Sitoutushistoria

Tekijä SHA1 Viesti Päivämäärä
  Lasse Öörni dc7898ba1f Added an Application base class which can be optionally used to execute an engine main loop, and perform initialization/shutdown. 12 vuotta sitten
  Lasse Öörni ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 vuotta sitten
  Lasse Öörni ad0d869c51 Cleaned up commented out code. 12 vuotta sitten
  Lasse Öörni 4c2842967e Allow configuring the minimum instances per batch group to actually render as instanced. 12 vuotta sitten
  Lasse Öörni 2e1982ee03 Store the changed geometry type to the batch in case instancing is rejected. 12 vuotta sitten
  Lasse Öörni 26402a255a Renamed Camera::GetInverseWorldTransform() to Camera::GetView() as world transform includes scale, but camera view matrix should be unaffected by it. 12 vuotta sitten
  Lasse Öörni 8b28c12ae6 Added instancing to the OpenGL renderer, requires the ARB_instanced_arrays extension. 12 vuotta sitten
  Lasse Öörni de3997dcfd Send events for view update begin/end and view render begin/end. 12 vuotta sitten
  Lasse Öörni 4e1e1f9ce6 Converted static const String arrays to const char* arrays where applicable. 12 vuotta sitten
  Lasse Öörni 8b6189090f Prevent log spam if a postprocess shader is not found. 12 vuotta sitten
  Lasse Öörni 8f5623d9bb Renamed RenderPath::LoadParameters() to Load() and ParticleEmitter::LoadParameters() to SetParameters() as LoadParameters() is used in other classes to denote loading of optional parameters, not the main asset itself. 12 vuotta sitten
  Lasse Öörni 6b6ab3da74 Fixed sRGB flag in renderpath RT definitions not being taken into account. 13 vuotta sitten
  Lasse Öörni b4599e046d Hardware sRGB texture support. OpenGL sRGB framebuffer writing implementation still missing. 13 vuotta sitten
  Lasse Öörni 8461f151d5 Removed redundant comment. 13 vuotta sitten
  Lasse Öörni 0762154240 Fixed shadows when not reusing shadowmaps (missing call to ResetShadowMapAllocations()). 13 vuotta sitten
  Lasse Öörni 75a8823705 Use default zone's fog color to fill background when no viewports. 13 vuotta sitten
  Lasse Öörni b2645460ef Refactored view queuing in Renderer. 13 vuotta sitten
  Lasse Öörni 1ebe4deabd Load shaders per pass when first needed, not to every pass at once. 13 vuotta sitten
  Lasse Öörni 93af33e866 Explicitly set screen buffer filtermode. 13 vuotta sitten
  Lasse Öörni a3d5534fd3 Fixed wrong resource reference to the default renderpaths. 13 vuotta sitten
  Lasse Öörni c0d669ede3 Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size. 13 vuotta sitten
  Lasse Öörni 2a4fbcdf54 Removed the old postprocess system. Instead renderpath fragments can be appended. 13 vuotta sitten
  Lasse Öörni a40fead7dc Updated license for the new year. 13 vuotta sitten
  Lasse Öörni ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 vuotta sitten
  Lasse Öörni ec07e6c524 Started work toward renderpath programmability. 13 vuotta sitten
  Lasse Öörni d0bda4885a Load shaders for all passes regardless of render mode. The actual shader programs will not be compiled/created until actually used. 13 vuotta sitten
  Lasse Öörni 1ce5a632bd Removed the PassType enum in favor of hashed pass names, to prepare for freeform/redefinable render pipeline. 13 vuotta sitten
  Lasse Öörni 2ae05de8ca Added elapsed time accumulation to Scene. 13 vuotta sitten
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 vuotta sitten
  Lasse Öörni 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. 13 vuotta sitten