Lasse Öörni
|
de3997dcfd
Send events for view update begin/end and view render begin/end.
|
12 年之前 |
Lasse Öörni
|
4e1e1f9ce6
Converted static const String arrays to const char* arrays where applicable.
|
12 年之前 |
Lasse Öörni
|
8b6189090f
Prevent log spam if a postprocess shader is not found.
|
12 年之前 |
Lasse Öörni
|
8f5623d9bb
Renamed RenderPath::LoadParameters() to Load() and ParticleEmitter::LoadParameters() to SetParameters() as LoadParameters() is used in other classes to denote loading of optional parameters, not the main asset itself.
|
12 年之前 |
Lasse Öörni
|
6b6ab3da74
Fixed sRGB flag in renderpath RT definitions not being taken into account.
|
12 年之前 |
Lasse Öörni
|
b4599e046d
Hardware sRGB texture support. OpenGL sRGB framebuffer writing implementation still missing.
|
12 年之前 |
Lasse Öörni
|
8461f151d5
Removed redundant comment.
|
12 年之前 |
Lasse Öörni
|
0762154240
Fixed shadows when not reusing shadowmaps (missing call to ResetShadowMapAllocations()).
|
12 年之前 |
Lasse Öörni
|
75a8823705
Use default zone's fog color to fill background when no viewports.
|
12 年之前 |
Lasse Öörni
|
b2645460ef
Refactored view queuing in Renderer.
|
13 年之前 |
Lasse Öörni
|
1ebe4deabd
Load shaders per pass when first needed, not to every pass at once.
|
13 年之前 |
Lasse Öörni
|
93af33e866
Explicitly set screen buffer filtermode.
|
13 年之前 |
Lasse Öörni
|
a3d5534fd3
Fixed wrong resource reference to the default renderpaths.
|
13 年之前 |
Lasse Öörni
|
c0d669ede3
Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size.
|
13 年之前 |
Lasse Öörni
|
2a4fbcdf54
Removed the old postprocess system. Instead renderpath fragments can be appended.
|
13 年之前 |
Lasse Öörni
|
a40fead7dc
Updated license for the new year.
|
13 年之前 |
Lasse Öörni
|
ffe65cf885
Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented.
|
13 年之前 |
Lasse Öörni
|
ec07e6c524
Started work toward renderpath programmability.
|
13 年之前 |
Lasse Öörni
|
d0bda4885a
Load shaders for all passes regardless of render mode. The actual shader programs will not be compiled/created until actually used.
|
13 年之前 |
Lasse Öörni
|
1ce5a632bd
Removed the PassType enum in favor of hashed pass names, to prepare for freeform/redefinable render pipeline.
|
13 年之前 |
Lasse Öörni
|
2ae05de8ca
Added elapsed time accumulation to Scene.
|
13 年之前 |
Lasse Öörni
|
7d8558a51f
Applied massive patch from weitjong.
|
13 年之前 |
Lasse Öörni
|
7c61b098bf
Fixed forward lit spotlight shadows on OpenGL.
|
13 年之前 |
Lasse Öörni
|
e0e9487721
Fixed undefined behaviour in Light on iOS/Android. Fixed unused variable issues.
|
13 年之前 |
Lasse Öörni
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
Lasse Öörni
|
9f572cd79d
Do not leave transparent shadow variations unloaded because of ReuseShadowMaps mode.
|
13 年之前 |
Lasse Öörni
|
ba890672dd
Added Size(), Width() and Height() to IntRect.
|
13 年之前 |
Lasse Öörni
|
f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
13 年之前 |
Lasse Öörni
|
54dab6404f
Fixed setting camera shader parameters redundantly in light prepass material pass.
|
13 年之前 |
Lasse Öörni
|
8fe755e7e6
Do not release resource if it has weak refs.
|
13 年之前 |