Alex Szpakowski
|
22c4d1ae79
Font texture atlases can be created in Core Profile GL3.
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8 年之前 |
Alex Szpakowski
|
8c204efafb
Minor pre-emptive fixes for GL3.
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8 年之前 |
Alex Szpakowski
|
656668b8c8
Particle systems use a GLBuffer internally, instead of direct vertex arrays with glDrawElements.
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8 年之前 |
Alex Szpakowski
|
e445c50af8
Fix stenciling…
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8 年之前 |
Alex Szpakowski
|
5243fb5a85
Allow disabling stencil capabilities for the main screen in love.window.setMode.
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8 年之前 |
Alex Szpakowski
|
3adc9b45be
Fix captureScreenshot when MSAA is used on iOS
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8 年之前 |
Alex Szpakowski
|
a653bfa104
Minor batching fixes and performance improvements
|
8 年之前 |
Alex Szpakowski
|
551dc423a2
Improved performance slightly when love.graphics.setColor is used heavily with automatic batching.
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8 年之前 |
Alex Szpakowski
|
8899c03651
Add C++ side support for unsigned int shader uniforms. Note that the shader languages love currently supports (glsl 1.20, glsl es 1.00) don’t support uints at the moment.
|
8 年之前 |
Alex Szpakowski
|
abb72cb813
Happy new year! 🥂
|
8 年之前 |
Alex Szpakowski
|
bdd51d547f
Minor code cleanup
|
8 年之前 |
Alex Szpakowski
|
548293e100
Don’t call unnecessary OpenGL APIs in love.graphics.setColor
|
8 年之前 |
Alex Szpakowski
|
66749e874f
love.graphics Video code is upwards-compatible with GL3.
|
8 年之前 |
Alex Szpakowski
|
75fbc210dc
Work around crappy Android NDK
|
8 年之前 |
Alex Szpakowski
|
a986f5e825
Fix iOS build
|
8 年之前 |
Alex Szpakowski
|
f12596dd19
More code restructuring.
|
8 年之前 |
Alex Szpakowski
|
d94b363b39
Move more love.graphics backend-agnostic module code out of the opengl implementation file.
|
8 年之前 |
Alex Szpakowski
|
c7419e0e37
Move most graphics Font code out of the opengl subfolder.
|
8 年之前 |
Alex Szpakowski
|
1383248876
… typo fix
|
8 年之前 |
Alex Szpakowski
|
bfd1b86059
Add love.graphics.getPixelDensity, gets the pixel density scale of the screen (matches other APIs).
|
8 年之前 |
Alex Szpakowski
|
d26002f5cc
Revamped and streamlined retina / high-DPI support (resolves issue #1122).
|
8 年之前 |
Alex Szpakowski
|
8aa6725039
Cleaned up some duplicated pixel format-related code in Font files.
|
8 年之前 |
Alex Szpakowski
|
4a3889ae48
Use automatic batching for love.graphics.print/printf.
|
8 年之前 |
Alex Szpakowski
|
52b7b0f80d
Unify separate GL/GLES code paths for love’s built in matrices in shaders.
|
8 年之前 |
Alex Szpakowski
|
80f269d252
Improve performance of Shader:send when the Shader is not active.
|
8 年之前 |
Alex Szpakowski
|
a78fa39113
Added “none” blend mode. This is equivalent to setBlendMode(“replace”, “premultiplied”) (which also effectively disables blending) but doesn’t require explicitly setting the alpha multiplication mode.
|
8 年之前 |
Alex Szpakowski
|
4ef91ed79f
Use SIMD SSE functionality when available for 4x4 matrix multiplies. Slightly improves performance of large numbers of love.graphics.draw(texture) calls.
|
8 年之前 |
Alex Szpakowski
|
5fc076a8fb
Fix compilation on iOS
|
8 年之前 |
Alex Szpakowski
|
19aee7e75c
Minor optimizations to love.graphics.draw(texture).
|
8 年之前 |
Alex Szpakowski
|
a6a7f03b3a
Fix more Windows compilation issues
|
8 年之前 |