Бранимир Караџић 6b5b50c2cf VK: Fixed RGB10A2, and RGB5A1 swizzle. 3 anni fa
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amalgamated.cpp 4581f14cd4 Happy New Year! 4 anni fa
amalgamated.mm 4581f14cd4 Happy New Year! 4 anni fa
bgfx.cpp 0363560934 Added depth MSAA texture validation. Issue #2862. 3 anni fa
bgfx.idl.inl 4581f14cd4 Happy New Year! 4 anni fa
bgfx_compute.sh 4581f14cd4 Happy New Year! 4 anni fa
bgfx_p.h 67f27573b9 Cleanup. 3 anni fa
bgfx_shader.sh e7fdfa73c1 Add support in Metal and Vulkan for [earlydepthstencil] (#2764) 3 anni fa
charset.h 4581f14cd4 Happy New Year! 4 anni fa
config.h 4581f14cd4 Happy New Year! 4 anni fa
debug_renderdoc.cpp 4581f14cd4 Happy New Year! 4 anni fa
debug_renderdoc.h 4581f14cd4 Happy New Year! 4 anni fa
dxgi.cpp a3d52fab32 premultiplied backbuffer for UWP/SwapchainPanel (#2837) 3 anni fa
dxgi.h 4581f14cd4 Happy New Year! 4 anni fa
emscripten.h 4581f14cd4 Happy New Year! 4 anni fa
fs_clear0.bin.h f569fe32a6 Rebuilt all embedded shaders. 4 anni fa
fs_clear0.sc 4581f14cd4 Happy New Year! 4 anni fa
fs_clear1.bin.h f569fe32a6 Rebuilt all embedded shaders. 4 anni fa
fs_clear1.sc 4581f14cd4 Happy New Year! 4 anni fa
fs_clear2.bin.h f569fe32a6 Rebuilt all embedded shaders. 4 anni fa
fs_clear2.sc 4581f14cd4 Happy New Year! 4 anni fa
fs_clear3.bin.h f569fe32a6 Rebuilt all embedded shaders. 4 anni fa
fs_clear3.sc 4581f14cd4 Happy New Year! 4 anni fa
fs_clear4.bin.h f569fe32a6 Rebuilt all embedded shaders. 4 anni fa
fs_clear4.sc 4581f14cd4 Happy New Year! 4 anni fa
fs_clear5.bin.h f569fe32a6 Rebuilt all embedded shaders. 4 anni fa
fs_clear5.sc 4581f14cd4 Happy New Year! 4 anni fa
fs_clear6.bin.h f569fe32a6 Rebuilt all embedded shaders. 4 anni fa
fs_clear6.sc 4581f14cd4 Happy New Year! 4 anni fa
fs_clear7.bin.h f569fe32a6 Rebuilt all embedded shaders. 4 anni fa
fs_clear7.sc 4581f14cd4 Happy New Year! 4 anni fa
fs_debugfont.bin.h f569fe32a6 Rebuilt all embedded shaders. 4 anni fa
fs_debugfont.sc 4581f14cd4 Happy New Year! 4 anni fa
glcontext_eagl.h 6aad365c9e Enable MSAA setting at context creation for Android (#2854) 3 anni fa
glcontext_eagl.mm 6aad365c9e Enable MSAA setting at context creation for Android (#2854) 3 anni fa
glcontext_egl.cpp 6aad365c9e Enable MSAA setting at context creation for Android (#2854) 3 anni fa
glcontext_egl.h 6aad365c9e Enable MSAA setting at context creation for Android (#2854) 3 anni fa
glcontext_glx.cpp 6aad365c9e Enable MSAA setting at context creation for Android (#2854) 3 anni fa
glcontext_glx.h 6aad365c9e Enable MSAA setting at context creation for Android (#2854) 3 anni fa
glcontext_html5.cpp 6aad365c9e Enable MSAA setting at context creation for Android (#2854) 3 anni fa
glcontext_html5.h 6aad365c9e Enable MSAA setting at context creation for Android (#2854) 3 anni fa
glcontext_nsgl.h 6aad365c9e Enable MSAA setting at context creation for Android (#2854) 3 anni fa
glcontext_nsgl.mm 6aad365c9e Enable MSAA setting at context creation for Android (#2854) 3 anni fa
glcontext_wgl.cpp 6aad365c9e Enable MSAA setting at context creation for Android (#2854) 3 anni fa
glcontext_wgl.h 6aad365c9e Enable MSAA setting at context creation for Android (#2854) 3 anni fa
glimports.h 32192450c4 WebGL2: Fixed missing glReadBuffer import. 3 anni fa
makefile 4581f14cd4 Happy New Year! 4 anni fa
nvapi.cpp 4581f14cd4 Happy New Year! 4 anni fa
nvapi.h 4581f14cd4 Happy New Year! 4 anni fa
renderer.h 4581f14cd4 Happy New Year! 4 anni fa
renderer_agc.cpp 4581f14cd4 Happy New Year! 4 anni fa
renderer_d3d.h 4581f14cd4 Happy New Year! 4 anni fa
renderer_d3d11.cpp 2449610af7 Revert "Resolve texture format correctly on D3D11/D3D12 (#2859)" (#2865) 3 anni fa
renderer_d3d11.h 4581f14cd4 Happy New Year! 4 anni fa
renderer_d3d12.cpp 2449610af7 Revert "Resolve texture format correctly on D3D11/D3D12 (#2859)" (#2865) 3 anni fa
renderer_d3d12.h 4581f14cd4 Happy New Year! 4 anni fa
renderer_d3d9.cpp 4581f14cd4 Happy New Year! 4 anni fa
renderer_d3d9.h 4581f14cd4 Happy New Year! 4 anni fa
renderer_gl.cpp 6aad365c9e Enable MSAA setting at context creation for Android (#2854) 3 anni fa
renderer_gl.h 4581f14cd4 Happy New Year! 4 anni fa
renderer_gnm.cpp 4581f14cd4 Happy New Year! 4 anni fa
renderer_mtl.h f76b678bef support Metal renderer to auto generate mipmap for render target (#2784) 3 anni fa
renderer_mtl.mm e7936efa6a Fix typos (#2839) 3 anni fa
renderer_noop.cpp 4581f14cd4 Happy New Year! 4 anni fa
renderer_nvn.cpp 4581f14cd4 Happy New Year! 4 anni fa
renderer_vk.cpp 6b5b50c2cf VK: Fixed RGB10A2, and RGB5A1 swizzle. 3 anni fa
renderer_vk.h 4581f14cd4 Happy New Year! 4 anni fa
renderer_webgpu.cpp 4581f14cd4 Happy New Year! 4 anni fa
renderer_webgpu.h 4581f14cd4 Happy New Year! 4 anni fa
shader.cpp 4581f14cd4 Happy New Year! 4 anni fa
shader.h 4581f14cd4 Happy New Year! 4 anni fa
shader_dx9bc.cpp 4581f14cd4 Happy New Year! 4 anni fa
shader_dx9bc.h 4581f14cd4 Happy New Year! 4 anni fa
shader_dxbc.cpp e7936efa6a Fix typos (#2839) 3 anni fa
shader_dxbc.h fe8cab2522 Manually merged PR #2710. 3 anni fa
shader_spirv.cpp 4581f14cd4 Happy New Year! 4 anni fa
shader_spirv.h 4581f14cd4 Happy New Year! 4 anni fa
topology.cpp 4581f14cd4 Happy New Year! 4 anni fa
topology.h 4581f14cd4 Happy New Year! 4 anni fa
varying.def.sc 8e0e21f40d Normalized line endings. 13 anni fa
version.h 484a5f0c25 Updated version number. 3 anni fa
vertexlayout.cpp ae7aeba72c GL: Fixed vertex layout binding. 3 anni fa
vertexlayout.h ae7aeba72c GL: Fixed vertex layout binding. 3 anni fa
vs_clear.bin.h f569fe32a6 Rebuilt all embedded shaders. 4 anni fa
vs_clear.sc 4581f14cd4 Happy New Year! 4 anni fa
vs_debugfont.bin.h f569fe32a6 Rebuilt all embedded shaders. 4 anni fa
vs_debugfont.sc 4581f14cd4 Happy New Year! 4 anni fa