| .. |
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GLee.cpp
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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14 yıl önce |
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OSBasics.cpp
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889bf7fb47
Fixes windows headers to use the exact mingw capitalization.
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12 yıl önce |
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PolyBezierCurve.cpp
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2ed079787f
Fixed bezier curves with single point, re-enabled scaling in skeletal animation, made IDE fps 3 instead of 1 when unfocused
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13 yıl önce |
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PolyBone.cpp
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 yıl önce |
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PolyCamera.cpp
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 yıl önce |
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PolyClient.cpp
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0abcb9eefd
Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player
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13 yıl önce |
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PolyCocoaCore.mm
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6297b0d878
Add Init() method to Renderer
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12 yıl önce |
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PolyColor.cpp
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a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
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12 yıl önce |
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PolyConfig.cpp
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759f0a54e5
TiXmlNode::ToElement() can return NULL, for example in the case of an XML c
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13 yıl önce |
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PolyCore.cpp
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d48022a44c
Added Core::captureMouse(bool)
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12 yıl önce |
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PolyCoreInput.cpp
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a943d7372f
Added joystick helper methods to CoreInput (getJoystickButtonState and getJoystickAxisValue)
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12 yıl önce |
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PolyCoreServices.cpp
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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12 yıl önce |
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PolyCubemap.cpp
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 yıl önce |
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PolyData.cpp
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53710dcae0
Windows fixes
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13 yıl önce |
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PolyEntity.cpp
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4565c409f9
Add "const" to a number of methods
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12 yıl önce |
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PolyEvent.cpp
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d070e47295
Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes
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13 yıl önce |
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PolyEventDispatcher.cpp
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 yıl önce |
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PolyEventHandler.cpp
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c9406f5051
Code cleanup and documentation.
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14 yıl önce |
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PolyFixedShader.cpp
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a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
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12 yıl önce |
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PolyFont.cpp
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1b7597c4ab
Fixed Unicode text rendering, fixed ortho not chaning size if it's been set, new about dialog in IDE, minor IDE tweaks
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13 yıl önce |
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PolyFontManager.cpp
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 yıl önce |
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PolyGLCubemap.cpp
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 yıl önce |
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PolyGLES1Renderer.cpp
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5ae3bdcd10
Use Rectangle's new Clipped() method for scissorBox
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12 yıl önce |
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PolyGLES1Texture.cpp
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c9406f5051
Code cleanup and documentation.
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14 yıl önce |
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PolyGLRenderer.cpp
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f0d7a3b15a
Merge pull request #355 from samiamwork/cleanup_and_screenentity_2
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12 yıl önce |
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PolyGLSLProgram.cpp
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02d9fc1f54
Protect material file loader from crashing if an incorrect path is found
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12 yıl önce |
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PolyGLSLShader.cpp
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bab0b20cd5
Remove unused variables to fix some warnings
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12 yıl önce |
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PolyGLSLShaderModule.cpp
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bab0b20cd5
Remove unused variables to fix some warnings
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12 yıl önce |
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PolyGLTexture.cpp
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f3ac39273d
Result of glGetError audit-- don't set renderbuffer with framebuffer call, don't set mipmap on mag_filter, don't mess with matrix push/pops in ortho/perspective setters.
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12 yıl önce |
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PolyGLVertexBuffer.cpp
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1a30c4b13f
Fixed vertex buffer type setting broken in earlier commit
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13 yıl önce |
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PolyImage.cpp
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7130978066
Add the filename to some file loading error messages
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12 yıl önce |
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PolyInputEvent.cpp
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b07cef3dd0
Gamepad support via libstem_gamepad
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14 yıl önce |
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PolyLabel.cpp
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 yıl önce |
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PolyLogger.cpp
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1733f6fb3d
Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts.
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12 yıl önce |
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PolyMaterial.cpp
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 yıl önce |
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PolyMaterialManager.cpp
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7130978066
Add the filename to some file loading error messages
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12 yıl önce |
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PolyMatrix4.cpp
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 yıl önce |
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PolyMesh.cpp
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 yıl önce |
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PolyModule.cpp
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dc006132ba
Touch events in Input core, TUIO module and multiple monitor support in Cocoa
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13 yıl önce |
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PolyObject.cpp
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023a413d34
Fix some warnings
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13 yıl önce |
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PolyParticle.cpp
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 yıl önce |
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PolyParticleEmitter.cpp
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4565c409f9
Add "const" to a number of methods
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12 yıl önce |
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PolyPeer.cpp
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87be8d27f2
Convenience methods for dirtying mesh arrays, disabled non-working reliable data in Peer
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13 yıl önce |
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PolyPerlin.cpp
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9d23ff302a
Fix "unused variable" warnings on OS X
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12 yıl önce |
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PolyPolygon.cpp
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04a22925fc
Tangent generation and normal map shader support
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14 yıl önce |
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PolyQuaternion.cpp
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9b3d40b6dd
Renamed Quaternion::normalize() to Quaternion::Normalize()
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12 yıl önce |
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PolyQuaternionCurve.cpp
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8468cd225f
Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation
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13 yıl önce |
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PolyRectangle.cpp
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b20c87b80f
Add == and != operators to Rectangle class
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12 yıl önce |
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PolyRenderer.cpp
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6297b0d878
Add Init() method to Renderer
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12 yıl önce |
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PolyResource.cpp
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d53aca729e
Made Resources remove themselves from ResourceManager in destructor. Should fix player crashing on quit
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12 yıl önce |
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PolyResourceManager.cpp
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1caf52677f
Shader programs are now referenced by paths not names, will be loaded if not a current resource when loading shader, changed the default material files to reflect the new changes
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12 yıl önce |
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PolySDLCore.cpp
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816680a199
Fixed mistyped Renderer call in SDL Core
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12 yıl önce |
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PolyScene.cpp
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 yıl önce |
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PolySceneEntity.cpp
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 yıl önce |
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PolySceneLabel.cpp
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 yıl önce |
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PolySceneLight.cpp
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096ec070c0
Only use FP16 framebuffers if specified in material file
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14 yıl önce |
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PolySceneLine.cpp
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 yıl önce |
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PolySceneManager.cpp
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 yıl önce |
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PolySceneMesh.cpp
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bb3204a27a
Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults
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12 yıl önce |
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PolyScenePrimitive.cpp
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526fafcdc8
Added TYPE_UNCAPPED_CYLINDER scene mesh type
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13 yıl önce |
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PolySceneRenderTexture.cpp
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 yıl önce |
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PolySceneSound.cpp
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54c63c1ef2
Fixed orientation issues with positional sound
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13 yıl önce |
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PolyScreen.cpp
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 yıl önce |
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PolyScreenEntity.cpp
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4da40c3b3d
Make getScreenPosition() use ScreenTransform
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12 yıl önce |
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PolyScreenEntityInstance.cpp
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4565c409f9
Add "const" to a number of methods
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12 yıl önce |
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PolyScreenEvent.cpp
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c9406f5051
Code cleanup and documentation.
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14 yıl önce |
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PolyScreenImage.cpp
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4565c409f9
Add "const" to a number of methods
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12 yıl önce |
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PolyScreenLabel.cpp
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4565c409f9
Add "const" to a number of methods
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12 yıl önce |
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PolyScreenLine.cpp
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 yıl önce |
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PolyScreenManager.cpp
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 yıl önce |
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PolyScreenMesh.cpp
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faa12ac8ed
Fix member var init order warnings on OS X
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12 yıl önce |
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PolyScreenShape.cpp
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4565c409f9
Add "const" to a number of methods
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12 yıl önce |
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PolyScreenSound.cpp
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4565c409f9
Add "const" to a number of methods
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12 yıl önce |
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PolyScreenSprite.cpp
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4565c409f9
Add "const" to a number of methods
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12 yıl önce |
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PolyServer.cpp
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a5c2354aed
Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight
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13 yıl önce |
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PolyShader.cpp
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 yıl önce |
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PolySkeleton.cpp
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 yıl önce |
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PolySocket.cpp
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c573948cf6
Fix variable "used uninitialized" warnings
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12 yıl önce |
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PolySound.cpp
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483b6adf91
Fix unused static variable warning on OS X
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12 yıl önce |
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PolySoundManager.cpp
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54c63c1ef2
Fixed orientation issues with positional sound
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13 yıl önce |
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PolyString.cpp
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 yıl önce |
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PolyTexture.cpp
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417411fd03
Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change.
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12 yıl önce |
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PolyThreaded.cpp
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dda069be43
Threaded event fixes
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13 yıl önce |
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PolyTimer.cpp
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d070e47295
Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes
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13 yıl önce |
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PolyTimerManager.cpp
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 yıl önce |
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PolyTween.cpp
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0b9fc50d85
Merge pull request #152 from mcclure/uileak
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13 yıl önce |
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PolyTweenManager.cpp
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e2220c0896
Added a flag to delete Tweens automatically, Texture resizing fix, JS callback support in WebView
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13 yıl önce |
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PolyVector2.cpp
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9359018eee
Cleaned up Vector2
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14 yıl önce |
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PolyVector3.cpp
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 yıl önce |
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PolyVertex.cpp
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c9406f5051
Code cleanup and documentation.
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14 yıl önce |
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PolyWinCore.cpp
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de0c58bc37
Merge pull request #351 from samiamwork/renderer_init
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12 yıl önce |
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PolyiPhoneCore.cpp
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c9406f5051
Code cleanup and documentation.
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14 yıl önce |
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tinystr.cpp
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7cc9015fd0
Initial import from old repository
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15 yıl önce |
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tinyxml.cpp
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fecedf6221
Made NEWLINE default to unix newline in tinyxml
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13 yıl önce |
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tinyxmlerror.cpp
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7cc9015fd0
Initial import from old repository
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15 yıl önce |
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tinyxmlparser.cpp
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0180cc72bc
Add parenthesis to fix "&& within ||" warning on OS X
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12 yıl önce |