David Wimsey 9e1af325f4 Merge branch 'hotfix/sfml2-opengl-includes' 11 lat temu
..
assets a372a9e107 Updating all tutorials to be compatible with the latest Rocket bits 13 lat temu
basic c6feeac24b This fix deals with selecting the right OpenGL headers based on operating system using the existing code in the shell library. 11 lat temu
invaders 5372e08aba Fix some minor warnings which have no effect on code produced 11 lat temu
luainvaders 116e77561b Added missing call to shell_renderer->SetContext, required for Context dimensions to be updated when the shell window is resized 11 lat temu
pyinvaders f1076e0f18 Various fixes to resolve issues with building python modules on OSX 11 lat temu
shell fb8ccd4bd4 Merge commit '5372e08aba0d72dec4cf9fbca0f3723bba0914a8' 11 lat temu
tutorial 116e77561b Added missing call to shell_renderer->SetContext, required for Context dimensions to be updated when the shell window is resized 11 lat temu
README.TXT da1ee910f2 Added note for luainvaders sample 11 lat temu

README.TXT

=====================================================================
libRocket Sample Applications
=====================================================================

This directory contains a collection of sample applications
that demonstrate the use of libRocket in small, easy
to understand applications.

To build the samples, you can either use Microsoft Visual Studio
(using the project files found within each directory), or use SCons
(SConstruct files are present in directories except those for
Windows-specific samples).

If you build with Visual Studio, make sure the actual sample is the
'startup project' (displayed in bold) rather than the sample shell
project.

If you build with SCons, be sure to compile the sample shell (found
in /samples/shell/) before you compile other samples. All the
SConstructs will build a debug build by default; to build a release
version, run 'scons release'.

When compiling Python examples, you will need to set up your build
paths to point at the local copy of Python and Boost. If using Visual
Studio, change these in the project's include and library paths. If
using SCons, edit /build/config.py and change the paths as
appropriate.

Directory Overview:

* assets - This directory contains the assets shared by
all the sample applications.
* basic - This directory contains basic applications
that demonstrate initialisation, shutdown and
installing custom interfaces.

* customlog - setting up custom logging
* directx - using DirectX 9 as a renderer
* directx10 - using DirectX 10 as a renderer
* drag - dragging elements between containers
* loaddocument - loading your first document
* ogre3d - interfacing with Ogre3D engine
* treeview - using a nested DataSource

* invaders - A full implementation of the 1970s classic
Space Invaders using the libRocket interface.

* pyinvaders - Python version of the above (only installed
with the Python plugin).

* luainvaders- Lua version of the invaders (only installed
with the Lua plugin).

* shell - Common platform specific code used by all the
samples for open windows, processing input and
access files.
Supports Windows, MacOSX and Linux

* tutorial - Tutorial code that should be used in conjunction
with the tutorials on the libRocket website.
http://www.librocket.com/wiki/documentation

=====================================================================