Commit History

Author SHA1 Message Date
  Donald Johnson 8fe3f73660 Dependency documentation added to readme. 14 years ago
  rude 9a4b921605 Particles now have fixed origin. (ParticleSystem::SetPosition will only affect 14 years ago
  rude 1274b5d55a Do not allow more than eight sizes and colors in ParticleSystem. This makes it 14 years ago
  rude 3353180abc Update MSVC 2010 project files. (PixelEffect). 14 years ago
  rude e1d1ebb2f1 Fix warnings in MSVC 2010. 14 years ago
  Bart van Strien 71d4c4a565 Update changelog 14 years ago
  Bart van Strien 3c5c4ee604 Add SpriteBatch support to love.graphics.isSupported 14 years ago
  Bart van Strien bd2b190a19 Add love.graphics.isSupported 14 years ago
  vrld 7b6836466e Add missing files 14 years ago
  vrld 24a52f056b Add pixel effects (love-glsl) 14 years ago
  Bart van Strien 9c11bfa236 Resolve memory leak in sources 14 years ago
  Bart van Strien c924d17de9 Another small fix to the tell 'counting' 14 years ago
  Bart van Strien e72f84e7fd Don't reset song counter (for tell) when the decoder loops, but when the song does (bug #251) 14 years ago
  rude 387a8ab2dc Issue #262: Add per-sprite colors. 14 years ago
  vrld 26277b6450 Transformation tables are unlövely 14 years ago
  rude 9f146111a9 Update love.nsi. 14 years ago
  Bart van Strien 5192215122 Fix seek and tell on streaming sounds (bugs #250 and #251) 14 years ago
  vrld b1c5b948c3 Fix issue #259: oy ignored in love.graphics.drawq 14 years ago
  Bart van Strien 9923c02b64 Fix automatic load of default font 14 years ago
  Bart van Strien 4fa609a059 Use LÖVE as window title for the no game screen (apply Boolsheet's patch for issue #260) 14 years ago
  Bart van Strien 94d16c095c Always check if the fsaa succeeded 14 years ago
  Bart van Strien 07393c46f2 Allocate as many samples as requested (issue #240) 14 years ago
  Bart van Strien cc4f0e2661 Add love.graphics.getMode, thanks Boolsheet (issue #254) 14 years ago
  vrld 1f50a932dc do the merge thing 14 years ago
  vrld 6ea187b2f1 Use *ARB versions for VBOs in SpriteBatch. Throw error if SpriteBatch not 14 years ago
  Bart van Strien 77ccb93506 Fix regression due to thread backends commit 14 years ago
  vrld dd143c76ac Add transform tables to SpriteBatch:add() and SpriteBatch:addq(). 14 years ago
  vrld d420d68048 Add shear transformation and transform object (issue #152). 14 years ago
  Bart van Strien ce5927379d Use a lua_type switch/case in thread.send, to prevent casts (bug #252) 14 years ago
  Bart van Strien 94ec448a1b Fix getPixel 14 years ago