Daniele Bartolini 6d46dd0454 Add Lua binds to Unit::link_node()/unlink_node() 12 anni fa
..
LuaAccelerometer.cpp 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 anni fa
LuaCamera.cpp 7b18ce411d Update Lua Camera bindings 12 anni fa
LuaDevice.cpp 89dad358d5 Split update() and render() in World 12 anni fa
LuaEnvironment.cpp ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 anni fa
LuaEnvironment.h 648ce3116c Add operators +, -, *, / to LuaVector3 12 anni fa
LuaFloatSetting.cpp 03d061e859 Update Lua bindins which used push_string 12 anni fa
LuaIntSetting.cpp 03d061e859 Update Lua bindins which used push_string 12 anni fa
LuaKeyboard.cpp 7ebc49defb Update LuaMouse and LuaKeyboard 12 anni fa
LuaMath.cpp 224f8b3bc4 Be more lua-friendly, actually, I did it only because I hate int32_t 12 anni fa
LuaMatrix4x4.cpp 09cfc8584b Add identity() 12 anni fa
LuaMesh.cpp c1defc895b Update LuaMesh bindings 12 anni fa
LuaMouse.cpp 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 anni fa
LuaQuaternion.cpp 474cfa9b0e Rename mul to multiply according to code guidelines 12 anni fa
LuaResourcePackage.cpp 8c6edff894 Remove push/get_lightdata from LuaStack. All supported types must have corresponding get/push, this allows type/alive-checking 12 anni fa
LuaSprite.cpp 1c724ca058 fix LuaSprite 12 anni fa
LuaStack.cpp 824a997908 Add methods to check types of lua math userdata 12 anni fa
LuaStack.h 8c6edff894 Remove push/get_lightdata from LuaStack. All supported types must have corresponding get/push, this allows type/alive-checking 12 anni fa
LuaStringSetting.cpp 03d061e859 Update Lua bindins which used push_string 12 anni fa
LuaTouch.cpp 443ab1cd9b Change naming convention for lua bindings 12 anni fa
LuaUnit.cpp 6d46dd0454 Add Lua binds to Unit::link_node()/unlink_node() 12 anni fa
LuaVector2.cpp 05883cbe71 Add x(),y() and set_x(), set_y() 12 anni fa
LuaVector3.cpp d3cc334237 Add x(), y(), z() and set_x(), set_y(), set_z() 12 anni fa
LuaWindow.cpp 3549b1e2f7 fix and make few changes to lua 12 anni fa
LuaWorld.cpp 83378d1e17 Always destroy units by id 12 anni fa