Commit történet

Szerző SHA1 Üzenet Dátum
  Ivan Safrin cbddbcf5b1 SDL Core updates to run latest changes on Linux 11 éve
  Ivan Safrin a8d3b1351a Implemented saveFilePicker on OS X 11 éve
  Ivan Safrin b6663d29ce Updated Windows to use the latest fixed update code, added a save file dialog to core (only windows implementation for now) 11 éve
  Ivan Safrin 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop 11 éve
  Ivan Safrin 40c5f004b8 Sprite bugfixes, added ability to change retina support setting in Core::setVideoMode 11 éve
  Ivan Safrin fc6ec09585 Added ability to get SceneSprite's largest frame bounding box, sprite preview now scales properly in both the sprite editor and sprite asset browser in the IDE 11 éve
  Ivan Safrin d22fd4d668 Fixed icons in non-retina mode in the IDE 11 éve
  Ivan Safrin df8202c627 Fixed broken transform gizmo funcitonality in X and Y axis locked views in entity editor 11 éve
  Ivan Safrin cd1adb398f Added a locked view mode for each axis in the entity editor, fixed trackball camera panning code 11 éve
  Ivan Safrin c498f5169e Sprite bugfixes 11 éve
  Ivan Safrin adfe0ee6bd Entity editor will no longer crash if a sprite or sprite state that is in use is removed in the sprite editor 11 éve
  Ivan Safrin ac855c47e5 Sprites are now previewed in the asset browser 11 éve
  Ivan Safrin ff1e978028 Saving and loading of new sprites in the entity editor, cloning of new sprites, added a random starting frame parameter to new sprites 11 éve
  Ivan Safrin 207ed4ddbf Added new SceneSprite into Polycode proper, made SpriteSets into ResourcePools, added ability to link SpriteSets to entities in entity editor, adding sprites now looks for sprites in linked resource pools 11 éve
  Ivan Safrin 69cfda0122 New sprite saving and loading, changed IDE sprite template file 11 éve
  Ivan Safrin c33e3fe4b0 Final sprite editor touches 11 éve
  Ivan Safrin b114b3242e Grid background changer 11 éve
  Ivan Safrin dc9b0be826 Sprite remove and rename, sprite state remove and rename 11 éve
  Ivan Safrin 7fc36fc33b UIWindow no longer sets color alpha on hide and show, sprite editor default anchor options and better generation options window, sprite state now rebuilds meshes when bounding box is changed 11 éve
  Ivan Safrin 3a166911d9 Visual anchor point editing in sprite sheet frames 11 éve
  Ivan Safrin eeedfd6514 Sprite frame transform and scale widget in sprite sheet editor 11 éve
  Ivan Safrin 0d07d2c038 Sprite offset editing in the sprite editor 11 éve
  Ivan Safrin d2bc558c76 Frame extending in frame edit bar 11 éve
  Ivan Safrin eff5cd4a4b Sprite frame reordering 11 éve
  Ivan Safrin 113771acef Frame removal, sprite editor bugfixes 11 éve
  Ivan Safrin 5f3346ea5c Manual frame creating and frame deletion in sprite sheet editor 11 éve
  Ivan Safrin 94f7f3f7d9 More sprite rewrite stuff. New sprite editor almost functional 11 éve
  Ivan Safrin bfd7abe28f Initial sprite editor rework started, automatic sprite frame generation 11 éve
  Ivan Safrin 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor 11 éve
  Ivan Safrin 71af71e684 Fixed lights not being sent correctly to the shaders 11 éve