| 12345678910111213141516171819202122232425262728293031323334 |
- #include "swordsman_style.h"
- #include "swordsman_renderer.h"
- #include <QVector3D>
- namespace {
- constexpr QVector3D k_legionary_cloth{0.72F, 0.16F, 0.18F};
- constexpr QVector3D k_legionary_leather{0.34F, 0.21F, 0.11F};
- constexpr QVector3D k_legionary_leather_dark{0.24F, 0.14F, 0.08F};
- constexpr QVector3D k_legionary_metal{0.78F, 0.72F, 0.58F};
- constexpr QVector3D k_legionary_shield{0.75F, 0.18F, 0.12F};
- constexpr QVector3D k_legionary_trim{0.88F, 0.66F, 0.32F};
- } // namespace
- namespace Render::GL::Roman {
- void register_roman_swordsman_style() {
- KnightStyleConfig style;
- style.cloth_color = k_legionary_cloth;
- style.leather_color = k_legionary_leather;
- style.leather_dark_color = k_legionary_leather_dark;
- style.metal_color = k_legionary_metal;
- style.shield_color = k_legionary_shield;
- style.shield_trim_color = k_legionary_trim;
- style.shield_radius_scale = 0.95F;
- style.shield_aspect_ratio = 0.65F;
- style.has_scabbard = true;
- style.shield_cross_decal = false;
- style.shader_id = "swordsman_roman_republic";
- register_swordsman_style("roman_republic", style);
- }
- } // namespace Render::GL::Roman
|