Daniele Bartolini 29c20e3605 Add +, -, *, / operators to Vector2 too %!s(int64=12) %!d(string=hai) anos
..
LuaAccelerometer.cpp 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion %!s(int64=12) %!d(string=hai) anos
LuaCamera.cpp 7b18ce411d Update Lua Camera bindings %!s(int64=12) %!d(string=hai) anos
LuaDevice.cpp d753ac613d Add Device::render_world() %!s(int64=12) %!d(string=hai) anos
LuaEnvironment.cpp 29c20e3605 Add +, -, *, / operators to Vector2 too %!s(int64=12) %!d(string=hai) anos
LuaEnvironment.h 648ce3116c Add operators +, -, *, / to LuaVector3 %!s(int64=12) %!d(string=hai) anos
LuaFloatSetting.cpp 03d061e859 Update Lua bindins which used push_string %!s(int64=12) %!d(string=hai) anos
LuaIntSetting.cpp 03d061e859 Update Lua bindins which used push_string %!s(int64=12) %!d(string=hai) anos
LuaKeyboard.cpp 7ebc49defb Update LuaMouse and LuaKeyboard %!s(int64=12) %!d(string=hai) anos
LuaMath.cpp 224f8b3bc4 Be more lua-friendly, actually, I did it only because I hate int32_t %!s(int64=12) %!d(string=hai) anos
LuaMatrix4x4.cpp 1d9ea96fa2 Fix lua function names according to code guidelines and remove some unuseful stuff %!s(int64=12) %!d(string=hai) anos
LuaMesh.cpp 06c5ef0a03 Merge branch 'master' into world %!s(int64=12) %!d(string=hai) anos
LuaMouse.cpp 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion %!s(int64=12) %!d(string=hai) anos
LuaQuaternion.cpp 474cfa9b0e Rename mul to multiply according to code guidelines %!s(int64=12) %!d(string=hai) anos
LuaResourcePackage.cpp 09349ed82a Add LuaResourcePackage %!s(int64=12) %!d(string=hai) anos
LuaSprite.cpp 1c724ca058 fix LuaSprite %!s(int64=12) %!d(string=hai) anos
LuaStack.cpp 824a997908 Add methods to check types of lua math userdata %!s(int64=12) %!d(string=hai) anos
LuaStack.h 824a997908 Add methods to check types of lua math userdata %!s(int64=12) %!d(string=hai) anos
LuaStringSetting.cpp 03d061e859 Update Lua bindins which used push_string %!s(int64=12) %!d(string=hai) anos
LuaTouch.cpp 443ab1cd9b Change naming convention for lua bindings %!s(int64=12) %!d(string=hai) anos
LuaUnit.cpp 410c3c2039 add LuaSprite %!s(int64=12) %!d(string=hai) anos
LuaVector2.cpp 9bd3925a0a Fix lua function names according to code guidelines %!s(int64=12) %!d(string=hai) anos
LuaVector3.cpp 9bd3925a0a Fix lua function names according to code guidelines %!s(int64=12) %!d(string=hai) anos
LuaWindow.cpp 3549b1e2f7 fix and make few changes to lua %!s(int64=12) %!d(string=hai) anos
LuaWorld.cpp 313f79146b Add destory_unit() and fix link_sound() %!s(int64=12) %!d(string=hai) anos