Ivan Safrin
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c2e34bec43
Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes
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12 年之前 |
Ivan Safrin
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83c2f0104d
Added getScreenWidth and getScreenHeight wrapper methods to Core
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12 年之前 |
Ivan Safrin
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4ca1c0ce40
Updated Xcode tempalte project to Xcode5 and updated project icon
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12 年之前 |
Ivan Safrin
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dbebcd2a77
Rewrote and fixed C++ examples on Mac, this will break Linux and Windows examples projects temporarily
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12 年之前 |
Ivan Safrin
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8fb84a0597
Merge pull request #444 from fodinabor/ExampleUpdates
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12 年之前 |
Ivan Safrin
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56956e3054
Removed old broken modules, Mesh will not reset indexed setting on clearMesh anymore
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12 年之前 |
Ivan Safrin
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69df188c23
Optimized skeletal animation application in SceneMesh a bit, added proper version to OS X IDE plist
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12 年之前 |
Ivan Safrin
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e5d65bc2cd
Fixed editor grid always hiding Y-axis line, fixed undo resetting relative translate position in the transform gizmo
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12 年之前 |
Ivan Safrin
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803f6af06e
Made project templates use a base entity scene and added a 3D project template
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12 年之前 |
Ivan Safrin
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84b00735e9
Fixed cubemap editor crashing on empty cubemaps, fixed post effect editor not laying out sheets properly
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12 年之前 |
Ivan Safrin
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9103d91b4a
Switched back to rebuilding matrices on Render
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12 年之前 |
Ivan Safrin
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3a359fa545
Fixed icons culling incorrectly in entity editor, added buttons to hide icons in entity editor, update polycode version to new versioning system, made about page display correct version, made polybuild display correct version, added project information to about page, added UIMultilineLabel class to UI module
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12 年之前 |
Ivan Safrin
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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12 年之前 |
Ivan Safrin
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dffed96631
Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances
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12 年之前 |
Ivan Safrin
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a63db488f3
Added grid-snapping to the entity editor, added grid snap buttons to the bottom menu, added checkbox to enabled and disable grid to the grid settings panel
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12 年之前 |
Ivan Safrin
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e52dec6349
Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default
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12 年之前 |
Ivan Safrin
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5345dbe0f1
Added a trigger method to the particle system, added an accessor for the top level resource pool in the entity instance
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12 年之前 |
Joachim Meyer
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ef1efb1d38
Rebased & Updated content and build files of the examples. Known Issues: *SkeletalAnimation won't be able to load ninja.mesh, *#427 for AdvancedLighting, *Particleemitter's scalecurve won't work/ the particleemitter won't even be seen, *Networking example won't connect.
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12 年之前 |
Ivan Safrin
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f765647e20
Removed doxygen temp files and updated gitignore
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12 年之前 |
Ivan Safrin
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be5e070c9b
Adjusted doxygen web templates for the new Polycode site, added trackPhysicsChild to PhysicsScene
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12 年之前 |
Joachim Meyer
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eccff2aea8
Reverted PhysicsScene2D's constructor to inhering from Scene(Scene::SCENE_2D_TOPLEFT) to inheriting from Scene(Scene::SCENE_2D)
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12 年之前 |
Joachim Meyer
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bf60d32996
Rebased 2DAudio, 2DPhysics, 3DPhysics_RayTest, BasicImage, BasicLighting, BasicText, EventHandling, KeyboardInput, MouseInput, PlayingSounds, SceneEntities, SceneSprites, UpdateLoop on Screenrewrite
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12 年之前 |
Joachim Meyer
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48539351f2
Rebased 3DPhysics Examples on Screenrewrite, Fixed missing HUD in 3DPhysics_Character
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12 年之前 |
Joachim Meyer
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b3568cc2e2
Rebased 3DPhysics_CollisionOnly on Screenrewrite
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12 年之前 |
Joachim Meyer
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e6c0cc2815
Rebased 3D Physics Character Example on Screenrewrite
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12 年之前 |
Joachim Meyer
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45c177b68e
Rebased 3D Audio on screenrewrite
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12 年之前 |
Joachim Meyer
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d204191d74
Rebased 2DPhysics_Contacts on screenrewrite
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12 年之前 |
Joachim Meyer
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f7d1f1ee8d
Rebased 2D Physics Basic on screenrewrite
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12 年之前 |
Joachim Meyer
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8049978fd0
Made PhysicsScene2D's constructor inherit from Scene(Scene::SCENE_2D_TOPLEFT) instead of inheriting from Scene(Scene::SCENE_2D) and corrected direction of gravity.
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12 年之前 |
Joachim Meyer
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9f1fe955c3
Rebased 2DPhysics Collision Only on screenrewrite,
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12 年之前 |