Daniele Bartolini dfb70e67f7 Better organize creation of Unit components 12 years ago
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audio 6412948e73 update AlRenderer 12 years ago
compilers 6dd65afb55 Add missing include 12 years ago
core 923f41766d Refactor RPCServer and rename to ConsoleServer 12 years ago
input 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 years ago
lua d16074cfc6 Add Lua bindings for Actor and PhysicsWorld 12 years ago
network 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 years ago
os 757bbe84c5 Update documentation 12 years ago
physics c856c84839 Add PhysicsWorld::gravity()/set_gravity() 12 years ago
renderers 551dcb1211 Fix renderer not releasing IDs for GPU resources 12 years ago
resource 4d9ec4a794 Add support for nodes in UnitResource and ResourceCompiler 12 years ago
tests 06c5ef0a03 Merge branch 'master' into world 12 years ago
third 5fad6aae61 Add support for nVidia PhysX to CMakeLists.txt 12 years ago
Android.mk d16074cfc6 Add Lua bindings for Actor and PhysicsWorld 12 years ago
Application.mk c884f1b741 Rename src folder to engine 12 years ago
CMakeLists.txt d16074cfc6 Add Lua bindings for Actor and PhysicsWorld 12 years ago
Camera.cpp deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 years ago
Camera.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 years ago
Config.h.in be86e86f48 Add support to custom uniforms 12 years ago
ConsoleServer.cpp 923f41766d Refactor RPCServer and rename to ConsoleServer 12 years ago
ConsoleServer.h 923f41766d Refactor RPCServer and rename to ConsoleServer 12 years ago
Crown.h 923f41766d Refactor RPCServer and rename to ConsoleServer 12 years ago
Device.cpp 923f41766d Refactor RPCServer and rename to ConsoleServer 12 years ago
Device.h 923f41766d Refactor RPCServer and rename to ConsoleServer 12 years ago
Mesh.cpp ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 years ago
Mesh.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 years ago
RenderWorld.cpp 89dad358d5 Split update() and render() in World 12 years ago
RenderWorld.h 89dad358d5 Split update() and render() in World 12 years ago
SceneGraph.cpp c8433319e1 Add a way to query scene graph nodes in Unit 12 years ago
SceneGraph.h c8433319e1 Add a way to query scene graph nodes in Unit 12 years ago
SceneGraphManager.cpp d366b00061 Allocate SceneGraph from contiguos block of memory 12 years ago
SceneGraphManager.h 89dad358d5 Split update() and render() in World 12 years ago
SceneGraphToPhysicsGraph.h 1c487aaa2c add System which link SceneGraph to PhysicsGraph, need additional work 12 years ago
Sound.cpp 1b8361edc4 add Sound and SoundWorld 12 years ago
Sound.h 1b8361edc4 add Sound and SoundWorld 12 years ago
SoundWorld.cpp 1b8361edc4 add Sound and SoundWorld 12 years ago
SoundWorld.h 1b8361edc4 add Sound and SoundWorld 12 years ago
Sprite.cpp b850968db4 Delete sprite animator when destructor called 12 years ago
Sprite.h b850968db4 Delete sprite animator when destructor called 12 years ago
SpriteAnimator.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 years ago
Unit.cpp dfb70e67f7 Better organize creation of Unit components 12 years ago
Unit.h dfb70e67f7 Better organize creation of Unit components 12 years ago
World.cpp 341754442f Add World::physics_world() 12 years ago
World.h 341754442f Add World::physics_world() 12 years ago