Lasse Öörni
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83487ac88f
Further ShaderParser optimization.
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13 years ago |
Lasse Öörni
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d18baaff87
Reverted back to 4 sample shadow mapping on OpenGL ES, but limited directional light cascades to 2.
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13 years ago |
Lasse Öörni
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bb821f2a3c
Reverted the split fade optimization.
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13 years ago |
Lasse Öörni
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e8d549ef7e
Shader refactoring. Renamed the lit object ubershader as LitSolid; it now handles also deferred rendering.
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13 years ago |
Lasse Öörni
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38fd976aa9
Fixed potential infinite loop when setting morphs.
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13 years ago |
Lasse Öörni
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c9bdf9eb35
Added function to redetect joysticks.
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13 years ago |
Lasse Öörni
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613e3e94f9
Allocate nested script execution contexts on demand.
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13 years ago |
Lasse Öörni
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5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
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13 years ago |
Lasse Öörni
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2b5e656d79
Documentation update.
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13 years ago |
Lasse Öörni
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d7d599be7b
Added loading of ETC1 compressed textures on mobile devices. These need to be stored inside .ktx files.
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13 years ago |
Lasse Öörni
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178b6e351e
Added documentation on the application activation state and mobile devices.
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13 years ago |
Lasse Öörni
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e1a1c974e5
Initial iOS support.
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13 years ago |
Lasse Öörni
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5d55c0959d
Re-added the alpha masking hint to give priority to fully opaque materials.
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13 years ago |
Lasse Öörni
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5ed1f86b27
Added note about the stencil buffer on OpenGL ES 2.
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13 years ago |
Lasse Öörni
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02738d055e
Renamed Android package and added instructions on how to replace it with application-specific package name.
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13 years ago |
Lasse Öörni
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3e7882093a
Disabled all stencil operations on OpenGL ES for now, as the OES packed depth stencil isn't tested for or used yet.
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13 years ago |
Lasse Öörni
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f3f724920c
Removed unnecessary include from WorkQueue.
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13 years ago |
Lasse Öörni
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5001c19663
Documentation fixes & additions.
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13 years ago |
Lasse Öörni
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d9f9505ae4
Fixed possibility of mistaken procedural event handling if attempted from a script object that does not belong to a ScriptInstance.
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13 years ago |
Lasse Öörni
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0ca75a4d2d
Updated documentation.
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13 years ago |
Lasse Öörni
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4666520d0b
Improved ragdoll stability in TestScene.
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13 years ago |
Lasse Öörni
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9f331e56db
Changed Constraint API to specify the other body position / axis explicitly, and to specify limits as Vector2.
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13 years ago |
Lasse Öörni
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8cdc6f69d2
Properly clean up event handlers referring to a deleted object.
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13 years ago |
Lasse Öörni
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4335295b87
Added slider constraint.
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13 years ago |
Lasse Öörni
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ef421ef32d
Initial Bullet constraint implementation.
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13 years ago |
Lasse Öörni
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91f6f87472
Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate().
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13 years ago |
Lasse Öörni
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08ac95dbf7
Fixed continuous collision detection to work with the compound shape.
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13 years ago |
Lasse Öörni
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51c9160eae
Removed CCD Radius parameter for now as continuous collision detection is not supported for all collision shapes.
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13 years ago |
Lasse Öörni
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9ead094d5a
Removed the physics world maximum timestep, as it is already governed by the Engine's minimum FPS.
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13 years ago |
Lasse Öörni
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32fa940130
Handle world transform update of parented RigidBodies correctly.
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13 years ago |