AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos 9c3fa74f8a porting to 3.3 core %!s(int64=15) %!d(string=hai) anos
blenderscripts 2c6cee4425 It compiles and runs %!s(int64=15) %!d(string=hai) anos
build c36c3c93dc Working on GL 3.3 core port %!s(int64=15) %!d(string=hai) anos
docs cde431ee61 Exceptions %!s(int64=15) %!d(string=hai) anos
extern 029adcda8c Porting the engine to 3.3 core %!s(int64=15) %!d(string=hai) anos
shaders 029adcda8c Porting the engine to 3.3 core %!s(int64=15) %!d(string=hai) anos
src 9c3fa74f8a porting to 3.3 core %!s(int64=15) %!d(string=hai) anos
tools 029adcda8c Porting the engine to 3.3 core %!s(int64=15) %!d(string=hai) anos
.cproject e2d27e87cb Rewriting the Mesh loader. The new format for meshes is now a binary format. Need to write documentation about the file format %!s(int64=15) %!d(string=hai) anos
.project e2d27e87cb Rewriting the Mesh loader. The new format for meshes is now a binary format. Need to write documentation about the file format %!s(int64=15) %!d(string=hai) anos
countlines.sh f5ca92d266 - Minor documentation updates %!s(int64=15) %!d(string=hai) anos
license 5f00028ad1 Many changes in the resource management (Need to add unit tests) %!s(int64=15) %!d(string=hai) anos
readme 1159f77ecf Documentation updates %!s(int64=15) %!d(string=hai) anos
run.dbg.sh c32ae4dd06 Changes in the resources %!s(int64=15) %!d(string=hai) anos

readme

for build info and more see docs/manual.html