Ivan Safrin
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cbddbcf5b1
SDL Core updates to run latest changes on Linux
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vor 11 Jahren |
Ivan Safrin
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a8d3b1351a
Implemented saveFilePicker on OS X
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vor 11 Jahren |
Ivan Safrin
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b6663d29ce
Updated Windows to use the latest fixed update code, added a save file dialog to core (only windows implementation for now)
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vor 11 Jahren |
Ivan Safrin
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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vor 11 Jahren |
Ivan Safrin
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40c5f004b8
Sprite bugfixes, added ability to change retina support setting in Core::setVideoMode
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vor 11 Jahren |
Ivan Safrin
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fc6ec09585
Added ability to get SceneSprite's largest frame bounding box, sprite preview now scales properly in both the sprite editor and sprite asset browser in the IDE
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vor 11 Jahren |
Ivan Safrin
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d22fd4d668
Fixed icons in non-retina mode in the IDE
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vor 11 Jahren |
Ivan Safrin
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df8202c627
Fixed broken transform gizmo funcitonality in X and Y axis locked views in entity editor
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vor 11 Jahren |
Ivan Safrin
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cd1adb398f
Added a locked view mode for each axis in the entity editor, fixed trackball camera panning code
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vor 11 Jahren |
Ivan Safrin
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c498f5169e
Sprite bugfixes
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vor 11 Jahren |
Ivan Safrin
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adfe0ee6bd
Entity editor will no longer crash if a sprite or sprite state that is in use is removed in the sprite editor
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vor 11 Jahren |
Ivan Safrin
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ac855c47e5
Sprites are now previewed in the asset browser
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vor 11 Jahren |
Ivan Safrin
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ff1e978028
Saving and loading of new sprites in the entity editor, cloning of new sprites, added a random starting frame parameter to new sprites
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vor 11 Jahren |
Ivan Safrin
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207ed4ddbf
Added new SceneSprite into Polycode proper, made SpriteSets into ResourcePools, added ability to link SpriteSets to entities in entity editor, adding sprites now looks for sprites in linked resource pools
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vor 11 Jahren |
Ivan Safrin
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69cfda0122
New sprite saving and loading, changed IDE sprite template file
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vor 11 Jahren |
Ivan Safrin
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c33e3fe4b0
Final sprite editor touches
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vor 11 Jahren |
Ivan Safrin
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b114b3242e
Grid background changer
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vor 11 Jahren |
Ivan Safrin
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dc9b0be826
Sprite remove and rename, sprite state remove and rename
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vor 11 Jahren |
Ivan Safrin
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7fc36fc33b
UIWindow no longer sets color alpha on hide and show, sprite editor default anchor options and better generation options window, sprite state now rebuilds meshes when bounding box is changed
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vor 11 Jahren |
Ivan Safrin
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3a166911d9
Visual anchor point editing in sprite sheet frames
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vor 11 Jahren |
Ivan Safrin
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eeedfd6514
Sprite frame transform and scale widget in sprite sheet editor
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vor 11 Jahren |
Ivan Safrin
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0d07d2c038
Sprite offset editing in the sprite editor
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vor 11 Jahren |
Ivan Safrin
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d2bc558c76
Frame extending in frame edit bar
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vor 11 Jahren |
Ivan Safrin
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eff5cd4a4b
Sprite frame reordering
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vor 11 Jahren |
Ivan Safrin
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113771acef
Frame removal, sprite editor bugfixes
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vor 11 Jahren |
Ivan Safrin
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5f3346ea5c
Manual frame creating and frame deletion in sprite sheet editor
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vor 11 Jahren |
Ivan Safrin
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94f7f3f7d9
More sprite rewrite stuff. New sprite editor almost functional
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vor 11 Jahren |
Ivan Safrin
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bfd7abe28f
Initial sprite editor rework started, automatic sprite frame generation
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vor 11 Jahren |
Ivan Safrin
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7fcf69c036
Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor
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vor 11 Jahren |
Ivan Safrin
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71af71e684
Fixed lights not being sent correctly to the shaders
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vor 11 Jahren |