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@@ -4,466 +4,4 @@
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#pragma once
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#include "qualifier.hpp"
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-#include "type_int.hpp"
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#include "compute_vector_relational.hpp"
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-
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-namespace glm
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-{
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-#if GLM_HAS_TEMPLATE_ALIASES
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- template <typename T, qualifier Q = defaultp> using tvec2 = vec<2, T, Q>;
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- template <typename T, qualifier Q = defaultp> using tvec3 = vec<3, T, Q>;
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- template <typename T, qualifier Q = defaultp> using tvec4 = vec<4, T, Q>;
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-#endif//GLM_HAS_TEMPLATE_ALIASES
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-
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- /// @addtogroup core_precision
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- /// @{
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-
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- /// 2 components vector of high single-qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<2, float, highp> highp_vec2;
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-
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- /// 2 components vector of medium single-qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<2, float, mediump> mediump_vec2;
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-
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- /// 2 components vector of low single-qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<2, float, lowp> lowp_vec2;
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-
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- /// 2 components vector of high double-qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<2, double, highp> highp_dvec2;
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-
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- /// 2 components vector of medium double-qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<2, double, mediump> mediump_dvec2;
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-
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- /// 2 components vector of low double-qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<2, double, lowp> lowp_dvec2;
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-
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- /// 2 components vector of high qualifier signed integer numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<2, int, highp> highp_ivec2;
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-
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- /// 2 components vector of medium qualifier signed integer numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<2, int, mediump> mediump_ivec2;
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-
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- /// 2 components vector of low qualifier signed integer numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<2, int, lowp> lowp_ivec2;
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-
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- /// 2 components vector of high qualifier unsigned integer numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<2, uint, highp> highp_uvec2;
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-
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- /// 2 components vector of medium qualifier unsigned integer numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<2, uint, mediump> mediump_uvec2;
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-
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- /// 2 components vector of low qualifier unsigned integer numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<2, uint, lowp> lowp_uvec2;
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-
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- /// 2 components vector of high qualifier bool numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<2, bool, highp> highp_bvec2;
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-
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- /// 2 components vector of medium qualifier bool numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<2, bool, mediump> mediump_bvec2;
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-
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- /// 2 components vector of low qualifier bool numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<2, bool, lowp> lowp_bvec2;
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-
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- /// @}
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-
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- /// @addtogroup core_precision
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- /// @{
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-
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- /// 3 components vector of high single-qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<3, float, highp> highp_vec3;
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-
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- /// 3 components vector of medium single-qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<3, float, mediump> mediump_vec3;
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-
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- /// 3 components vector of low single-qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<3, float, lowp> lowp_vec3;
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-
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- /// 3 components vector of high double-qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<3, double, highp> highp_dvec3;
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-
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- /// 3 components vector of medium double-qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<3, double, mediump> mediump_dvec3;
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-
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- /// 3 components vector of low double-qualifier floating-point numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<3, double, lowp> lowp_dvec3;
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-
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- /// 3 components vector of high qualifier signed integer numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<3, int, highp> highp_ivec3;
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-
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- /// 3 components vector of medium qualifier signed integer numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<3, int, mediump> mediump_ivec3;
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-
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- /// 3 components vector of low qualifier signed integer numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<3, int, lowp> lowp_ivec3;
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-
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- /// 3 components vector of high qualifier unsigned integer numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<3, uint, highp> highp_uvec3;
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-
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- /// 3 components vector of medium qualifier unsigned integer numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<3, uint, mediump> mediump_uvec3;
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-
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- /// 3 components vector of low qualifier unsigned integer numbers.
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- /// There is no guarantee on the actual qualifier.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<3, uint, lowp> lowp_uvec3;
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-
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- /// 3 components vector of high qualifier bool numbers.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<3, bool, highp> highp_bvec3;
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-
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- /// 3 components vector of medium qualifier bool numbers.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<3, bool, mediump> mediump_bvec3;
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-
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- /// 3 components vector of low qualifier bool numbers.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<3, bool, lowp> lowp_bvec3;
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-
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- /// @}
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-
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- /// @addtogroup core_precision
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- /// @{
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-
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- /// 4 components vector of high single-qualifier floating-point numbers.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<4, float, highp> highp_vec4;
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-
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- /// 4 components vector of medium single-qualifier floating-point numbers.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<4, float, mediump> mediump_vec4;
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-
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- /// 4 components vector of low single-qualifier floating-point numbers.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<4, float, lowp> lowp_vec4;
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-
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- /// 4 components vector of high double-qualifier floating-point numbers.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<4, double, highp> highp_dvec4;
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-
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- /// 4 components vector of medium double-qualifier floating-point numbers.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<4, double, mediump> mediump_dvec4;
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-
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- /// 4 components vector of low double-qualifier floating-point numbers.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<4, double, lowp> lowp_dvec4;
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-
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- /// 4 components vector of high qualifier signed integer numbers.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<4, int, highp> highp_ivec4;
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-
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- /// 4 components vector of medium qualifier signed integer numbers.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<4, int, mediump> mediump_ivec4;
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-
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- /// 4 components vector of low qualifier signed integer numbers.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<4, int, lowp> lowp_ivec4;
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-
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- /// 4 components vector of high qualifier unsigned integer numbers.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<4, uint, highp> highp_uvec4;
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-
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- /// 4 components vector of medium qualifier unsigned integer numbers.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<4, uint, mediump> mediump_uvec4;
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-
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- /// 4 components vector of low qualifier unsigned integer numbers.
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- ///
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|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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|
- typedef vec<4, uint, lowp> lowp_uvec4;
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-
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|
- /// 4 components vector of high qualifier bool numbers.
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- ///
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|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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|
- typedef vec<4, bool, highp> highp_bvec4;
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-
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- /// 4 components vector of medium qualifier bool numbers.
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- ///
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|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef vec<4, bool, mediump> mediump_bvec4;
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-
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- /// 4 components vector of low qualifier bool numbers.
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|
- ///
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|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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|
- typedef vec<4, bool, lowp> lowp_bvec4;
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-
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- /// @}
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-
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- /// @addtogroup core_types
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- /// @{
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-
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- // -- Default float definition --
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-
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-#if(defined(GLM_PRECISION_LOWP_FLOAT))
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- typedef lowp_vec2 vec2;
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- typedef lowp_vec3 vec3;
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|
- typedef lowp_vec4 vec4;
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-#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
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- typedef mediump_vec2 vec2;
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- typedef mediump_vec3 vec3;
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|
- typedef mediump_vec4 vec4;
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|
-#else //defined(GLM_PRECISION_HIGHP_FLOAT)
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|
- /// 2 components vector of floating-point numbers.
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|
|
- ///
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|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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|
- typedef highp_vec2 vec2;
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|
-
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|
|
- //! 3 components vector of floating-point numbers.
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|
|
- ///
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|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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|
|
- typedef highp_vec3 vec3;
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|
|
-
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|
|
- //! 4 components vector of floating-point numbers.
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|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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|
|
- typedef highp_vec4 vec4;
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|
|
-#endif//GLM_PRECISION
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|
-
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|
|
- // -- Default double definition --
|
|
|
-
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|
|
-#if(defined(GLM_PRECISION_LOWP_DOUBLE))
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|
|
- typedef lowp_dvec2 dvec2;
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|
|
- typedef lowp_dvec3 dvec3;
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|
|
- typedef lowp_dvec4 dvec4;
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|
|
-#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
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|
|
- typedef mediump_dvec2 dvec2;
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|
|
- typedef mediump_dvec3 dvec3;
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|
|
- typedef mediump_dvec4 dvec4;
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|
|
-#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
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|
|
- /// 2 components vector of double-qualifier floating-point numbers.
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|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
|
- typedef highp_dvec2 dvec2;
|
|
|
-
|
|
|
- //! 3 components vector of double-qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
|
- typedef highp_dvec3 dvec3;
|
|
|
-
|
|
|
- //! 4 components vector of double-qualifier floating-point numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
|
- typedef highp_dvec4 dvec4;
|
|
|
-#endif//GLM_PRECISION
|
|
|
-
|
|
|
- // -- Signed integer definition --
|
|
|
-
|
|
|
-#if(defined(GLM_PRECISION_LOWP_INT))
|
|
|
- typedef lowp_ivec2 ivec2;
|
|
|
- typedef lowp_ivec3 ivec3;
|
|
|
- typedef lowp_ivec4 ivec4;
|
|
|
-#elif(defined(GLM_PRECISION_MEDIUMP_INT))
|
|
|
- typedef mediump_ivec2 ivec2;
|
|
|
- typedef mediump_ivec3 ivec3;
|
|
|
- typedef mediump_ivec4 ivec4;
|
|
|
-#else //defined(GLM_PRECISION_HIGHP_INT)
|
|
|
- /// 2 components vector of signed integer numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
|
- typedef highp_ivec2 ivec2;
|
|
|
-
|
|
|
- /// 3 components vector of signed integer numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
|
- typedef highp_ivec3 ivec3;
|
|
|
-
|
|
|
- /// 4 components vector of signed integer numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
|
- typedef highp_ivec4 ivec4;
|
|
|
-#endif//GLM_PRECISION
|
|
|
-
|
|
|
- // -- Unsigned integer definition --
|
|
|
-
|
|
|
-#if(defined(GLM_PRECISION_LOWP_UINT))
|
|
|
- typedef lowp_uvec2 uvec2;
|
|
|
- typedef lowp_uvec3 uvec3;
|
|
|
- typedef lowp_uvec4 uvec4;
|
|
|
-#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
|
|
|
- typedef mediump_uvec2 uvec2;
|
|
|
- typedef mediump_uvec3 uvec3;
|
|
|
- typedef mediump_uvec4 uvec4;
|
|
|
-#else //defined(GLM_PRECISION_HIGHP_UINT)
|
|
|
- /// 2 components vector of unsigned integer numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
|
- typedef highp_uvec2 uvec2;
|
|
|
-
|
|
|
- /// 3 components vector of unsigned integer numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
|
- typedef highp_uvec3 uvec3;
|
|
|
-
|
|
|
- /// 4 components vector of unsigned integer numbers.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
|
- typedef highp_uvec4 uvec4;
|
|
|
-#endif//GLM_PRECISION
|
|
|
-
|
|
|
- // -- Boolean definition --
|
|
|
-
|
|
|
-#if(defined(GLM_PRECISION_LOWP_BOOL))
|
|
|
- typedef lowp_bvec2 bvec2;
|
|
|
- typedef lowp_bvec3 bvec3;
|
|
|
- typedef lowp_bvec4 bvec4;
|
|
|
-#elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
|
|
|
- typedef mediump_bvec2 bvec2;
|
|
|
- typedef mediump_bvec3 bvec3;
|
|
|
- typedef mediump_bvec4 bvec4;
|
|
|
-#else //defined(GLM_PRECISION_HIGHP_BOOL)
|
|
|
- /// 2 components vector of boolean.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
|
- typedef highp_bvec2 bvec2;
|
|
|
-
|
|
|
- /// 3 components vector of boolean.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
|
- typedef highp_bvec3 bvec3;
|
|
|
-
|
|
|
- /// 4 components vector of boolean.
|
|
|
- ///
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
|
- typedef highp_bvec4 bvec4;
|
|
|
-#endif//GLM_PRECISION
|
|
|
-
|
|
|
- /// @}
|
|
|
-}//namespace glm
|