Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 22d66b9420 loadSkeleton now returns the loaded Skeleton il y a 11 ans
Assets ff845aa0dd Added a default Color, Specular, Emit material to default pak il y a 11 ans
Bindings 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor il y a 11 ans
CMake 9ccb1291c8 Force dynamic SDL on Linux, use custom file dialog for asset import on Linux il y a 11 ans
Core 22d66b9420 loadSkeleton now returns the loaded Skeleton il y a 11 ans
Dependencies d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly il y a 11 ans
Documentation 8f769ccdf7 Fixed local Lua documentation html il y a 12 ans
Examples 45692828a4 MSVC10 fix, removed old example project from Windows examples solution il y a 12 ans
IDE eff335533b Merge branch 'master' of https://github.com/ivansafrin/Polycode il y a 11 ans
Modules d69a199f2c Fixed caret position calculation in UITextInput il y a 11 ans
Player e014f65a05 Added accessors for local shader options in camera for Lua, added hdr pack to player on Mac il y a 11 ans
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license il y a 13 ans
Tools d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly il y a 11 ans
.gitignore d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly il y a 11 ans
BUILD.md c4dc662bb2 Update SDL version in readme, removed BUILD.txt from repository il y a 12 ans
BuildLinux.sh 8258ee67ba Fixed Linux build script il y a 12 ans
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. il y a 12 ans
LICENSE.txt 4e337163f6 Updated license year il y a 12 ans
README ba4034bb46 Replaced LUA with Lua in readme il y a 12 ans
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. il y a 12 ans

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.