A complete and cross-platform game engine designed for flexibility, performance, and fast-iterations.

url: www.crownengine.org

Topics:
#windows #linux #gamedev #lua #game-engine #data-oriented-design #data-driven #game-development #3d #2d

Daniele Bartolini db8151a663 Update bx and bgfx 10 gadi atpakaļ
docs 49d29545fc Update docs 10 gadi atpakaļ
exporters 3791b1af16 Remove old stuff 10 gadi atpakaļ
genie 00607a62f0 Fix windows build 10 gadi atpakaļ
samples ca64dc3190 Update shaders 10 gadi atpakaļ
src e999d749f9 Add some useful constants 10 gadi atpakaļ
third db8151a663 Update bx and bgfx 10 gadi atpakaļ
tools f48ca5efc2 Update copyright year 10 gadi atpakaļ
.appveyor.yml 8030e104b6 Update .appveyor.yml and .travis.yml 10 gadi atpakaļ
.editorconfig 4c94e4cd7d Update .editorconfig 10 gadi atpakaļ
.gitattributes 98a0e7100b Update .gitattributes 10 gadi atpakaļ
.gitignore 4079c4a121 Add tools 10 gadi atpakaļ
.travis.yml 8030e104b6 Update .appveyor.yml and .travis.yml 10 gadi atpakaļ
LICENSE f48ca5efc2 Update copyright year 10 gadi atpakaļ
README.md 18f13219bf Update README.md 10 gadi atpakaļ
makefile 0e2a54a97d Update OpenAL 10 gadi atpakaļ

README.md

Lightweight and flexible cross-platform game engine.

Build Status Build status

##What is it?

It is a general purpose data-driven game engine, written from scratch with a minimalistic and data-oriented design philosophy in mind.

It is loosely inspired by Bitsquid (now Stingray) engine and its design principles; the current Lua API is similar to that of Bitsquid but this engine is not meant to be its clone nor to be API compatible with it.

It is written in Orthodox C++.

##Supported platforms

  • Android (14+, ARM)
  • Linux
  • Windows

##Documentation

Lua API: http://taylor001.github.io/crown/lua_api.html

C++ API: http://taylor001.github.io/crown/doxygen/modules

##Screenshots

[WIP] Level editor.

level-editor

[WIP] Node editor.

node-editor

###00-hello-world

Engine initialization and shutdown.

###01-physics 01-physics

##Building

Getting source

$ git clone https://github.com/taylor001/crown.git

Prerequisites

Prerequisites for Android

Android NDK (https://developer.android.com/tools/sdk/ndk/index.html)

$ export ANDROID_NDK_ROOT=<path/to/android_ndk>
$ export ANDROID_NDK_ARM=<path/to/android_ndk_arm>

Prerequisites for Windows

GnuWin32 make (http://gnuwin32.sourceforge.net/packages/make.htm)
GnuWin32 coreutils (http://gnuwin32.sourceforge.net/packages/coreutils.htm)
GnuWin32 libiconv (http://gnuwin32.sourceforge.net/packages/libiconv.htm)
GnuWin32 libintl (http://gnuwin32.sourceforge.net/packages/libintl.htm)

Building

$ make <configuration>

Configuration is <platform>-[arch-]<debug/development/release>[32|64]. E.g.

linux-debug64, linux-development64, linux-release64, android-arm-debug, windows-debug32 etc.

##Samples

To run a sample on 64-bit linux debug mode:

$ cd build/linux64/bin
$ ./linux-debug-64 --source-dir <full/sample/path> --bundle-dir <full/destination/path> --compile --platform linux --continue

Contact

Daniele Bartolini (@aa_dani_bart)

Project page: https://github.com/taylor001/crown

Support

I'm an independent developer and your contributions are invaluable to me. If you like the work I do, please consider supporting Crown development by means of a small contribution. I'm also available for hire to work on or with Crown or somewhat related technologies/projects.

PayPal

Contributors

In alphabetical order.

Michele Rossi (@mikymod)
Simone Boscaratto (@Xed89)

License

Copyright (c) 2012-2016 Daniele Bartolini and individual contributors.

Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:

The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.