Alexander Szpakowski
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83204c5dc5
ShaderEffects now take a dynamically sized list of source codes instead of one vertex and one fragment shader string
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12 years ago |
Alexander Szpakowski
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b55de47fb9
misc cleanup
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12 years ago |
Alexander Szpakowski
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0c525ebb92
shaders now use a static vector of counters for each texture unit to help keep track of completely free texture units
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12 years ago |
Alexander Szpakowski
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79fa42d207
made ShaderEffects individully handle texture units for sent images/canvases, added GL helper function for quickly binding a texture to a specific texture unit, hopefully made ShaderEffects load and unload volatile better
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12 years ago |
Alexander Szpakowski
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16f925affa
improved GL texture binding api to take texture units into consideration
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12 years ago |
Alexander Szpakowski
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5626b74b79
reduced unnecessary usage of glUseProgram, shadereffect is now properly detached in unloadVolatile and reattached if necessary in loadVolatile, made current and max texture units static to prevent different shaders from overwriting the value of different texture units
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12 years ago |
Alexander Szpakowski
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5252ed28cd
changed shadereffect texture image unit counter and map to be non-static, get max texture units from max combined TIUs instead of max fragment shader TIUs, added the current MVP matrix as an argument to the vertex shader transform function, reduced code duplication in ShaderEffect::sendImage and sendCanvas
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12 years ago |
Alexander Szpakowski
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0611234067
changed PixelEffect name to ShaderEffect, added lua-side support for vert/frag shader combinations with love.graphics.newShaderEffect, added tentative support for single-file vertex+fragment shaders
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12 years ago |
Alexander Szpakowski
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28e3b105e9
added C++side support for combinations of vertex and fragment shaders in pixeleffects
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12 years ago |
Alexander Szpakowski
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a8dc813258
Text drawing performance improvements (issue #532)
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12 years ago |
Bart van Strien
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68a895e7c6
Catch errors in love.font.newRasterizer, add luax_pconvobj which pcalls, allowing love.graphics.newFont to clean up before re-erroring
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12 years ago |
Bart van Strien
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82ea98aa65
Disable Data:getPointer (issue #520)
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12 years ago |
Bart van Strien
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b10ff8da42
Apply patch that fixes File:read from reading too much (on EOF) (bug #530)
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12 years ago |
vrld
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62e2c752e5
More verbose VertexIndex::getType() (using numeric_limits)
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12 years ago |
vrld
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b0abcbda71
Fix: Returning wrong type in VertexIndex::getType()
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12 years ago |
vrld
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8bbf68c69c
Match types in VertexIndex::getType()
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12 years ago |
vrld
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dcfc18192d
Fix issue #494: Source:getDistance doesn't work
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13 years ago |
vrld
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b2f1408b12
Fix issue #495: Large spritebatches doesn't render properly
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13 years ago |
vrld
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7c2889afae
Fix issue #514: Redundant if-clause in ImageData::paste
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13 years ago |
vrld
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6882c2c32c
Close issue #519: Maximum stack depth reached error message.
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13 years ago |
vrld
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c782093374
Intel gets their way
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13 years ago |
vrld
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a35b4232e1
Use opengl buffer ARB constistently in VertexBuffer.
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13 years ago |
vrld
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6ffb9d28f0
VertexBuffer/SpriteBatch speed tweaks.
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13 years ago |
Bart van Strien
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4de936ed75
Fix love.physics.getDistance
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13 years ago |
Bart van Strien
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d24c0344c8
Make second argument to setDefaultImageFilter Image:setFilter and Image:setWrap optional, and default to the first
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13 years ago |
Bart van Strien
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3a47bafd41
Add Source:isPlaying
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13 years ago |
Bart van Strien
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94516e2290
Catch possible exceptions thrown when locking a SpriteBatch twice
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13 years ago |
rude
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54498ce378
Apply slime73's ParticleSystem patch.
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13 years ago |
rude
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2149ecdf44
Use "L" to force wide literal string.
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13 years ago |
vrld
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31f98ebf52
Fix #234 again. Of course this means the texture coordinates are flipped
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13 years ago |