builder_style.cpp 1.0 KB

12345678910111213141516171819202122232425262728293031323334353637383940
  1. #include "builder_style.h"
  2. #include "builder_renderer.h"
  3. #include <QVector3D>
  4. namespace {
  5. constexpr QVector3D k_roman_tunic{0.72F, 0.58F, 0.42F};
  6. constexpr QVector3D k_roman_leather{0.55F, 0.42F, 0.30F};
  7. constexpr QVector3D k_roman_leather_dark{0.35F, 0.28F, 0.20F};
  8. constexpr QVector3D k_roman_bronze{0.72F, 0.55F, 0.35F};
  9. constexpr QVector3D k_roman_wood{0.52F, 0.42F, 0.28F};
  10. constexpr QVector3D k_roman_apron{0.45F, 0.38F, 0.28F};
  11. } // namespace
  12. namespace Render::GL::Roman {
  13. void register_roman_builder_style() {
  14. BuilderStyleConfig style;
  15. style.cloth_color = k_roman_tunic;
  16. style.leather_color = k_roman_leather;
  17. style.leather_dark_color = k_roman_leather_dark;
  18. style.metal_color = k_roman_bronze;
  19. style.wood_color = k_roman_wood;
  20. style.apron_color = k_roman_apron;
  21. style.shader_id = "builder_roman_republic";
  22. style.show_helmet = true;
  23. style.show_armor = false;
  24. style.show_tool_belt = true;
  25. register_builder_style("default", style);
  26. register_builder_style("roman_republic", style);
  27. }
  28. } // namespace Render::GL::Roman