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audio
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6412948e73
update AlRenderer
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пре 12 година |
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compilers
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6dd65afb55
Add missing include
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пре 12 година |
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core
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923f41766d
Refactor RPCServer and rename to ConsoleServer
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пре 12 година |
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input
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2aa28bdfa8
Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion
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пре 12 година |
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lua
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c8433319e1
Add a way to query scene graph nodes in Unit
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пре 12 година |
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network
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2aa28bdfa8
Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion
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пре 12 година |
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os
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757bbe84c5
Update documentation
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пре 12 година |
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physics
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c856c84839
Add PhysicsWorld::gravity()/set_gravity()
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пре 12 година |
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renderers
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551dcb1211
Fix renderer not releasing IDs for GPU resources
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пре 12 година |
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resource
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4d9ec4a794
Add support for nodes in UnitResource and ResourceCompiler
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пре 12 година |
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tests
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06c5ef0a03
Merge branch 'master' into world
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пре 12 година |
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third
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5fad6aae61
Add support for nVidia PhysX to CMakeLists.txt
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пре 12 година |
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Android.mk
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923f41766d
Refactor RPCServer and rename to ConsoleServer
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пре 12 година |
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Application.mk
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c884f1b741
Rename src folder to engine
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пре 12 година |
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CMakeLists.txt
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9b6b7a4326
Merge branch 'world' of https://github.com/taylor001/crown into world
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пре 12 година |
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Camera.cpp
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deba4926f7
Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data
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пре 12 година |
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Camera.h
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deba4926f7
Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data
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пре 12 година |
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Config.h.in
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be86e86f48
Add support to custom uniforms
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пре 12 година |
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ConsoleServer.cpp
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923f41766d
Refactor RPCServer and rename to ConsoleServer
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пре 12 година |
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ConsoleServer.h
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923f41766d
Refactor RPCServer and rename to ConsoleServer
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пре 12 година |
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Crown.h
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923f41766d
Refactor RPCServer and rename to ConsoleServer
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пре 12 година |
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Device.cpp
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923f41766d
Refactor RPCServer and rename to ConsoleServer
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пре 12 година |
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Device.h
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923f41766d
Refactor RPCServer and rename to ConsoleServer
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пре 12 година |
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Mesh.cpp
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ff2795978b
We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource
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пре 12 година |
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Mesh.h
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deba4926f7
Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data
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пре 12 година |
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RenderWorld.cpp
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89dad358d5
Split update() and render() in World
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пре 12 година |
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RenderWorld.h
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89dad358d5
Split update() and render() in World
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пре 12 година |
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SceneGraph.cpp
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c8433319e1
Add a way to query scene graph nodes in Unit
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пре 12 година |
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SceneGraph.h
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c8433319e1
Add a way to query scene graph nodes in Unit
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пре 12 година |
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SceneGraphManager.cpp
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d366b00061
Allocate SceneGraph from contiguos block of memory
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пре 12 година |
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SceneGraphManager.h
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89dad358d5
Split update() and render() in World
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пре 12 година |
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SceneGraphToPhysicsGraph.h
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1c487aaa2c
add System which link SceneGraph to PhysicsGraph, need additional work
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пре 12 година |
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Sound.cpp
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1b8361edc4
add Sound and SoundWorld
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пре 12 година |
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Sound.h
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1b8361edc4
add Sound and SoundWorld
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пре 12 година |
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SoundWorld.cpp
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1b8361edc4
add Sound and SoundWorld
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пре 12 година |
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SoundWorld.h
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1b8361edc4
add Sound and SoundWorld
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пре 12 година |
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Sprite.cpp
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b850968db4
Delete sprite animator when destructor called
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пре 12 година |
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Sprite.h
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b850968db4
Delete sprite animator when destructor called
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пре 12 година |
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SpriteAnimator.h
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ff2795978b
We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource
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пре 12 година |
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Unit.cpp
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c8433319e1
Add a way to query scene graph nodes in Unit
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пре 12 година |
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Unit.h
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c8433319e1
Add a way to query scene graph nodes in Unit
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пре 12 година |
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World.cpp
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341754442f
Add World::physics_world()
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пре 12 година |
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World.h
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341754442f
Add World::physics_world()
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пре 12 година |