Commit History

Author SHA1 Message Date
  Lasse Öörni 8edf0240a1 Migration to Bullet physics underway. Most of physics functionality & examples broken for now. 13 years ago
  Lasse Öörni 26e2ebca26 Fixed enemy motion bugs in networked NinjaSnowWar. 14 years ago
  Lasse Öörni cd00810139 Updated docs for upcoming release. 14 years ago
  Lasse Öörni f83b968576 To reduce Linux / NVIDIA performance issues, use another FBO for shadow rendering. Commit FBO changes only at SetDepthStencil(). 14 years ago
  Lasse Öörni 3afbeb83ea Added a documentation page on Unicode. 14 years ago
  Lasse Öörni a5681746e1 Added brief documentation on skeletal animation. 14 years ago
  Lasse Öörni 5dbf2b81f9 Added error logging for resource hash collision. 14 years ago
  Lasse Öörni 9e871c1987 Removed automatic viewport reset on setting rendertarget to eliminate redundant API calls. However Graphics::ResetRenderTargets() resets the viewport. 14 years ago
  Lasse Öörni d34a73bfb9 Added full deferred rendering in addition to light pre-pass. 14 years ago
  Lasse Öörni ccbfe5babc Further documentation fixes. 14 years ago
  Lasse Öörni 700b9c6a02 Post-process documentation fix. 14 years ago
  Lasse Öörni 408d063cf5 Documentation edits. 14 years ago
  Lasse Öörni 7075513957 Cleaned up bloom shader code. 14 years ago
  Lasse Öörni a1c70a3476 Added bloom post-process effect. 14 years ago
  Lasse Öörni 5aa1a38a98 Added documentation for post-processing. 14 years ago
  Lasse Öörni 3a319a2231 Optimized parsing of numbers from strings. 14 years ago
  Lasse Öörni 97f1fbd7e1 Added relative scale flag to ParticleEmitter XML description file format. 14 years ago
  Lasse Öörni 75096fe6f9 Refactored screen-size rendertarget allocation in preparation for postprocessing. 14 years ago
  Lasse Öörni 35c21f06d7 Removed the fallback shadow code, as GPUs that actually need it are also too low-performance to render shadows acceptably. 14 years ago
  Lasse Öörni d892a120e7 Reverted the OpenGL viewport reset logic. 14 years ago
  Lasse Öörni 8c14956ebe Documentation update. 14 years ago
  Lasse Öörni f564e2bc83 Documentation update. 14 years ago
  Lasse Öörni b9ffb1fc2d Documentation tweaks. 14 years ago
  Lasse Öörni c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. 14 years ago
  Lasse Öörni 31b2a692d5 Fixed multithreading documentation. 14 years ago
  Lasse Öörni 8f882f8225 Rewrote the zone ambient color gradient system. Now zones only define one ambient color, but look for neighbor zones' ambient colors when gradient mode is enabled. 14 years ago
  Lasse Öörni 738a159c59 Small documentation tweaks. 14 years ago
  Lasse Öörni 23f4ba9710 Added more detailed documentation on light pre-pass rendering. 14 years ago
  Lasse Öörni 644c37a099 Mark light masks to G-buffer stencil for light culling. 14 years ago
  Lasse Öörni f9bfd4948f Shader refactoring. 14 years ago