ControlFactory.cpp 12 年 前
Ray.cpp 69fc8b07c0 Added some @script{create} tags. 13 年 前
Ray.h 69fc8b07c0 Added some @script{create} tags. 13 年 前
Ray.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 年 前
Rectangle.cpp 4e31ded1d5 Changed methods in ScriptController to pass vectors by reference instead of by value. 13 年 前
Rectangle.h 4e31ded1d5 Changed methods in ScriptController to pass vectors by reference instead of by value. 13 年 前
Ref.cpp fcff3fca77 - Adds initial support for Social API with Scoreloop impl for BlackBerry. 12 年 前
Ref.h fcff3fca77 - Adds initial support for Social API with Scoreloop impl for BlackBerry. 12 年 前
RenderState.cpp f03a476ab5 Fixed the terrain sample. 12 年 前
RenderState.h f03a476ab5 Fixed the terrain sample. 12 年 前
RenderTarget.cpp 4ee5b127e4 Added method for creating an empty FrameBuffer object. 13 年 前
RenderTarget.h 2e7fcf3ca1 Added 64-bit Windows support. 13 年 前
Scene.cpp c952572bce Updated removing shadow interfaces in Model. 12 年 前
Scene.h 3cdc7f53fb Removing SceneRenderer and VisibleSet to keep the framework more minimal. 12 年 前
SceneLoader.cpp f89f089bf1 Changed Bundle, Font, Properties and SceneLoader to use GP_WARN instead of GP_ERROR. 12 年 前
SceneLoader.h d15a5bab08 Fixed issue with parsing tags in .scene file for nested nodes. 12 年 前
ScreenDisplayer.cpp 7e9c449ffc Fixed another bug with boolean Lua stack values. 13 年 前
ScreenDisplayer.h c4ce16d97f Fixed doxygen warnings. 13 年 前
ScriptController.cpp 14aceba8fd Add new gestures (Long Tap, Drag, Drop) 12 年 前
ScriptController.h 14aceba8fd Add new gestures (Long Tap, Drag, Drop) 12 年 前
ScriptController.inl a1ab170777 fixed potential(?) bug where temporary lua variables were left on the stack after calls to lua_len 12 年 前
ScriptTarget.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 年 前
ScriptTarget.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 年 前
Slider.cpp 07e7a3f530 Slight change/simplification to the interface used by ControlFactory.cpp 12 年 前
Slider.h 07e7a3f530 Slight change/simplification to the interface used by ControlFactory.cpp 12 年 前
SpriteBatch.cpp 7a8ca49182 Added more flexible sizing and positioning for UI controls: 12 年 前
SpriteBatch.h b4482a3fdd Updated SpriteBatch doxygen comments. 13 年 前
Stream.h 501334387d Fixed spelling mistakes 13 年 前
Technique.cpp 09db8330c4 Fixes parent relationship for cloned pass and techniques 12 年 前
Technique.h 2cdd0cd1be Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting. 13 年 前
Terrain.cpp b30a9f0c44 Fixed Terrain to support multiple lights. 12 年 前
Terrain.h 6cbccc5346 Fixed spelling mistakes in comments. 12 年 前
TerrainPatch.cpp b3c5bb0bab Fixed issue with debug patch drawing in terrain. 12 年 前
TerrainPatch.h b30a9f0c44 Fixed Terrain to support multiple lights. 12 年 前
TextBox.cpp 07e7a3f530 Slight change/simplification to the interface used by ControlFactory.cpp 12 年 前
TextBox.h 07e7a3f530 Slight change/simplification to the interface used by ControlFactory.cpp 12 年 前
Texture.cpp 3538eb7c33 Added ETC1 compressed texture support. 12 年 前
Texture.h d1c0d17b2d Texture: Make the data buffer parameter in the initializer const. 12 年 前
Theme.cpp 963e51d860 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 12 年 前
Theme.h 51b796c31d Adding source and destination regions to ImageControl as well as some comments. 13 年 前
ThemeStyle.cpp ebd5d0a92a Adds Hover state to UI controls. Tweaks the handling of scroll wheels to scroll containers and manipulate sliders. 12 年 前
ThemeStyle.h ebd5d0a92a Adds Hover state to UI controls. Tweaks the handling of scroll wheels to scroll containers and manipulate sliders. 12 年 前
TimeListener.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. 13 年 前
Touch.h 23a3707f1c Added Gesture API support and implemented gestures support in PlatformQNX.cpp. 13 年 前
Transform.cpp 7b9fac538c Fixed an issue with static rigid bodies attached to a node within a node hierarchy. 12 年 前
Transform.h 7b9fac538c Fixed an issue with static rigid bodies attached to a node within a node hierarchy. 12 年 前
Vector2.cpp 8dc3f87c29 Fixes #670. 13 年 前
Vector2.h 0c7b5f9253 Added "/" operator for scalar division with Vectors. 13 年 前
Vector2.inl 0c7b5f9253 Added "/" operator for scalar division with Vectors. 13 年 前
Vector3.cpp 5f00eeb786 Fix to Vector3::cross(). 13 年 前
Vector3.h 0c7b5f9253 Added "/" operator for scalar division with Vectors. 13 年 前
Vector3.inl 0c7b5f9253 Added "/" operator for scalar division with Vectors. 13 年 前
Vector4.cpp 8dc3f87c29 Fixes #670. 13 年 前
Vector4.h 0c7b5f9253 Added "/" operator for scalar division with Vectors. 13 年 前
Vector4.inl 0c7b5f9253 Added "/" operator for scalar division with Vectors. 13 年 前
VertexAttributeBinding.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 年 前
VertexAttributeBinding.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 年 前
VertexFormat.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 年 前
VertexFormat.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 年 前
VerticalLayout.cpp de6a50dd30 Added support for spacing properties for vertical and flow layouts. 12 年 前
VerticalLayout.h de6a50dd30 Added support for spacing properties for vertical and flow layouts. 12 年 前
gameplay-main-android.cpp 9fb7d181f0 Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files. 13 年 前
gameplay-main-blackberry.cpp 8d4899ccec Added Game::getArguments(). 13 年 前
gameplay-main-ios.mm 8d4899ccec Added Game::getArguments(). 13 年 前
gameplay-main-linux.cpp 8d4899ccec Added Game::getArguments(). 13 年 前
gameplay-main-macosx.mm 8d4899ccec Added Game::getArguments(). 13 年 前
gameplay-main-windows.cpp 9fb7d181f0 Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files. 13 年 前
gameplay.dox 7e4bbf33fd Updated doxygen apis and dox files. 14 年 前
gameplay.h 6b6a1a535b Removing Social features and moving to seperate repo as an extension sample 12 年 前