Ivan Safrin
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cbddbcf5b1
SDL Core updates to run latest changes on Linux
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11 years ago |
Ivan Safrin
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a8d3b1351a
Implemented saveFilePicker on OS X
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11 years ago |
Ivan Safrin
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b6663d29ce
Updated Windows to use the latest fixed update code, added a save file dialog to core (only windows implementation for now)
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11 years ago |
Ivan Safrin
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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11 years ago |
Ivan Safrin
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40c5f004b8
Sprite bugfixes, added ability to change retina support setting in Core::setVideoMode
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11 years ago |
Ivan Safrin
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fc6ec09585
Added ability to get SceneSprite's largest frame bounding box, sprite preview now scales properly in both the sprite editor and sprite asset browser in the IDE
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11 years ago |
Ivan Safrin
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d22fd4d668
Fixed icons in non-retina mode in the IDE
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11 years ago |
Ivan Safrin
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df8202c627
Fixed broken transform gizmo funcitonality in X and Y axis locked views in entity editor
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11 years ago |
Ivan Safrin
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cd1adb398f
Added a locked view mode for each axis in the entity editor, fixed trackball camera panning code
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11 years ago |
Ivan Safrin
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c498f5169e
Sprite bugfixes
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11 years ago |
Ivan Safrin
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adfe0ee6bd
Entity editor will no longer crash if a sprite or sprite state that is in use is removed in the sprite editor
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11 years ago |
Ivan Safrin
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ac855c47e5
Sprites are now previewed in the asset browser
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11 years ago |
Ivan Safrin
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ff1e978028
Saving and loading of new sprites in the entity editor, cloning of new sprites, added a random starting frame parameter to new sprites
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11 years ago |
Ivan Safrin
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207ed4ddbf
Added new SceneSprite into Polycode proper, made SpriteSets into ResourcePools, added ability to link SpriteSets to entities in entity editor, adding sprites now looks for sprites in linked resource pools
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11 years ago |
Ivan Safrin
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69cfda0122
New sprite saving and loading, changed IDE sprite template file
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11 years ago |
Ivan Safrin
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c33e3fe4b0
Final sprite editor touches
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11 years ago |
Ivan Safrin
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b114b3242e
Grid background changer
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11 years ago |
Ivan Safrin
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dc9b0be826
Sprite remove and rename, sprite state remove and rename
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11 years ago |
Ivan Safrin
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7fc36fc33b
UIWindow no longer sets color alpha on hide and show, sprite editor default anchor options and better generation options window, sprite state now rebuilds meshes when bounding box is changed
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11 years ago |
Ivan Safrin
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3a166911d9
Visual anchor point editing in sprite sheet frames
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11 years ago |
Ivan Safrin
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eeedfd6514
Sprite frame transform and scale widget in sprite sheet editor
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11 years ago |
Ivan Safrin
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0d07d2c038
Sprite offset editing in the sprite editor
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11 years ago |
Ivan Safrin
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d2bc558c76
Frame extending in frame edit bar
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11 years ago |
Ivan Safrin
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eff5cd4a4b
Sprite frame reordering
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11 years ago |
Ivan Safrin
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113771acef
Frame removal, sprite editor bugfixes
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11 years ago |
Ivan Safrin
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5f3346ea5c
Manual frame creating and frame deletion in sprite sheet editor
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11 years ago |
Ivan Safrin
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94f7f3f7d9
More sprite rewrite stuff. New sprite editor almost functional
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11 years ago |
Ivan Safrin
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bfd7abe28f
Initial sprite editor rework started, automatic sprite frame generation
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11 years ago |
Ivan Safrin
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7fcf69c036
Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor
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11 years ago |
Ivan Safrin
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71af71e684
Fixed lights not being sent correctly to the shaders
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11 years ago |