mikymod a9b3640e6b fix LuaSprite 12 rokov pred
..
LuaAccelerometer.cpp 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 rokov pred
LuaCamera.cpp 936cccef1f Add Camera::set_orthographic_metrics() 12 rokov pred
LuaDevice.cpp d753ac613d Add Device::render_world() 12 rokov pred
LuaEnvironment.cpp a9b3640e6b fix LuaSprite 12 rokov pred
LuaEnvironment.h a9b3640e6b fix LuaSprite 12 rokov pred
LuaFloatSetting.cpp 03d061e859 Update Lua bindins which used push_string 12 rokov pred
LuaIntSetting.cpp 03d061e859 Update Lua bindins which used push_string 12 rokov pred
LuaKeyboard.cpp 7ebc49defb Update LuaMouse and LuaKeyboard 12 rokov pred
LuaMath.cpp 224f8b3bc4 Be more lua-friendly, actually, I did it only because I hate int32_t 12 rokov pred
LuaMatrix4x4.cpp 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 rokov pred
LuaMesh.cpp 06c5ef0a03 Merge branch 'master' into world 12 rokov pred
LuaMouse.cpp 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 rokov pred
LuaQuaternion.cpp 06c5ef0a03 Merge branch 'master' into world 12 rokov pred
LuaResourcePackage.cpp 09349ed82a Add LuaResourcePackage 12 rokov pred
LuaSprite.cpp a9b3640e6b fix LuaSprite 12 rokov pred
LuaStack.cpp 4bbfef0cc1 Clear per-frame lua objects 12 rokov pred
LuaStack.h 410c3c2039 add LuaSprite 12 rokov pred
LuaStringSetting.cpp 03d061e859 Update Lua bindins which used push_string 12 rokov pred
LuaTouch.cpp 443ab1cd9b Change naming convention for lua bindings 12 rokov pred
LuaUnit.cpp 410c3c2039 add LuaSprite 12 rokov pred
LuaVector2.cpp 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 rokov pred
LuaVector3.cpp 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 rokov pred
LuaWindow.cpp 3549b1e2f7 fix and make few changes to lua 12 rokov pred
LuaWorld.cpp 2c509b6aec Use get_world and remove garbage 12 rokov pred