mcc 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 lat temu
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PolyUIBox.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 lat temu
PolyUIButton.cpp 0490cc51b4 Fixed ScreenEntity mouse events 13 lat temu
PolyUICheckBox.cpp 9cf5dadca6 Fixed UI and dragging 13 lat temu
PolyUIColorBox.cpp 9cf5dadca6 Fixed UI and dragging 13 lat temu
PolyUIComboBox.cpp 9cf5dadca6 Fixed UI and dragging 13 lat temu
PolyUIEvent.cpp 40ee2aafec Revisiting UI Module and IDE 14 lat temu
PolyUIHScrollBar.cpp 9cf5dadca6 Fixed UI and dragging 13 lat temu
PolyUIHSlider.cpp 9cf5dadca6 Fixed UI and dragging 13 lat temu
PolyUIImageButton.cpp 0490cc51b4 Fixed ScreenEntity mouse events 13 lat temu
PolyUIScrollContainer.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 lat temu
PolyUITextInput.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 lat temu
PolyUITree.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 lat temu
PolyUITreeContainer.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 lat temu
PolyUITreeEvent.cpp 40ee2aafec Revisiting UI Module and IDE 14 lat temu
PolyUIVScrollBar.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 lat temu
PolyUIWindow.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 lat temu