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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Alexander Szpakowski 83204c5dc5 ShaderEffects now take a dynamically sized list of source codes instead of one vertex and one fragment shader string 12 жил өмнө
  Alexander Szpakowski b55de47fb9 misc cleanup 12 жил өмнө
  Alexander Szpakowski 0c525ebb92 shaders now use a static vector of counters for each texture unit to help keep track of completely free texture units 12 жил өмнө
  Alexander Szpakowski 79fa42d207 made ShaderEffects individully handle texture units for sent images/canvases, added GL helper function for quickly binding a texture to a specific texture unit, hopefully made ShaderEffects load and unload volatile better 12 жил өмнө
  Alexander Szpakowski 16f925affa improved GL texture binding api to take texture units into consideration 12 жил өмнө
  Alexander Szpakowski 5626b74b79 reduced unnecessary usage of glUseProgram, shadereffect is now properly detached in unloadVolatile and reattached if necessary in loadVolatile, made current and max texture units static to prevent different shaders from overwriting the value of different texture units 12 жил өмнө
  Alexander Szpakowski 5252ed28cd changed shadereffect texture image unit counter and map to be non-static, get max texture units from max combined TIUs instead of max fragment shader TIUs, added the current MVP matrix as an argument to the vertex shader transform function, reduced code duplication in ShaderEffect::sendImage and sendCanvas 12 жил өмнө
  Alexander Szpakowski 0611234067 changed PixelEffect name to ShaderEffect, added lua-side support for vert/frag shader combinations with love.graphics.newShaderEffect, added tentative support for single-file vertex+fragment shaders 12 жил өмнө
  Alexander Szpakowski 28e3b105e9 added C++side support for combinations of vertex and fragment shaders in pixeleffects 12 жил өмнө
  Alexander Szpakowski a8dc813258 Text drawing performance improvements (issue #532) 12 жил өмнө
  Bart van Strien 68a895e7c6 Catch errors in love.font.newRasterizer, add luax_pconvobj which pcalls, allowing love.graphics.newFont to clean up before re-erroring 12 жил өмнө
  Bart van Strien 82ea98aa65 Disable Data:getPointer (issue #520) 12 жил өмнө
  Bart van Strien b10ff8da42 Apply patch that fixes File:read from reading too much (on EOF) (bug #530) 12 жил өмнө
  vrld 62e2c752e5 More verbose VertexIndex::getType() (using numeric_limits) 12 жил өмнө
  vrld b0abcbda71 Fix: Returning wrong type in VertexIndex::getType() 12 жил өмнө
  vrld 8bbf68c69c Match types in VertexIndex::getType() 12 жил өмнө
  vrld dcfc18192d Fix issue #494: Source:getDistance doesn't work 13 жил өмнө
  vrld b2f1408b12 Fix issue #495: Large spritebatches doesn't render properly 13 жил өмнө
  vrld 7c2889afae Fix issue #514: Redundant if-clause in ImageData::paste 13 жил өмнө
  vrld 6882c2c32c Close issue #519: Maximum stack depth reached error message. 13 жил өмнө
  vrld c782093374 Intel gets their way 13 жил өмнө
  vrld a35b4232e1 Use opengl buffer ARB constistently in VertexBuffer. 13 жил өмнө
  vrld 6ffb9d28f0 VertexBuffer/SpriteBatch speed tweaks. 13 жил өмнө
  Bart van Strien 4de936ed75 Fix love.physics.getDistance 13 жил өмнө
  Bart van Strien d24c0344c8 Make second argument to setDefaultImageFilter Image:setFilter and Image:setWrap optional, and default to the first 13 жил өмнө
  Bart van Strien 3a47bafd41 Add Source:isPlaying 13 жил өмнө
  Bart van Strien 94516e2290 Catch possible exceptions thrown when locking a SpriteBatch twice 13 жил өмнө
  rude 54498ce378 Apply slime73's ParticleSystem patch. 13 жил өмнө
  rude 2149ecdf44 Use "L" to force wide literal string. 13 жил өмнө
  vrld 31f98ebf52 Fix #234 again. Of course this means the texture coordinates are flipped 13 жил өмнө