Commit History

作者 SHA1 備註 提交日期
  Lasse Öörni 4e1e1f9ce6 Converted static const String arrays to const char* arrays where applicable. 12 年之前
  Lasse Öörni 34df8b5e82 Fixed headless mode. 12 年之前
  Lasse Öörni 6382d476f8 Dependency tracking for GLSL shaders. Does not actually effect rendering yet, needs investigation. 13 年之前
  Lasse Öörni 87aa8baeb4 Fixed variable name in resource reloading loop. 13 年之前
  Lasse Öörni 245e678fd6 Refactored resource dependency tracking. 13 年之前
  Lasse Öörni 20e6dd0da6 Resource dependency tracking for reloading resources. Currently implemented for ScriptFile. 13 年之前
  Lasse Öörni 2a4fbcdf54 Removed the old postprocess system. Instead renderpath fragments can be appended. 13 年之前
  Lasse Öörni a40fead7dc Updated license for the new year. 13 年之前
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 年之前
  Lasse Öörni 35fa40c48f Simplified code, as FileSystem already does the path access rights check. 13 年之前
  Lasse Öörni f11bfedbb3 Call SanitateResourceName() also in ResourceCache::Exists() to ensure consistent behaviour. 13 年之前
  Lasse Öörni 4638930ea4 Fallback resource search using absolute path. 13 年之前
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 年之前
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 年之前
  Lasse Öörni 8fe755e7e6 Do not release resource if it has weak refs. 13 年之前
  Lasse Öörni c96f9e72dc Cleaned up joystick code. Automatically open the joystick when accessed. 13 年之前
  Lasse Öörni 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 年之前
  Lasse Öörni c48f640a18 Changed several structures to HashMap / HashSet for better performance. 13 年之前
  Lasse Öörni 97142c1db1 Eliminated n^2 algorithms from event subscribing and octree updates. 14 年之前
  Lasse Öörni 7ec5ec4f6e Added FileWatcher class (for now Windows only) & live resource reloading. 14 年之前
  Lasse Öörni 9b89a1540d Added resource name sanitation to prevent creation of duplicate resources. 14 年之前
  Lasse Öörni 5dbf2b81f9 Added error logging for resource hash collision. 14 年之前
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
  Lasse Öörni 5541fc9d87 Resolve multisampled backbuffer for postprocessing. Not yet implemented on OpenGL. 14 年之前
  Lasse Öörni 30430d24ad Fixed Node::Clone() to respect the local mode of child nodes & components. 14 年之前
  Lasse Öörni baa3efacc3 Fixed the Data directory getting removed in the editor, if a scene was first loaded from there, and then from elsewhere. 14 年之前
  Lasse Öörni d94b865fce Reverted the change to not support fallback data mode in index & vertex buffers, as it broke AssetImporter. 14 年之前
  Lasse Öörni f1bb8bd2ba Updated to latest kNet. 14 年之前
  Lasse Öörni 5b44c38d32 Code cleanup. Actually use the added Contains() & Find() functions. 14 年之前
  Lasse Öörni 7eed016fd8 Added more assertions. 14 年之前