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- #include "healer_style.h"
- #include "healer_renderer.h"
- #include <QVector3D>
- namespace {
- constexpr QVector3D k_carthage_tunic{0.45F, 0.45F, 0.47F};
- constexpr QVector3D k_carthage_skin{0.08F, 0.07F, 0.065F};
- constexpr QVector3D k_carthage_leather{0.48F, 0.35F, 0.22F};
- constexpr QVector3D k_carthage_leather_dark{0.32F, 0.24F, 0.16F};
- constexpr QVector3D k_carthage_bronze{0.70F, 0.52F, 0.32F};
- constexpr QVector3D k_carthage_wood{0.45F, 0.35F, 0.22F};
- constexpr QVector3D k_carthage_purple{0.04F, 0.04F, 0.045F};
- } // namespace
- namespace Render::GL::Carthage {
- void register_carthage_healer_style() {
- HealerStyleConfig style;
- style.cloth_color = k_carthage_tunic;
- style.skin_color = k_carthage_skin;
- style.leather_color = k_carthage_leather;
- style.leather_dark_color = k_carthage_leather_dark;
- style.metal_color = k_carthage_bronze;
- style.wood_color = k_carthage_wood;
- style.cape_color = k_carthage_purple;
- style.shader_id = "healer_carthage";
- style.show_helmet = false;
- style.show_armor = false;
- style.show_cape = true;
- style.force_beard = true;
- register_healer_style("default", style);
- register_healer_style("carthage", style);
- }
- } // namespace Render::GL::Carthage
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