Commit History

Autor SHA1 Mensaxe Data
  Daniele Bartolini cb6170edc8 Switch World, PhysicsWorld, SoundWorld, ResourcePackage to fulluserdata. Also provide a macro-based mechanism to add type checking to lightuserdata objects. Also simplify LuaSystem and do not export lua binding functions. %!s(int64=12) %!d(string=hai) anos
  mikymod 40faeb4e20 update LuaEnvironment %!s(int64=12) %!d(string=hai) anos
  mikymod 95b5add28f improve load_module_enum in LuaEnvironment %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini 5476b6a9fc Better organize lua stuff %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini 5f3614ffcd Add DebugLine %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini 3904b035fe Add SoundWorld::pause_all/resume_all/stop_all() and add LuaSoundWorld %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini 7895af4483 Merge branch 'world' of https://github.com/taylor001/crown into world %!s(int64=12) %!d(string=hai) anos
  mikymod 802ef55bda update Lua binds according to gui implementation %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini 77ebe2b599 Implement LuaTouch %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini 6d22fef367 Add basic support to character controllers %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini d16074cfc6 Add Lua bindings for Actor and PhysicsWorld %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini a341fc1c92 Add clarification %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini 29c20e3605 Add +, -, *, / operators to Vector2 too %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini 3ebbb8e2b3 Add metatable to Vector2/Vector3/Matrix4x4/Quaternion in order to prevent engine hackers from injuries of any kind. And also to improve Lua code readability %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini 648ce3116c Add operators +, -, *, / to LuaVector3 %!s(int64=12) %!d(string=hai) anos
  mikymod a9b3640e6b fix LuaSprite %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini 06c5ef0a03 Merge branch 'master' into world %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion %!s(int64=12) %!d(string=hai) anos
  mikymod 267afc395d merge SounWorld in World and lot of other changes %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini 56edac1079 Add Mesh, in this case I use a different coupling scheme: cache the world and local poses inside Mesh %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini b7987f1a16 Refactor Camera and LuaCamera, add factory methods to World and temporaty accessor for camera in Unit and LuaUnit %!s(int64=12) %!d(string=hai) anos
  mikymod 02f2983ce0 implement LuaSound %!s(int64=12) %!d(string=hai) anos
  mikymod 82464fa4de enable LuaWorld and LuaUnit, fix needed %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini 966b87c1bf Merge branch 'master' into world %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini d1f763b2b3 Merge branch 'master' into rpc %!s(int64=12) %!d(string=hai) anos
  mikymod 3549b1e2f7 fix and make few changes to lua %!s(int64=12) %!d(string=hai) anos
  mikymod 9f406c9659 stub LuaWindow %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini 2839e26d0c Merge branch 'master' of https://github.com/taylor001/crown %!s(int64=12) %!d(string=hai) anos
  mikymod 5e6fd3c0d4 stub Mouse and disable Lua input modules %!s(int64=12) %!d(string=hai) anos