Ivan Safrin 956f3f216c 2D Physics bodies now set correct rotation in child entities пре 10 година
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2DPhysics 956f3f216c 2D Physics bodies now set correct rotation in child entities пре 10 година
3DPhysics d4cc4f457f Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite пре 11 година
Awesomium 29c653a2e6 Native Windows multi-touch support and fixes пре 13 година
Curl dda069be43 Threaded event fixes пре 13 година
GLSL be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse пре 12 година
Kinect 18e6e9fbde Kinect module fixes and screen sprite improvements. Disabled binding generation as default. пре 14 година
OculusVR 2cca68065b Meshes won't crash if file is not found on loading пре 11 година
TUIO 179a2911f2 Fix overloaded virtual method hiding warning on OS X пре 12 година
UI d90f07daac Fixed scrolled content not updating sometimes when setting scroll value пре 11 година
CMakeLists.txt e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. пре 13 година