Ivan Safrin 956f3f216c 2D Physics bodies now set correct rotation in child entities %!s(int64=10) %!d(string=hai) anos
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2DPhysics 956f3f216c 2D Physics bodies now set correct rotation in child entities %!s(int64=10) %!d(string=hai) anos
3DPhysics d4cc4f457f Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite %!s(int64=11) %!d(string=hai) anos
Awesomium 29c653a2e6 Native Windows multi-touch support and fixes %!s(int64=13) %!d(string=hai) anos
Curl dda069be43 Threaded event fixes %!s(int64=13) %!d(string=hai) anos
GLSL be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse %!s(int64=12) %!d(string=hai) anos
Kinect 18e6e9fbde Kinect module fixes and screen sprite improvements. Disabled binding generation as default. %!s(int64=14) %!d(string=hai) anos
OculusVR 2cca68065b Meshes won't crash if file is not found on loading %!s(int64=11) %!d(string=hai) anos
TUIO 179a2911f2 Fix overloaded virtual method hiding warning on OS X %!s(int64=12) %!d(string=hai) anos
UI d90f07daac Fixed scrolled content not updating sometimes when setting scroll value %!s(int64=11) %!d(string=hai) anos
CMakeLists.txt e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. %!s(int64=13) %!d(string=hai) anos