Daniele Bartolini 63ede77777 Do not bind 'negate' since the functionality is already provided by unary minus há 12 anos atrás
..
LuaAccelerometer.cpp 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion há 12 anos atrás
LuaActor.cpp 643eb9add7 Push nil in case actor does not have unit associated with it há 12 anos atrás
LuaCamera.cpp 7b18ce411d Update Lua Camera bindings há 12 anos atrás
LuaController.cpp 693f1eb90c Add Controller::collides_up/down/sides() and tweak a couple of params há 12 anos atrás
LuaDebugLine.cpp 5f3614ffcd Add DebugLine há 12 anos atrás
LuaDevice.cpp 56c0415922 Use WorldManager to create/destory worlds in Device and add support for reloading Units há 12 anos atrás
LuaEnvironment.cpp 95b5add28f improve load_module_enum in LuaEnvironment há 12 anos atrás
LuaEnvironment.h e746c760d1 Move macros to dedicate header há 12 anos atrás
LuaFloatSetting.cpp 03d061e859 Update Lua bindins which used push_string há 12 anos atrás
LuaGui.cpp b2b756c017 Port Quaternion to NMF há 12 anos atrás
LuaIntSetting.cpp 03d061e859 Update Lua bindins which used push_string há 12 anos atrás
LuaKeyboard.cpp 7ebc49defb Update LuaMouse and LuaKeyboard há 12 anos atrás
LuaMath.cpp 224f8b3bc4 Be more lua-friendly, actually, I did it only because I hate int32_t há 12 anos atrás
LuaMatrix4x4.cpp 09cfc8584b Add identity() há 12 anos atrás
LuaMesh.cpp c1defc895b Update LuaMesh bindings há 12 anos atrás
LuaMouse.cpp 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion há 12 anos atrás
LuaPhysicsWorld.cpp 867cd1d878 Port Array (List), Queue and PriorityQueue to NMFPS (see issue #35). Also add Hash from bitsquid. há 12 anos atrás
LuaQuaternion.cpp b2b756c017 Port Quaternion to NMF há 12 anos atrás
LuaRaycast.cpp 867cd1d878 Port Array (List), Queue and PriorityQueue to NMFPS (see issue #35). Also add Hash from bitsquid. há 12 anos atrás
LuaResourcePackage.cpp 8c6edff894 Remove push/get_lightdata from LuaStack. All supported types must have corresponding get/push, this allows type/alive-checking há 12 anos atrás
LuaSoundWorld.cpp 6dcfe417bd Add SoundWorld::is_playing() há 12 anos atrás
LuaSprite.cpp f5ae410d29 Add the most basic, untested, dirty, inefficient, 100% crash guaranteed sprite animation code há 12 anos atrás
LuaStack.h 84e008df2d implement raycast in PhysicsWorld há 12 anos atrás
LuaStringSetting.cpp 03d061e859 Update Lua bindins which used push_string há 12 anos atrás
LuaSystem.cpp b2b756c017 Port Quaternion to NMF há 12 anos atrás
LuaSystem.h a7d7e66451 Add LuaSystem há 12 anos atrás
LuaTouch.cpp 77ebe2b599 Implement LuaTouch há 12 anos atrás
LuaUnit.cpp 168e09468f update LuaUnit há 12 anos atrás
LuaVector2.cpp 63ede77777 Do not bind 'negate' since the functionality is already provided by unary minus há 12 anos atrás
LuaVector3.cpp 63ede77777 Do not bind 'negate' since the functionality is already provided by unary minus há 12 anos atrás
LuaWindow.cpp 3549b1e2f7 fix and make few changes to lua há 12 anos atrás
LuaWorld.cpp b2b756c017 Port Quaternion to NMF há 12 anos atrás