Ivan Safrin
|
cbddbcf5b1
SDL Core updates to run latest changes on Linux
|
há 11 anos atrás |
Ivan Safrin
|
a8d3b1351a
Implemented saveFilePicker on OS X
|
há 11 anos atrás |
Ivan Safrin
|
b6663d29ce
Updated Windows to use the latest fixed update code, added a save file dialog to core (only windows implementation for now)
|
há 11 anos atrás |
Ivan Safrin
|
966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
|
há 11 anos atrás |
Ivan Safrin
|
40c5f004b8
Sprite bugfixes, added ability to change retina support setting in Core::setVideoMode
|
há 11 anos atrás |
Ivan Safrin
|
fc6ec09585
Added ability to get SceneSprite's largest frame bounding box, sprite preview now scales properly in both the sprite editor and sprite asset browser in the IDE
|
há 11 anos atrás |
Ivan Safrin
|
d22fd4d668
Fixed icons in non-retina mode in the IDE
|
há 11 anos atrás |
Ivan Safrin
|
df8202c627
Fixed broken transform gizmo funcitonality in X and Y axis locked views in entity editor
|
há 11 anos atrás |
Ivan Safrin
|
cd1adb398f
Added a locked view mode for each axis in the entity editor, fixed trackball camera panning code
|
há 11 anos atrás |
Ivan Safrin
|
c498f5169e
Sprite bugfixes
|
há 11 anos atrás |
Ivan Safrin
|
adfe0ee6bd
Entity editor will no longer crash if a sprite or sprite state that is in use is removed in the sprite editor
|
há 11 anos atrás |
Ivan Safrin
|
ac855c47e5
Sprites are now previewed in the asset browser
|
há 11 anos atrás |
Ivan Safrin
|
ff1e978028
Saving and loading of new sprites in the entity editor, cloning of new sprites, added a random starting frame parameter to new sprites
|
há 11 anos atrás |
Ivan Safrin
|
207ed4ddbf
Added new SceneSprite into Polycode proper, made SpriteSets into ResourcePools, added ability to link SpriteSets to entities in entity editor, adding sprites now looks for sprites in linked resource pools
|
há 11 anos atrás |
Ivan Safrin
|
69cfda0122
New sprite saving and loading, changed IDE sprite template file
|
há 11 anos atrás |
Ivan Safrin
|
c33e3fe4b0
Final sprite editor touches
|
há 11 anos atrás |
Ivan Safrin
|
b114b3242e
Grid background changer
|
há 11 anos atrás |
Ivan Safrin
|
dc9b0be826
Sprite remove and rename, sprite state remove and rename
|
há 11 anos atrás |
Ivan Safrin
|
7fc36fc33b
UIWindow no longer sets color alpha on hide and show, sprite editor default anchor options and better generation options window, sprite state now rebuilds meshes when bounding box is changed
|
há 11 anos atrás |
Ivan Safrin
|
3a166911d9
Visual anchor point editing in sprite sheet frames
|
há 11 anos atrás |
Ivan Safrin
|
eeedfd6514
Sprite frame transform and scale widget in sprite sheet editor
|
há 11 anos atrás |
Ivan Safrin
|
0d07d2c038
Sprite offset editing in the sprite editor
|
há 11 anos atrás |
Ivan Safrin
|
d2bc558c76
Frame extending in frame edit bar
|
há 11 anos atrás |
Ivan Safrin
|
eff5cd4a4b
Sprite frame reordering
|
há 11 anos atrás |
Ivan Safrin
|
113771acef
Frame removal, sprite editor bugfixes
|
há 11 anos atrás |
Ivan Safrin
|
5f3346ea5c
Manual frame creating and frame deletion in sprite sheet editor
|
há 11 anos atrás |
Ivan Safrin
|
94f7f3f7d9
More sprite rewrite stuff. New sprite editor almost functional
|
há 11 anos atrás |
Ivan Safrin
|
bfd7abe28f
Initial sprite editor rework started, automatic sprite frame generation
|
há 11 anos atrás |
Ivan Safrin
|
7fcf69c036
Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor
|
há 11 anos atrás |
Ivan Safrin
|
71af71e684
Fixed lights not being sent correctly to the shaders
|
há 11 anos atrás |