Commit History

Author SHA1 Message Date
  Lasse Öörni 83487ac88f Further ShaderParser optimization. 13 years ago
  Lasse Öörni d18baaff87 Reverted back to 4 sample shadow mapping on OpenGL ES, but limited directional light cascades to 2. 13 years ago
  Lasse Öörni bb821f2a3c Reverted the split fade optimization. 13 years ago
  Lasse Öörni e8d549ef7e Shader refactoring. Renamed the lit object ubershader as LitSolid; it now handles also deferred rendering. 13 years ago
  Lasse Öörni 38fd976aa9 Fixed potential infinite loop when setting morphs. 13 years ago
  Lasse Öörni c9bdf9eb35 Added function to redetect joysticks. 13 years ago
  Lasse Öörni 613e3e94f9 Allocate nested script execution contexts on demand. 13 years ago
  Lasse Öörni 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 years ago
  Lasse Öörni 2b5e656d79 Documentation update. 13 years ago
  Lasse Öörni d7d599be7b Added loading of ETC1 compressed textures on mobile devices. These need to be stored inside .ktx files. 13 years ago
  Lasse Öörni 178b6e351e Added documentation on the application activation state and mobile devices. 13 years ago
  Lasse Öörni e1a1c974e5 Initial iOS support. 13 years ago
  Lasse Öörni 5d55c0959d Re-added the alpha masking hint to give priority to fully opaque materials. 13 years ago
  Lasse Öörni 5ed1f86b27 Added note about the stencil buffer on OpenGL ES 2. 13 years ago
  Lasse Öörni 02738d055e Renamed Android package and added instructions on how to replace it with application-specific package name. 13 years ago
  Lasse Öörni 3e7882093a Disabled all stencil operations on OpenGL ES for now, as the OES packed depth stencil isn't tested for or used yet. 13 years ago
  Lasse Öörni f3f724920c Removed unnecessary include from WorkQueue. 13 years ago
  Lasse Öörni 5001c19663 Documentation fixes & additions. 13 years ago
  Lasse Öörni d9f9505ae4 Fixed possibility of mistaken procedural event handling if attempted from a script object that does not belong to a ScriptInstance. 13 years ago
  Lasse Öörni 0ca75a4d2d Updated documentation. 13 years ago
  Lasse Öörni 4666520d0b Improved ragdoll stability in TestScene. 13 years ago
  Lasse Öörni 9f331e56db Changed Constraint API to specify the other body position / axis explicitly, and to specify limits as Vector2. 13 years ago
  Lasse Öörni 8cdc6f69d2 Properly clean up event handlers referring to a deleted object. 13 years ago
  Lasse Öörni 4335295b87 Added slider constraint. 13 years ago
  Lasse Öörni ef421ef32d Initial Bullet constraint implementation. 13 years ago
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 years ago
  Lasse Öörni 08ac95dbf7 Fixed continuous collision detection to work with the compound shape. 13 years ago
  Lasse Öörni 51c9160eae Removed CCD Radius parameter for now as continuous collision detection is not supported for all collision shapes. 13 years ago
  Lasse Öörni 9ead094d5a Removed the physics world maximum timestep, as it is already governed by the Engine's minimum FPS. 13 years ago
  Lasse Öörni 32fa940130 Handle world transform update of parented RigidBodies correctly. 13 years ago