| .. |
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lua
|
bae5b0aef7
Added FileSystem::displayFileDialog and implemented on Windows.
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12 年 前 |
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AIAgent.cpp
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
|
13 年 前 |
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AIAgent.h
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 年 前 |
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AIController.cpp
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 年 前 |
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AIController.h
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9e2309ced5
Fixed spelling mistakes in the gameplay header files.
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13 年 前 |
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AIMessage.cpp
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 年 前 |
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AIMessage.h
|
cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 年 前 |
|
AIState.cpp
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 年 前 |
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AIState.h
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 年 前 |
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AIStateMachine.cpp
|
f8c71553a4
Fixed a bug in cleanup code for AIStateMachine.
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12 年 前 |
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AIStateMachine.h
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9e2309ced5
Fixed spelling mistakes in the gameplay header files.
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13 年 前 |
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AbsoluteLayout.cpp
|
ec72284ff7
Misc fixes to UI.
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12 年 前 |
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AbsoluteLayout.h
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 年 前 |
|
Animation.cpp
|
f609b0a56c
Reverted changes made by sgrenier in regards to loopBlendTime
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12 年 前 |
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Animation.h
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fcff3fca77
- Adds initial support for Social API with Scoreloop impl for BlackBerry.
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12 年 前 |
|
AnimationClip.cpp
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c952572bce
Updated removing shadow interfaces in Model.
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12 年 前 |
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AnimationClip.h
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a44fa576f9
Fixes #868 by smoothing scroll-wheel scrolling. Makes scroll-wheel speed and scrolling friction into adjustable Properties.
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12 年 前 |
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AnimationController.cpp
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a794910a70
Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test
|
13 年 前 |
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AnimationController.h
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ee61e40cc8
Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS).
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13 年 前 |
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AnimationTarget.cpp
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0029736208
Moved AnimationTarget::getPropertyId to a protected function so that devs can make their own Property IDs, or use the existing ones
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12 年 前 |
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AnimationTarget.h
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0029736208
Moved AnimationTarget::getPropertyId to a protected function so that devs can make their own Property IDs, or use the existing ones
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12 年 前 |
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AnimationValue.cpp
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c8eda95f47
Animation:
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13 年 前 |
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AnimationValue.h
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2193c8bee8
Updated the api-docs and regenerated the lua bindings for gesture support.
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13 年 前 |
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AudioBuffer.cpp
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1c34eebc9b
Changed Properties so that files can be loaded relative to the property file.
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12 年 前 |
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AudioBuffer.h
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9ace6b892a
Updated AudioBuffer to use Stream instead of FILE.
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13 年 前 |
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AudioController.cpp
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ee61e40cc8
Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS).
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13 年 前 |
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AudioController.h
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ee61e40cc8
Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS).
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13 年 前 |
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AudioListener.cpp
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9f85af9b4f
Fixes AudioListener::setCamera problems change to use a cameraListener to be notified on transform and camera changes on scene.
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12 年 前 |
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AudioListener.h
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9f85af9b4f
Fixes AudioListener::setCamera problems change to use a cameraListener to be notified on transform and camera changes on scene.
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12 年 前 |
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AudioSource.cpp
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1c34eebc9b
Changed Properties so that files can be loaded relative to the property file.
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12 年 前 |
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AudioSource.h
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69fc8b07c0
Added some @script{create} tags.
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13 年 前 |
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Base.h
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21af2b96e3
Changed the mesh and lua samples to load from a scene file.
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12 年 前 |
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BoundingBox.cpp
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69fc8b07c0
Added some @script{create} tags.
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13 年 前 |
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BoundingBox.h
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1c7a3c6fbf
Converted tabs to spaces.
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13 年 前 |
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BoundingBox.inl
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64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
|
14 年 前 |
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BoundingSphere.cpp
|
cb259ae230
Error handling improvements (3 of 7 - Scene and Tools/Utilities).
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13 年 前 |
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BoundingSphere.h
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9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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13 年 前 |
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BoundingSphere.inl
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64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
|
14 年 前 |
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Bundle.cpp
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f89f089bf1
Changed Bundle, Font, Properties and SceneLoader to use GP_WARN instead of GP_ERROR.
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12 年 前 |
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Bundle.h
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f89f089bf1
Changed Bundle, Font, Properties and SceneLoader to use GP_WARN instead of GP_ERROR.
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12 年 前 |
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Button.cpp
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07e7a3f530
Slight change/simplification to the interface used by ControlFactory.cpp
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12 年 前 |
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Button.h
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07e7a3f530
Slight change/simplification to the interface used by ControlFactory.cpp
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12 年 前 |
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Camera.cpp
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65c2775808
Fixes Camera::project returns [0-1] depth range.
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12 年 前 |
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Camera.h
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6cbccc5346
Fixed spelling mistakes in comments.
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12 年 前 |
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CheckBox.cpp
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07e7a3f530
Slight change/simplification to the interface used by ControlFactory.cpp
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12 年 前 |
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CheckBox.h
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07e7a3f530
Slight change/simplification to the interface used by ControlFactory.cpp
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12 年 前 |
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Container.cpp
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07e7a3f530
Slight change/simplification to the interface used by ControlFactory.cpp
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12 年 前 |
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Container.h
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07e7a3f530
Slight change/simplification to the interface used by ControlFactory.cpp
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12 年 前 |
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Control.cpp
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e7b34766fa
More UI focus improvements.
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12 年 前 |
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Control.h
|
4421b05569
Re-generated lua bindings.
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12 年 前 |
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ControlFactory.cpp
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07e7a3f530
Slight change/simplification to the interface used by ControlFactory.cpp
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12 年 前 |
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ControlFactory.h
|
07e7a3f530
Slight change/simplification to the interface used by ControlFactory.cpp
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12 年 前 |
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Curve.cpp
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fcff3fca77
- Adds initial support for Social API with Scoreloop impl for BlackBerry.
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12 年 前 |
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Curve.h
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6cbccc5346
Fixed spelling mistakes in comments.
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12 年 前 |
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DebugNew.cpp
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fcff3fca77
- Adds initial support for Social API with Scoreloop impl for BlackBerry.
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12 年 前 |
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DebugNew.h
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fcff3fca77
- Adds initial support for Social API with Scoreloop impl for BlackBerry.
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12 年 前 |
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DepthStencilTarget.cpp
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d092c66c6a
Fixes unsupported framebuffer issue with qualcomm's android driver.
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13 年 前 |
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DepthStencilTarget.h
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d092c66c6a
Fixes unsupported framebuffer issue with qualcomm's android driver.
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13 年 前 |
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Effect.cpp
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e19224c602
Fixed shader for duplicate skinning code
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12 年 前 |
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Effect.h
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509f4128af
Support for multiple lights in shaders.
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12 年 前 |
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FileSystem.cpp
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bae5b0aef7
Added FileSystem::displayFileDialog and implemented on Windows.
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12 年 前 |
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FileSystem.h
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bae5b0aef7
Added FileSystem::displayFileDialog and implemented on Windows.
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12 年 前 |
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FlowLayout.cpp
|
de6a50dd30
Added support for spacing properties for vertical and flow layouts.
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12 年 前 |
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FlowLayout.h
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de6a50dd30
Added support for spacing properties for vertical and flow layouts.
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12 年 前 |
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Font.cpp
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f89f089bf1
Changed Bundle, Font, Properties and SceneLoader to use GP_WARN instead of GP_ERROR.
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12 年 前 |
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Font.h
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f89f089bf1
Changed Bundle, Font, Properties and SceneLoader to use GP_WARN instead of GP_ERROR.
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12 年 前 |
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Form.cpp
|
4fcead00ce
Converted tabs to spaces in the files I modified.
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12 年 前 |
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Form.h
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bc589616b0
Finished implementing gamepad and touch input support back for new UI focus/input management routines.
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12 年 前 |
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FrameBuffer.cpp
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79e257a470
Image::create no longer requires data to be created. It will allocate image data if the data parameter is NULL.
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12 年 前 |
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FrameBuffer.h
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6cbccc5346
Fixed spelling mistakes in comments.
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12 年 前 |
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Frustum.cpp
|
17eeb40c19
Added support for defining Lights within a .scene file.
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13 年 前 |
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Frustum.h
|
17eeb40c19
Added support for defining Lights within a .scene file.
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13 年 前 |
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Game.cpp
|
bae5b0aef7
Added FileSystem::displayFileDialog and implemented on Windows.
|
12 年 前 |
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Game.h
|
bae5b0aef7
Added FileSystem::displayFileDialog and implemented on Windows.
|
12 年 前 |
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Game.inl
|
6b6a1a535b
Removing Social features and moving to seperate repo as an extension sample
|
12 年 前 |
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Gamepad.cpp
|
bc589616b0
Finished implementing gamepad and touch input support back for new UI focus/input management routines.
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12 年 前 |
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Gamepad.h
|
2798ea8637
Fixes break in gamepad and forms.
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13 年 前 |
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Gesture.h
|
bae5b0aef7
Added FileSystem::displayFileDialog and implemented on Windows.
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12 年 前 |
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HeightField.cpp
|
93bccc1919
Adds support for .r16 file extension for RAW16 heightmap files.
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13 年 前 |
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HeightField.h
|
6cbccc5346
Fixed spelling mistakes in comments.
|
12 年 前 |
|
Image.cpp
|
fcff3fca77
- Adds initial support for Social API with Scoreloop impl for BlackBerry.
|
12 年 前 |
|
Image.h
|
fcff3fca77
- Adds initial support for Social API with Scoreloop impl for BlackBerry.
|
12 年 前 |
|
Image.inl
|
4004be749c
Refactors Image into its own separate class (from Texture::Image).
|
14 年 前 |
|
ImageControl.cpp
|
07e7a3f530
Slight change/simplification to the interface used by ControlFactory.cpp
|
12 年 前 |
|
ImageControl.h
|
07e7a3f530
Slight change/simplification to the interface used by ControlFactory.cpp
|
12 年 前 |
|
Joint.cpp
|
4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
|
13 年 前 |
|
Joint.h
|
4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
|
13 年 前 |
|
Joystick.cpp
|
07e7a3f530
Slight change/simplification to the interface used by ControlFactory.cpp
|
12 年 前 |
|
Joystick.h
|
07e7a3f530
Slight change/simplification to the interface used by ControlFactory.cpp
|
12 年 前 |
|
Joystick.inl
|
979c8e2e9d
Big changes to the Gamepad class.
|
13 年 前 |
|
Keyboard.h
|
fe80d5accf
UI updates.
|
12 年 前 |
|
Label.cpp
|
07e7a3f530
Slight change/simplification to the interface used by ControlFactory.cpp
|
12 年 前 |
|
Label.h
|
07e7a3f530
Slight change/simplification to the interface used by ControlFactory.cpp
|
12 年 前 |
|
Layout.cpp
|
7a8ca49182
Added more flexible sizing and positioning for UI controls:
|
12 年 前 |
|
Layout.h
|
1c01268333
Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723.
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13 年 前 |
|
Light.cpp
|
201710c4fd
Updated Node to include contribution of point light spheres into node bounding volume computation.
|
12 年 前 |
|
Light.h
|
17eeb40c19
Added support for defining Lights within a .scene file.
|
13 年 前 |
|
Logger.cpp
|
c8d5344d79
fixed log output for strings containing '%'
|
12 年 前 |
|
Logger.h
|
9b7650fd7b
Added new Logger class to handle info, warning and error logging throughout the framework.
|
13 年 前 |
|
Material.cpp
|
21af2b96e3
Changed the mesh and lua samples to load from a scene file.
|
12 年 前 |
|
Material.h
|
21af2b96e3
Changed the mesh and lua samples to load from a scene file.
|
12 年 前 |
|
MaterialParameter.cpp
|
6f1aa736f2
Added alternative type-specific MaterialParameter setters to better support setting material parameters from script.
|
12 年 前 |
|
MaterialParameter.h
|
6f1aa736f2
Added alternative type-specific MaterialParameter setters to better support setting material parameters from script.
|
12 年 前 |
|
MathUtil.cpp
|
85553c0bf8
Fixed minor warnings and converted tabs to spaces.
|
13 年 前 |
|
MathUtil.h
|
361a72fb8c
Adds smoothing functions and updates the racer sample to use them.
|
13 年 前 |
|
MathUtil.inl
|
1c7a3c6fbf
Converted tabs to spaces.
|
13 年 前 |
|
MathUtilNeon.inl
|
1c7a3c6fbf
Converted tabs to spaces.
|
13 年 前 |
|
Matrix.cpp
|
445eade2fc
- Fixed an error in Matrix::createOrthographicOffCenter.
|
12 年 前 |
|
Matrix.h
|
5b5cb64b00
Changed the comment for Matrix.createPerspective to say degrees instead of radians.
|
13 年 前 |
|
Matrix.inl
|
64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
|
14 年 前 |
|
Mesh.cpp
|
4ee5b127e4
Added method for creating an empty FrameBuffer object.
|
13 年 前 |
|
Mesh.h
|
d2ea3e9dbf
Fixed the texture coordinates of Mesh::createQuad() and added default parameters so people can specify texture coordinates besides 0, 0, 1, 1.
|
13 年 前 |
|
MeshBatch.cpp
|
9ce2f6759f
added const qualifier on MeshBatch::add indices argument
|
13 年 前 |
|
MeshBatch.h
|
9ce2f6759f
added const qualifier on MeshBatch::add indices argument
|
13 年 前 |
|
MeshBatch.inl
|
9ce2f6759f
added const qualifier on MeshBatch::add indices argument
|
13 年 前 |
|
MeshPart.cpp
|
4ee5b127e4
Added method for creating an empty FrameBuffer object.
|
13 年 前 |
|
MeshPart.h
|
4388f6d8f4
Fixes #267
|
13 年 前 |
|
MeshSkin.cpp
|
cd529c6b12
Fixed issue with cloning certain models that have mesh skins.
|
12 年 前 |
|
MeshSkin.h
|
4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
|
13 年 前 |
|
Model.cpp
|
c952572bce
Updated removing shadow interfaces in Model.
|
12 年 前 |
|
Model.h
|
c952572bce
Updated removing shadow interfaces in Model.
|
12 年 前 |
|
Mouse.h
|
8009a6ee07
Fixes left mouse button events.
|
13 年 前 |
|
Node.cpp
|
ae850acb5b
Removed spaces.
|
12 年 前 |
|
Node.h
|
5d984bcc31
Removed VisibleSetDefault.cpp/.h and made Scene implement a default VisibleSet
|
12 年 前 |
|
ParticleEmitter.cpp
|
8058c11a62
Removes Scene::getLightColor/setLightColor and Scene::getLightDirection/getLightDirection since scene can have multiple lights.
|
12 年 前 |
|
ParticleEmitter.h
|
b18cc5a0f7
Initial parts of SceneRenderer (forward lighting)
|
12 年 前 |
|
Pass.cpp
|
21939408ce
Merge branch 'master' into next
|
12 年 前 |
|
Pass.h
|
31b1eecf83
Removed Pass::getAutoBindProperties()
|
13 年 前 |
|
PhysicsCharacter.cpp
|
beb553dc07
Changed shorts to ints for collision group bitfields.
|
12 年 前 |
|
PhysicsCharacter.h
|
beb553dc07
Changed shorts to ints for collision group bitfields.
|
12 年 前 |
|
PhysicsCollisionObject.cpp
|
beb553dc07
Changed shorts to ints for collision group bitfields.
|
12 年 前 |
|
PhysicsCollisionObject.h
|
beb553dc07
Changed shorts to ints for collision group bitfields.
|
12 年 前 |
|
PhysicsCollisionShape.cpp
|
93bccc1919
Adds support for .r16 file extension for RAW16 heightmap files.
|
13 年 前 |
|
PhysicsCollisionShape.h
|
d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
|
13 年 前 |
|
PhysicsConstraint.cpp
|
a1b933948d
Fixed center of mass calculation in constraint setup to not require a model be attached directly to the node containing the rigid bodies used to create the constraint.
|
13 年 前 |
|
PhysicsConstraint.h
|
a1b933948d
Fixed center of mass calculation in constraint setup to not require a model be attached directly to the node containing the rigid bodies used to create the constraint.
|
13 年 前 |
|
PhysicsConstraint.inl
|
bd37f58064
Error handling improvements (7 of 7 - Physics).
|
13 年 前 |
|
PhysicsController.cpp
|
c6f45c7fa8
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
12 年 前 |
|
PhysicsController.h
|
2f4742cf4d
Added support for dynamic meshes rigid bodies via btConvexHull, which is a more efficient approximation of a convex mesh. More accurate higher resolution static triangle meshes are still supported via btBvhTriangleMeshShape when a mass of zero is specified.
|
12 年 前 |
|
PhysicsFixedConstraint.cpp
|
406c3651d0
- Updated character sample.
|
14 年 前 |
|
PhysicsFixedConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 年 前 |
|
PhysicsFixedConstraint.inl
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 年 前 |
|
PhysicsGenericConstraint.cpp
|
a475493cdd
Fixed compile error when using DebugMem.
|
13 年 前 |
|
PhysicsGenericConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 年 前 |
|
PhysicsGenericConstraint.inl
|
bd37f58064
Error handling improvements (7 of 7 - Physics).
|
13 年 前 |
|
PhysicsGhostObject.cpp
|
2f4742cf4d
Added support for dynamic meshes rigid bodies via btConvexHull, which is a more efficient approximation of a convex mesh. More accurate higher resolution static triangle meshes are still supported via btBvhTriangleMeshShape when a mass of zero is specified.
|
12 年 前 |
|
PhysicsGhostObject.h
|
beb553dc07
Changed shorts to ints for collision group bitfields.
|
12 年 前 |
|
PhysicsHingeConstraint.cpp
|
a475493cdd
Fixed compile error when using DebugMem.
|
13 年 前 |
|
PhysicsHingeConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 年 前 |
|
PhysicsRigidBody.cpp
|
2f4742cf4d
Added support for dynamic meshes rigid bodies via btConvexHull, which is a more efficient approximation of a convex mesh. More accurate higher resolution static triangle meshes are still supported via btBvhTriangleMeshShape when a mass of zero is specified.
|
12 年 前 |
|
PhysicsRigidBody.h
|
beb553dc07
Changed shorts to ints for collision group bitfields.
|
12 年 前 |
|
PhysicsRigidBody.inl
|
6a1c234665
Exposed linear and angular factor methods for PhysicsRigidBody; modified lua bindings to match.
|
13 年 前 |
|
PhysicsSocketConstraint.cpp
|
a475493cdd
Fixed compile error when using DebugMem.
|
13 年 前 |
|
PhysicsSocketConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 年 前 |
|
PhysicsSpringConstraint.cpp
|
a475493cdd
Fixed compile error when using DebugMem.
|
13 年 前 |
|
PhysicsSpringConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 年 前 |
|
PhysicsSpringConstraint.inl
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 年 前 |
|
PhysicsVehicle.cpp
|
74ede4a720
Code cleanup of ControlFactory.
|
12 年 前 |
|
PhysicsVehicle.h
|
39caed5174
Adds support for setEnabled() in PhysicsVehicle, and documents lack of support in PhysicsVehicleWheel.
|
13 年 前 |
|
PhysicsVehicleWheel.cpp
|
bb209a71d3
Fix #1260. Rely on wheel physics in underlying btRaycastVehicle.
|
12 年 前 |
|
PhysicsVehicleWheel.h
|
bb209a71d3
Fix #1260. Rely on wheel physics in underlying btRaycastVehicle.
|
12 年 前 |
|
Plane.cpp
|
69fc8b07c0
Added some @script{create} tags.
|
13 年 前 |
|
Plane.h
|
69fc8b07c0
Added some @script{create} tags.
|
13 年 前 |
|
Plane.inl
|
64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
|
14 年 前 |
|
Platform.cpp
|
bae5b0aef7
Added FileSystem::displayFileDialog and implemented on Windows.
|
12 年 前 |
|
Platform.h
|
bae5b0aef7
Added FileSystem::displayFileDialog and implemented on Windows.
|
12 年 前 |
|
PlatformAndroid.cpp
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bae5b0aef7
Added FileSystem::displayFileDialog and implemented on Windows.
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12 年 前 |
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PlatformBlackBerry.cpp
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bae5b0aef7
Added FileSystem::displayFileDialog and implemented on Windows.
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12 年 前 |
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PlatformLinux.cpp
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bae5b0aef7
Added FileSystem::displayFileDialog and implemented on Windows.
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12 年 前 |
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PlatformMacOSX.mm
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bae5b0aef7
Added FileSystem::displayFileDialog and implemented on Windows.
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12 年 前 |
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PlatformWindows.cpp
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bae5b0aef7
Added FileSystem::displayFileDialog and implemented on Windows.
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12 年 前 |
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PlatformiOS.mm
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bae5b0aef7
Added FileSystem::displayFileDialog and implemented on Windows.
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12 年 前 |
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Properties.cpp
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4fcead00ce
Converted tabs to spaces in the files I modified.
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12 年 前 |
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Properties.h
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21af2b96e3
Changed the mesh and lua samples to load from a scene file.
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12 年 前 |
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Quaternion.cpp
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73ad70d735
Fixed spelling mistakes in source code comments.
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13 年 前 |
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Quaternion.h
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9e2309ced5
Fixed spelling mistakes in the gameplay header files.
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13 年 前 |
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Quaternion.inl
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360c1484c9
Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects).
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14 年 前 |
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RadioButton.cpp
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07e7a3f530
Slight change/simplification to the interface used by ControlFactory.cpp
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12 年 前 |
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RadioButton.h
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07e7a3f530
Slight change/simplification to the interface used by ControlFactory.cpp
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12 年 前 |
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Ray.cpp
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69fc8b07c0
Added some @script{create} tags.
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13 年 前 |
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Ray.h
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69fc8b07c0
Added some @script{create} tags.
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13 年 前 |
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Ray.inl
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64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
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14 年 前 |
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Rectangle.cpp
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4e31ded1d5
Changed methods in ScriptController to pass vectors by reference instead of by value.
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13 年 前 |
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Rectangle.h
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4e31ded1d5
Changed methods in ScriptController to pass vectors by reference instead of by value.
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13 年 前 |
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Ref.cpp
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fcff3fca77
- Adds initial support for Social API with Scoreloop impl for BlackBerry.
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12 年 前 |
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Ref.h
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fcff3fca77
- Adds initial support for Social API with Scoreloop impl for BlackBerry.
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12 年 前 |
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RenderState.cpp
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f03a476ab5
Fixed the terrain sample.
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12 年 前 |
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RenderState.h
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f03a476ab5
Fixed the terrain sample.
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12 年 前 |
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RenderTarget.cpp
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4ee5b127e4
Added method for creating an empty FrameBuffer object.
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13 年 前 |
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RenderTarget.h
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2e7fcf3ca1
Added 64-bit Windows support.
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13 年 前 |
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Scene.cpp
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c952572bce
Updated removing shadow interfaces in Model.
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12 年 前 |
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Scene.h
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3cdc7f53fb
Removing SceneRenderer and VisibleSet to keep the framework more minimal.
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12 年 前 |
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SceneLoader.cpp
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f89f089bf1
Changed Bundle, Font, Properties and SceneLoader to use GP_WARN instead of GP_ERROR.
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12 年 前 |
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SceneLoader.h
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d15a5bab08
Fixed issue with parsing tags in .scene file for nested nodes.
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12 年 前 |
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ScreenDisplayer.cpp
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7e9c449ffc
Fixed another bug with boolean Lua stack values.
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13 年 前 |
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ScreenDisplayer.h
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c4ce16d97f
Fixed doxygen warnings.
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13 年 前 |
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ScriptController.cpp
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14aceba8fd
Add new gestures (Long Tap, Drag, Drop)
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12 年 前 |
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ScriptController.h
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14aceba8fd
Add new gestures (Long Tap, Drag, Drop)
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12 年 前 |
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ScriptController.inl
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a1ab170777
fixed potential(?) bug where temporary lua variables were left on the stack after calls to lua_len
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12 年 前 |
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ScriptTarget.cpp
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 年 前 |
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ScriptTarget.h
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 年 前 |
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Slider.cpp
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07e7a3f530
Slight change/simplification to the interface used by ControlFactory.cpp
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12 年 前 |
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Slider.h
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07e7a3f530
Slight change/simplification to the interface used by ControlFactory.cpp
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12 年 前 |
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SpriteBatch.cpp
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7a8ca49182
Added more flexible sizing and positioning for UI controls:
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12 年 前 |
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SpriteBatch.h
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b4482a3fdd
Updated SpriteBatch doxygen comments.
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13 年 前 |
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Stream.h
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501334387d
Fixed spelling mistakes
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13 年 前 |
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Technique.cpp
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09db8330c4
Fixes parent relationship for cloned pass and techniques
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12 年 前 |
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Technique.h
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2cdd0cd1be
Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting.
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13 年 前 |
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Terrain.cpp
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b30a9f0c44
Fixed Terrain to support multiple lights.
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12 年 前 |
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Terrain.h
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6cbccc5346
Fixed spelling mistakes in comments.
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12 年 前 |
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TerrainPatch.cpp
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b3c5bb0bab
Fixed issue with debug patch drawing in terrain.
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12 年 前 |
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TerrainPatch.h
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b30a9f0c44
Fixed Terrain to support multiple lights.
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12 年 前 |
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TextBox.cpp
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07e7a3f530
Slight change/simplification to the interface used by ControlFactory.cpp
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12 年 前 |
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TextBox.h
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07e7a3f530
Slight change/simplification to the interface used by ControlFactory.cpp
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12 年 前 |
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Texture.cpp
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3538eb7c33
Added ETC1 compressed texture support.
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12 年 前 |
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Texture.h
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d1c0d17b2d
Texture: Make the data buffer parameter in the initializer const.
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12 年 前 |
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Theme.cpp
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963e51d860
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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12 年 前 |
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Theme.h
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51b796c31d
Adding source and destination regions to ImageControl as well as some comments.
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13 年 前 |
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ThemeStyle.cpp
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ebd5d0a92a
Adds Hover state to UI controls. Tweaks the handling of scroll wheels to scroll containers and manipulate sliders.
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12 年 前 |
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ThemeStyle.h
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ebd5d0a92a
Adds Hover state to UI controls. Tweaks the handling of scroll wheels to scroll containers and manipulate sliders.
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12 年 前 |
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TimeListener.h
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9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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13 年 前 |
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Touch.h
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23a3707f1c
Added Gesture API support and implemented gestures support in PlatformQNX.cpp.
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13 年 前 |
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Transform.cpp
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7b9fac538c
Fixed an issue with static rigid bodies attached to a node within a node hierarchy.
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12 年 前 |
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Transform.h
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7b9fac538c
Fixed an issue with static rigid bodies attached to a node within a node hierarchy.
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12 年 前 |
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Vector2.cpp
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8dc3f87c29
Fixes #670.
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13 年 前 |
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Vector2.h
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0c7b5f9253
Added "/" operator for scalar division with Vectors.
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13 年 前 |
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Vector2.inl
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0c7b5f9253
Added "/" operator for scalar division with Vectors.
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13 年 前 |
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Vector3.cpp
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5f00eeb786
Fix to Vector3::cross().
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13 年 前 |
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Vector3.h
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0c7b5f9253
Added "/" operator for scalar division with Vectors.
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13 年 前 |
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Vector3.inl
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0c7b5f9253
Added "/" operator for scalar division with Vectors.
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13 年 前 |
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Vector4.cpp
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8dc3f87c29
Fixes #670.
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13 年 前 |
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Vector4.h
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0c7b5f9253
Added "/" operator for scalar division with Vectors.
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13 年 前 |
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Vector4.inl
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0c7b5f9253
Added "/" operator for scalar division with Vectors.
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13 年 前 |
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VertexAttributeBinding.cpp
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2e7fcf3ca1
Added 64-bit Windows support.
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13 年 前 |
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VertexAttributeBinding.h
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9e2309ced5
Fixed spelling mistakes in the gameplay header files.
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13 年 前 |
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VertexFormat.cpp
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2e7fcf3ca1
Added 64-bit Windows support.
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13 年 前 |
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VertexFormat.h
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9e2309ced5
Fixed spelling mistakes in the gameplay header files.
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13 年 前 |
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VerticalLayout.cpp
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de6a50dd30
Added support for spacing properties for vertical and flow layouts.
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12 年 前 |
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VerticalLayout.h
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de6a50dd30
Added support for spacing properties for vertical and flow layouts.
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12 年 前 |
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gameplay-main-android.cpp
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9fb7d181f0
Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files.
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13 年 前 |
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gameplay-main-blackberry.cpp
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8d4899ccec
Added Game::getArguments().
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13 年 前 |
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gameplay-main-ios.mm
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8d4899ccec
Added Game::getArguments().
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13 年 前 |
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gameplay-main-linux.cpp
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8d4899ccec
Added Game::getArguments().
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13 年 前 |
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gameplay-main-macosx.mm
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8d4899ccec
Added Game::getArguments().
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13 年 前 |
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gameplay-main-windows.cpp
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9fb7d181f0
Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files.
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13 年 前 |
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gameplay.dox
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7e4bbf33fd
Updated doxygen apis and dox files.
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14 年 前 |
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gameplay.h
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6b6a1a535b
Removing Social features and moving to seperate repo as an extension sample
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12 年 前 |