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- #include "healer_style.h"
- #include "healer_renderer.h"
- #include <QVector3D>
- namespace {
- constexpr QVector3D k_roman_tunic{0.95F, 0.92F, 0.88F};
- constexpr QVector3D k_roman_tunic_trim{0.82F, 0.20F, 0.18F};
- constexpr QVector3D k_roman_leather{0.55F, 0.42F, 0.30F};
- constexpr QVector3D k_roman_leather_dark{0.35F, 0.28F, 0.20F};
- constexpr QVector3D k_roman_bronze{0.72F, 0.55F, 0.35F};
- constexpr QVector3D k_roman_wood{0.52F, 0.42F, 0.28F};
- constexpr QVector3D k_roman_sash{0.72F, 0.18F, 0.15F};
- } // namespace
- namespace Render::GL::Roman {
- void register_roman_healer_style() {
- HealerStyleConfig style;
- style.cloth_color = k_roman_tunic;
- style.leather_color = k_roman_leather;
- style.leather_dark_color = k_roman_leather_dark;
- style.metal_color = k_roman_bronze;
- style.wood_color = k_roman_wood;
- style.cape_color = k_roman_sash;
- style.shader_id = "healer_roman_republic";
- style.show_helmet = false;
- style.show_armor = false;
- style.show_cape = false;
- register_healer_style("default", style);
- register_healer_style("roman_republic", style);
- }
- } // namespace Render::GL::Roman
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