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- // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #pragma once
- // Common code for all vertex shaders of FS
- #include <AnKi/Shaders/Common.glsl>
- #include <AnKi/Shaders/Include/ModelTypes.h>
- // In/out
- layout(location = VERTEX_ATTRIBUTE_ID_POSITION) in Vec3 in_position;
- out gl_PerVertex
- {
- Vec4 gl_Position;
- };
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