Commit History

Autor SHA1 Mensaxe Data
  Alex Szpakowski 08a377ff30 Rename love.graphics.flush to love.graphics.flushBatch. %!s(int64=8) %!d(string=hai) anos
  Bart van Strien ac00329ddd Fix wrong default reference angle for WeldJoint/PrismaticJoint/RevoluteJoint (fixes #1258) %!s(int64=8) %!d(string=hai) anos
  Bart van Strien f70ad12d3e Expose love.event.poll_i %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski a854602344 Fix a crash when a Source stops playing. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 60f898af67 Fix a crash when loading .pvr compressed texture. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski f8c58c54c8 love.math.randomNormal can be JIT-compiled %!s(int64=8) %!d(string=hai) anos
  Bart van Strien b205b8a020 Remove references to old LOVE_ENABLE_module_implementation defines %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 43fea45f9f Fix a memory leak when pushing love objects to threads which never load that object’s module (resolves issue #1267). %!s(int64=8) %!d(string=hai) anos
  Bart van Strien 3c29c26e7a Oops, some automagic messages ended up on stderr %!s(int64=8) %!d(string=hai) anos
  Bart van Strien 4ccbe6dfec Update autotools build system %!s(int64=8) %!d(string=hai) anos
  Bart van Strien cc4dea07b5 Make automagic automatically print command output in case an error occurs %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 7fdea9a5d1 Merged in lognz/love-minor2/particle system new features (pull request #85) %!s(int64=8) %!d(string=hai) anos
  lognz 9f2ac304e3 Corrected angle not factoring setDirection() into spawn angle %!s(int64=8) %!d(string=hai) anos
  lognz 0f99f261e0 Particle System new features %!s(int64=8) %!d(string=hai) anos
  lognz 09b757f018 2 new area particle distributions: borderellipse and borderrectangle %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski a8e4db8e1e Clamp color arguments to [0, 1] in cases where we don’t support values outside of that range internally. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 1a9262dda9 Fix compilation on iOS. Fix shader compilation on OpenGL ES. Fix (harmless) GL errors on OpenGL ES 2. Resolves issue #1266. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 5ce084051a Fix for gles shader profiles when validating shaders. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 856a4e60ae Declare VaryingTexCoords and love_ScreenSize as highp when supported. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski ceb9cd1c0b Rename internal “GLSLES” references to “ESSL”. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 0fde3fde35 Add new variants of love.graphics.print/printf which accept a Font argument, rather than relying on global love.graphics state to determine the Font to use. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 074107b01d ImageData:paste can copy between ImageData of different formats. Resolves issue #1249. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski cb9aa857d7 Don’t try to create the standard/default array texture shader if array textures are not supported. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 12ede289b4 Fix memory leak %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski b44e6b2156 love.graphics.newVolumeImage can now automatically convert a 1xN or Nx1 sheet of square images into layers. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski a3454aa205 Use a simpler default video shader. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 9e94f5a375 love.graphics.drawLayer(canvas, …) now errors if the Canvas is currently active as a render target (matches behaviour of love.graphics.draw). %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 66b299822a Array textures can be easily drawn without a shader (resolves issue #1111). %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 9ba7234f14 Implicitly declare VaryingTexCoord and VaryingColor when void effect() is used. %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski ff8358a979 Removed void effects(…) pixel shader prototype. Added void effect(). Allows calling love.graphics.draw with textures of different types with a custom shader without having an extra sampler2D. %!s(int64=8) %!d(string=hai) anos