История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni 34df8b5e82 Fixed headless mode. 12 лет назад
  Lasse Öörni 6382d476f8 Dependency tracking for GLSL shaders. Does not actually effect rendering yet, needs investigation. 12 лет назад
  Lasse Öörni 87aa8baeb4 Fixed variable name in resource reloading loop. 12 лет назад
  Lasse Öörni 245e678fd6 Refactored resource dependency tracking. 12 лет назад
  Lasse Öörni 20e6dd0da6 Resource dependency tracking for reloading resources. Currently implemented for ScriptFile. 12 лет назад
  Lasse Öörni 2a4fbcdf54 Removed the old postprocess system. Instead renderpath fragments can be appended. 13 лет назад
  Lasse Öörni a40fead7dc Updated license for the new year. 13 лет назад
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 лет назад
  Lasse Öörni 35fa40c48f Simplified code, as FileSystem already does the path access rights check. 13 лет назад
  Lasse Öörni f11bfedbb3 Call SanitateResourceName() also in ResourceCache::Exists() to ensure consistent behaviour. 13 лет назад
  Lasse Öörni 4638930ea4 Fallback resource search using absolute path. 13 лет назад
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 лет назад
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
  Lasse Öörni 8fe755e7e6 Do not release resource if it has weak refs. 13 лет назад
  Lasse Öörni c96f9e72dc Cleaned up joystick code. Automatically open the joystick when accessed. 13 лет назад
  Lasse Öörni 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 лет назад
  Lasse Öörni c48f640a18 Changed several structures to HashMap / HashSet for better performance. 13 лет назад
  Lasse Öörni 97142c1db1 Eliminated n^2 algorithms from event subscribing and octree updates. 13 лет назад
  Lasse Öörni 7ec5ec4f6e Added FileWatcher class (for now Windows only) & live resource reloading. 14 лет назад
  Lasse Öörni 9b89a1540d Added resource name sanitation to prevent creation of duplicate resources. 14 лет назад
  Lasse Öörni 5dbf2b81f9 Added error logging for resource hash collision. 14 лет назад
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
  Lasse Öörni 5541fc9d87 Resolve multisampled backbuffer for postprocessing. Not yet implemented on OpenGL. 14 лет назад
  Lasse Öörni 30430d24ad Fixed Node::Clone() to respect the local mode of child nodes & components. 14 лет назад
  Lasse Öörni baa3efacc3 Fixed the Data directory getting removed in the editor, if a scene was first loaded from there, and then from elsewhere. 14 лет назад
  Lasse Öörni d94b865fce Reverted the change to not support fallback data mode in index & vertex buffers, as it broke AssetImporter. 14 лет назад
  Lasse Öörni f1bb8bd2ba Updated to latest kNet. 14 лет назад
  Lasse Öörni 5b44c38d32 Code cleanup. Actually use the added Contains() & Find() functions. 14 лет назад
  Lasse Öörni 7eed016fd8 Added more assertions. 14 лет назад
  Lasse Öörni 20a2a48ed9 Added hashing support to Pair template class. 14 лет назад