Daniele Bartolini ebda36f07f Add json::skip_null() 12 年之前
..
audio 6412948e73 update AlRenderer 12 年之前
compilers f8e646bb50 Fix a memory leak 12 年之前
core ebda36f07f Add json::skip_null() 12 年之前
input 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 年之前
lua ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 年之前
network 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 年之前
os 757bbe84c5 Update documentation 12 年之前
renderers 551dcb1211 Fix renderer not releasing IDs for GPU resources 12 年之前
resource 46698d48db Use struct 12 年之前
rpc b4d93e3d0e Split IdTable from Id definition 12 年之前
tests 06c5ef0a03 Merge branch 'master' into world 12 年之前
third 5fad6aae61 Add support for nVidia PhysX to CMakeLists.txt 12 年之前
Android.mk 4e15eff5af Delete Generic 12 年之前
Application.mk c884f1b741 Rename src folder to engine 12 年之前
CMakeLists.txt c91b780fb0 Add functions for operating on event streams 12 年之前
Camera.cpp deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 年之前
Camera.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 年之前
Config.h.in be86e86f48 Add support to custom uniforms 12 年之前
Crown.h c91b780fb0 Add functions for operating on event streams 12 年之前
Device.cpp 89dad358d5 Split update() and render() in World 12 年之前
Device.h 89dad358d5 Split update() and render() in World 12 年之前
Mesh.cpp ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 年之前
Mesh.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 年之前
RenderWorld.cpp 89dad358d5 Split update() and render() in World 12 年之前
RenderWorld.h 89dad358d5 Split update() and render() in World 12 年之前
SceneGraph.cpp deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 年之前
SceneGraph.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 年之前
SceneGraphManager.cpp dc72706a31 Fix destroying scene graphs 12 年之前
SceneGraphManager.h 89dad358d5 Split update() and render() in World 12 年之前
Sound.cpp 1b8361edc4 add Sound and SoundWorld 12 年之前
Sound.h 1b8361edc4 add Sound and SoundWorld 12 年之前
SoundWorld.cpp 1b8361edc4 add Sound and SoundWorld 12 年之前
SoundWorld.h 1b8361edc4 add Sound and SoundWorld 12 年之前
Sprite.cpp b850968db4 Delete sprite animator when destructor called 12 年之前
Sprite.h b850968db4 Delete sprite animator when destructor called 12 年之前
SpriteAnimator.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 年之前
Unit.cpp deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 年之前
Unit.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 年之前
World.cpp ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 年之前
World.h 89dad358d5 Split update() and render() in World 12 年之前