Ivan Safrin 956f3f216c 2D Physics bodies now set correct rotation in child entities il y a 10 ans
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2DPhysics 956f3f216c 2D Physics bodies now set correct rotation in child entities il y a 10 ans
3DPhysics d4cc4f457f Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite il y a 11 ans
Awesomium 29c653a2e6 Native Windows multi-touch support and fixes il y a 13 ans
Curl dda069be43 Threaded event fixes il y a 13 ans
GLSL be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse il y a 12 ans
Kinect 18e6e9fbde Kinect module fixes and screen sprite improvements. Disabled binding generation as default. il y a 14 ans
OculusVR 2cca68065b Meshes won't crash if file is not found on loading il y a 11 ans
TUIO 179a2911f2 Fix overloaded virtual method hiding warning on OS X il y a 12 ans
UI d90f07daac Fixed scrolled content not updating sometimes when setting scroll value il y a 11 ans
CMakeLists.txt e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. il y a 13 ans