提交歷史

作者 SHA1 備註 提交日期
  Lasse Öörni de3997dcfd Send events for view update begin/end and view render begin/end. 12 年之前
  Lasse Öörni 4e1e1f9ce6 Converted static const String arrays to const char* arrays where applicable. 12 年之前
  Lasse Öörni 8b6189090f Prevent log spam if a postprocess shader is not found. 12 年之前
  Lasse Öörni 8f5623d9bb Renamed RenderPath::LoadParameters() to Load() and ParticleEmitter::LoadParameters() to SetParameters() as LoadParameters() is used in other classes to denote loading of optional parameters, not the main asset itself. 12 年之前
  Lasse Öörni 6b6ab3da74 Fixed sRGB flag in renderpath RT definitions not being taken into account. 12 年之前
  Lasse Öörni b4599e046d Hardware sRGB texture support. OpenGL sRGB framebuffer writing implementation still missing. 12 年之前
  Lasse Öörni 8461f151d5 Removed redundant comment. 12 年之前
  Lasse Öörni 0762154240 Fixed shadows when not reusing shadowmaps (missing call to ResetShadowMapAllocations()). 12 年之前
  Lasse Öörni 75a8823705 Use default zone's fog color to fill background when no viewports. 12 年之前
  Lasse Öörni b2645460ef Refactored view queuing in Renderer. 13 年之前
  Lasse Öörni 1ebe4deabd Load shaders per pass when first needed, not to every pass at once. 13 年之前
  Lasse Öörni 93af33e866 Explicitly set screen buffer filtermode. 13 年之前
  Lasse Öörni a3d5534fd3 Fixed wrong resource reference to the default renderpaths. 13 年之前
  Lasse Öörni c0d669ede3 Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size. 13 年之前
  Lasse Öörni 2a4fbcdf54 Removed the old postprocess system. Instead renderpath fragments can be appended. 13 年之前
  Lasse Öörni a40fead7dc Updated license for the new year. 13 年之前
  Lasse Öörni ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 年之前
  Lasse Öörni ec07e6c524 Started work toward renderpath programmability. 13 年之前
  Lasse Öörni d0bda4885a Load shaders for all passes regardless of render mode. The actual shader programs will not be compiled/created until actually used. 13 年之前
  Lasse Öörni 1ce5a632bd Removed the PassType enum in favor of hashed pass names, to prepare for freeform/redefinable render pipeline. 13 年之前
  Lasse Öörni 2ae05de8ca Added elapsed time accumulation to Scene. 13 年之前
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 年之前
  Lasse Öörni 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. 13 年之前
  Lasse Öörni e0e9487721 Fixed undefined behaviour in Light on iOS/Android. Fixed unused variable issues. 13 年之前
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 年之前
  Lasse Öörni 9f572cd79d Do not leave transparent shadow variations unloaded because of ReuseShadowMaps mode. 13 年之前
  Lasse Öörni ba890672dd Added Size(), Width() and Height() to IntRect. 13 年之前
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 年之前
  Lasse Öörni 54dab6404f Fixed setting camera shader parameters redundantly in light prepass material pass. 13 年之前
  Lasse Öörni 8fe755e7e6 Do not release resource if it has weak refs. 13 年之前