Alex Szpakowski
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901cc362df
Added 'shaderswitches' to love.graphics.getStats.
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9 anni fa |
Bart van Strien
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b365574bff
Re-apply enet patch to use autoconf results
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9 anni fa |
Alex Szpakowski
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62c97381e9
Updated ENet to 1.3.13.
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9 anni fa |
Alex Szpakowski
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175c3af10b
Updated stb_image to 2.12.
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9 anni fa |
Alex Szpakowski
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8ecdb889db
Backout changeset 812e6b8024c4d0e590918f846a33b67686b04266
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9 anni fa |
Alex Szpakowski
|
38cb10c8ed
Testing using an older version of NSIS in appveyor builds
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9 anni fa |
Alex Szpakowski
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1b1572ad85
love.filesystem.mount accepts DroppedFiles in the first parameter. You could previously pass in DroppedFile:getFilename() and it would work too, this just makes it a bit nicer.
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9 anni fa |
Bart van Strien
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8dd7cc16ab
Fix end-of-stream detection for videos
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9 anni fa |
Alex Szpakowski
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3d25416e14
Removed an unused variable.
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9 anni fa |
Alex Szpakowski
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49e1dc5342
Updated the changelog
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9 anni fa |
Alex Szpakowski
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aa88383793
Fixed per-vertex colors (e.g. spritebatch colors) improperly applying gamma correction when the default shader is used and gamma correction is requested but not supported on OpenGL ES.
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9 anni fa |
Alex Szpakowski
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829cf5fd06
Fixed ImageFonts and BMFonts with colored bitmap images to proper sRGB conversions when gamma correction is enabled.
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9 anni fa |
Alex Szpakowski
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090c50795a
Fix love.window.setMode crashing if a Canvas is active.
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9 anni fa |
Alex Szpakowski
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ea2aadf888
Cleaned up the code for main() a bit.
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9 anni fa |
Alex Szpakowski
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8b07bad15e
Fixed the build.
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9 anni fa |
Alex Szpakowski
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9ebd759851
Don't call glGetFloat every time love.graphics.getSystemLimits is called.
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9 anni fa |
Bart van Strien
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bc932aecef
Move spawn.h include, because android doesn't use (or have) posix_spawn
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9 anni fa |
Bart van Strien
|
2af327dcf9
Make sure android includes the right headers for System.cpp too
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9 anni fa |
Alex Szpakowski
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36cc48d306
Move the Timer::sleep implementation up from timer/sdl/Timer.cpp to timer/Timer.cpp, since it doesn't directly use any SDL-specific code.
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9 anni fa |
Alex Szpakowski
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b983588d2e
We don't need to initialize the SDL timer subsystem to use SDL_Delay, and initializing it causes SDL to create a worker thread (which it uses for SDL_AddTimer and friends, which we don't use).
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9 anni fa |
Bart van Strien
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f7d226d072
Improve reaping of zombie processes on linux (resolves #1042)
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9 anni fa |
Alex Szpakowski
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d0c0240e09
Very minor channel / variant performance improvements and cleanup.
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9 anni fa |
Alex Szpakowski
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a0bbcce8ee
The video decoding thread efficiently waits for a video to be created before doing anything, rather than sleeping for 2ms in a loop. Reduces the CPU usage of the video worker thread to ~0% when no videos are loaded.
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9 anni fa |
Alex Szpakowski
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7370bd56ce
Improved the error message when love.graphics.newImage fails due to CompressedImageData not having all required mipmap levels (thanks Shell32!)
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9 anni fa |
Alex Szpakowski
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a3ff90c94c
Cleaned up the GlyphData code.
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9 anni fa |
Alex Szpakowski
|
f51bbb8462
Cleaned up some StrongRef-related code.
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9 anni fa |
Alex Szpakowski
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8d7481c3b2
Improved the error message given when jpeg, TGA, and BMP images fail to decode.
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9 anni fa |
Alex Szpakowski
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e08374fdd1
We don't need a mutex lock in Channel::retain/release... I think.
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9 anni fa |
Alex Szpakowski
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4ca6106d7a
Cleaned up Canvas::checkCreateStencil a bit.
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9 anni fa |
Adam M
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62b642f28a
Support combined depth/stencil buffers when using vendor extensions.
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9 anni fa |