Simple MPL-2.0-licensed C++ geometry processing library.

website: libigl.github.io/libigl/

Topics:

#geometry-processing #3d #gamedev #mesh #editor #assets #tooling #internal #graphics

Alec Jacobson b1d808e9bd fix doc 2 anni fa
.github 7765697eb6 split windows header-only tutorial actions (#2238) 2 anni fa
cmake f3f7879364 Split up larger tutorials (#2237) [ci skip] 2 anni fa
docs 724ff6b05a Remove deprecated functions (#2234) 2 anni fa
include b1d808e9bd fix doc 2 anni fa
tests 0b0cdea5a6 boundaries 2 anni fa
tutorial f3f7879364 Split up larger tutorials (#2237) [ci skip] 2 anni fa
.gitignore b1bd5b1216 spectra module (#2216) 2 anni fa
.mailmap 83eacd6100 mailmap test 11 anni fa
CMakeLists.txt 9162fb7d79 Fix 2228 with blas check on linux (#2240) 2 anni fa
LICENSE.GPL 166ae80c7e strip copyrights 12 anni fa
LICENSE.MPL2 166ae80c7e strip copyrights 12 anni fa
LibiglOptions.cmake.sample 02e0a1ba83 Separated png module from opengl, added unit test for png (#1693) [ci skip] 2 anni fa
README.md 5ded7da086 Update README.md [ci skip] 2 anni fa

README.md

libigl - A simple C++ geometry processing library

Documentation, tutorial, and instructions at https://libigl.github.io.

🆕 Doxygen Documentation
The latest version of libigl (v2.5.0) introduces doxygen generated detailed documentation