mcc 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 anni fa
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PolyUIBox.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 anni fa
PolyUIButton.cpp 0490cc51b4 Fixed ScreenEntity mouse events 13 anni fa
PolyUICheckBox.cpp 9cf5dadca6 Fixed UI and dragging 13 anni fa
PolyUIColorBox.cpp 9cf5dadca6 Fixed UI and dragging 13 anni fa
PolyUIComboBox.cpp 9cf5dadca6 Fixed UI and dragging 13 anni fa
PolyUIEvent.cpp 40ee2aafec Revisiting UI Module and IDE 14 anni fa
PolyUIHScrollBar.cpp 9cf5dadca6 Fixed UI and dragging 13 anni fa
PolyUIHSlider.cpp 9cf5dadca6 Fixed UI and dragging 13 anni fa
PolyUIImageButton.cpp 0490cc51b4 Fixed ScreenEntity mouse events 13 anni fa
PolyUIScrollContainer.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 anni fa
PolyUITextInput.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 anni fa
PolyUITree.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 anni fa
PolyUITreeContainer.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 anni fa
PolyUITreeEvent.cpp 40ee2aafec Revisiting UI Module and IDE 14 anni fa
PolyUIVScrollBar.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 anni fa
PolyUIWindow.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 anni fa