История коммитов

Автор SHA1 Сообщение Дата
  urho3d-travis-ci 1151b8a2d6 Travis CI: bump copyright to 2020. 6 лет назад
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. 7 лет назад
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. 8 лет назад
  Yao Wei Tjong 姚伟忠 ca97fd9b9b Clang-Tidy - modernize-use-auto. 8 лет назад
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 лет назад
  Lasse Öörni a794f9e59b Prefer key constants instead of ascii codes in keydown/keypress checks. (AngelScript & C++) 9 лет назад
  hdunderscore 467c4bd4e8 - Updated sample mouse mode setup. 9 лет назад
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 лет назад
  Ivan K 31f3c9ab65 DEFINE_APPLICATION_MAIN -> URHO3D_DEFINE_APPLICATION_MAIN 10 лет назад
  Ivan K 4bcbae61fe HANDLER -> URHO3D_HANDLER 10 лет назад
  Yao Wei Tjong 姚伟忠 c2471a240a Reorganize includes for Samples and Extras. 10 лет назад
  aster2013 349a3ee981 Sort include file in samples. 10 лет назад
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 лет назад
  Yao Wei Tjong 姚伟忠 ed214bbeb3 Avoid the include dirs hack for finding the Urho3D.h header. 11 лет назад
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 лет назад
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 лет назад
  Yao Wei Tjong 姚伟忠 4feb135281 Clean up SDK include dirs. Refactor FindUrho3D CMake module. 11 лет назад
  Yao Wei Tjong 姚伟忠 dbeb244fb5 Minor clean up on sample code. Move Console & HUD to settings joystick. 11 лет назад
  Yao Wei Tjong 姚伟忠 ec25e56046 Refactor Samples to support yaw and pitch by touch on mobile platform. 11 лет назад
  aster2013 00b57c1231 Add LightAnimation sample, revert StaticScene. 11 лет назад
  aster2013 496fb3e74e Refactor AttributeAnimation. 11 лет назад
  aster2013 da7936dd68 Add attribute animation sample in StaticScene. 12 лет назад
  Lasse Öörni 67d603d8e5 Node transform space refactoring. Translate(), Rotate() and LookAt() functions take a transform space (local, parent or world). Translate() has a behavior change: default space is local, as that is most often used in eg. camera movement, and is consistent with the default for rotations (the earlier fixedAxis = false was same as local space). The redundant TranslateRelative() function is removed. Add RotateAround() function, which allows rotating around a pivot in either local, parent or world space. Closes #295. 11 лет назад
  aster2013 9cd40fb07f Revert attribute animation. It will be added in a new branch. 12 лет назад
  aster2013 29e930d495 Add commend and use shared ptr for attribute animation. [ci skip] 12 лет назад
  aster2013 b1b9c34c11 Add simple attribute animation system, and change StaticScene to test it. 12 лет назад
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
  Lasse Öörni 04b00263b0 Moved CharacterDemo to the samples. 12 лет назад
  Lasse Öörni dfb318b4f9 Added scene network replication sample. 12 лет назад
  Lasse Öörni 796d8871b9 Sample code cleanup. 12 лет назад