História revízii

Autor SHA1 Správa Dátum
  Lasse Öörni 4e1e1f9ce6 Converted static const String arrays to const char* arrays where applicable. 12 rokov pred
  Lasse Öörni 34df8b5e82 Fixed headless mode. 12 rokov pred
  Lasse Öörni 6382d476f8 Dependency tracking for GLSL shaders. Does not actually effect rendering yet, needs investigation. 13 rokov pred
  Lasse Öörni 87aa8baeb4 Fixed variable name in resource reloading loop. 13 rokov pred
  Lasse Öörni 245e678fd6 Refactored resource dependency tracking. 13 rokov pred
  Lasse Öörni 20e6dd0da6 Resource dependency tracking for reloading resources. Currently implemented for ScriptFile. 13 rokov pred
  Lasse Öörni 2a4fbcdf54 Removed the old postprocess system. Instead renderpath fragments can be appended. 13 rokov pred
  Lasse Öörni a40fead7dc Updated license for the new year. 13 rokov pred
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 rokov pred
  Lasse Öörni 35fa40c48f Simplified code, as FileSystem already does the path access rights check. 13 rokov pred
  Lasse Öörni f11bfedbb3 Call SanitateResourceName() also in ResourceCache::Exists() to ensure consistent behaviour. 13 rokov pred
  Lasse Öörni 4638930ea4 Fallback resource search using absolute path. 13 rokov pred
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 rokov pred
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 rokov pred
  Lasse Öörni 8fe755e7e6 Do not release resource if it has weak refs. 13 rokov pred
  Lasse Öörni c96f9e72dc Cleaned up joystick code. Automatically open the joystick when accessed. 13 rokov pred
  Lasse Öörni 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 rokov pred
  Lasse Öörni c48f640a18 Changed several structures to HashMap / HashSet for better performance. 13 rokov pred
  Lasse Öörni 97142c1db1 Eliminated n^2 algorithms from event subscribing and octree updates. 14 rokov pred
  Lasse Öörni 7ec5ec4f6e Added FileWatcher class (for now Windows only) & live resource reloading. 14 rokov pred
  Lasse Öörni 9b89a1540d Added resource name sanitation to prevent creation of duplicate resources. 14 rokov pred
  Lasse Öörni 5dbf2b81f9 Added error logging for resource hash collision. 14 rokov pred
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 rokov pred
  Lasse Öörni 5541fc9d87 Resolve multisampled backbuffer for postprocessing. Not yet implemented on OpenGL. 14 rokov pred
  Lasse Öörni 30430d24ad Fixed Node::Clone() to respect the local mode of child nodes & components. 14 rokov pred
  Lasse Öörni baa3efacc3 Fixed the Data directory getting removed in the editor, if a scene was first loaded from there, and then from elsewhere. 14 rokov pred
  Lasse Öörni d94b865fce Reverted the change to not support fallback data mode in index & vertex buffers, as it broke AssetImporter. 14 rokov pred
  Lasse Öörni f1bb8bd2ba Updated to latest kNet. 14 rokov pred
  Lasse Öörni 5b44c38d32 Code cleanup. Actually use the added Contains() & Find() functions. 14 rokov pred
  Lasse Öörni 7eed016fd8 Added more assertions. 14 rokov pred